ataraxites: (Default)
axmods. ([personal profile] ataraxites) wrote in [community profile] ataraxionlogs2016-03-09 04:00 pm


CHARACTERS: Any and all.
LOCATION: Basecamp, Medical and beyond.
WARNINGS: Implied (and possibly explicit) nakedness.
SUMMARY: The Tranquility jumps again.
NOTES: Can be found at the bottom of the post.

T H E   C A M P   ( C U R R E N T   C H A R A C T E R S )
It's an evening full of heavy rain when the alarms start, promising to continue on and on as passengers and crew alike attempt to sleep. The camp barely stirs, leaving movement to security patrols on watch at the borders of their walls and watch posts.

The rain doesn't let up by the time the sun is rising, and the alarms continue to wail. Many rise earlier than usual, sleepless and aggravated.

It's ten hours later when it happens. A tremble in the earth, shaking up through the trees. There's no cries from the wildlife, an eerie, unnatural silence in response to the disturbance. The wreck of the Tranquility begins to cord with lines of white light, threading across the hull like veins, some patches remaining dark, standing out against the vision like splotches burnt to the back of the eyelids. There's no great sound. In an instant, the ship is gone, a soft whomp, a feeling of air rushing past, the trees bending towards the site as if blown by a fierce wind. It's only a second. With a crack, the wreck returns, a rumble rolling through the air like thunder.

The earth shakes. The trees tremble. The ship groans, the sound echoing out like the cry of a wounded beast.

The jump has passed.

Before search and rescue can gather and see for themselves if anyone new was dragged from their homes, something strange happens. Some have seen it before, and more recent arrivals have not. A sporadic raining down of items has begun.

And you may wish to watch out. Someone cries out, narrowly avoiding what appears to be a sword of some kind pinwheeling out of the sky and sticking at a rough angle into the ground. Other such weapons include arrows and bows, the majority of which might need repair upon impact. Utility knives, daggers, heavy wooden and iron shields, crashing down mercilessly and provoking shrieks as people run out of harm's way. Most of these items are very standard-issue and basic in make, but every now and then, a finer version might be found, with decorative flourishes that seem to favour dragons and snakes.

The biggest impact of all thankfully does not happen in camp itself. Hard east of the camp, in the midst of the crash path and well in view, a trebuchet appears in the sky around sixty feet in the air and comes crashing to the ground in a mess of splintering timber.

The unusual rain of items, not only limited to the immediate camp area but the jungle beyond, ceases hardly a minute after it has begun.

M E D I C A L   ( N E W   A R R I V A L S )
You wake up, alone in the dark. There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Through the fog you can see shadows of movement, the muted sound of alarms crying. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're suddenly dropped several feet onto the opposite wall.

The impact is painful, winds you, and it takes several seconds to overcome and persuade uncooperative limbs to move. All around you is chaos: the sirens of alarms are shrieking in your ears, close and claustrophobic in the wreckage of the medical bay you've awoken in, lit dim and red. Around you, others are waking up, falling from other gravcouches, stumbling to their feet. Light catches your eye, and you look up to see a huge rend in the outer wall high above you, overhung by broken structural beams and damaged cabling.

Climbing up takes all the strength you have.

You emerge in a landscape of late morning gloom and heavy rain, surrounded by an immense, vast jungle. As your vision clears, you realise you stand on the hull of a colossal spaceship, crashed on an unknown world. In the distance, far out on a great swathe of torn up earth through the jungle are a clustered crowd of figures, moving towards the wreck, a campsite with an unfriendly wall ringing it.

It must house your welcome party, but are they friend or foe?
  • Anything remaining within a mile radius of the ship when it jumps will be irreparably damaged. Soft organics will be pulverised, while all trees and plants will initially appear fine but crumble to pieces within a day (or sooner if disturbed). Non-organic material will also be weakened, bending or falling apart when touched.
  • Newly arriving characters venturing through the medbay will discover their inventory items scattered beyond the ship. Feel free to find all of your inventory items, or lose as many as you like, as they will be randomly distributed around the jump radius. They will also be able to find jumpsuits and other standard clothing in the wreckage of medical.
  • The alarms will cut after two hours, a which point a looping audio message telling passengers to make their way to the blue lifts will be audible. The lifts, if investigated, will be missing, leaving only empty elevator shafts.
  • The wreck will show increased signs of instability for a few days after the jump, and will have seemed to have sunk further into the rock of the cliff than it was before.
  • As mentioned, items as described above will also rain down on camp and all areas beyond it. Feel free to find these in sporadic quantity.
  • If you have any other questions, please don't hesitate to contact us via PM, the FAQ or Questions pages!

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