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ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
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- alayne stone,
- alex summers | au,
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- tara knowles,
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- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
ALL IS FORGIVEN BECAUSE JACK
I am fine, thank you.
[She keeps her voice soft, unnoticeable by passersby if possible. After a moment, she takes a breath and looks to see who it was she bumped into.
Oh. Well that's quite a smile. Definitely charming but not quite enough to disarm the lady elf.]
It seems that in my caution, I grew reckless.
:'D <333 HOPEFULLY YOU WILL ENJOY MY JACK
[He chuckles slightly at her words, gently removing his hands so as not to invade her privacy once she is obviously steady on her feet, and grins in response to them.] And here I was, just not watching where I was going.
<33 I'M SURE I WILL
There's a soft laugh from her then, though, and she shakes her head. It's with a light, almost teasing, tone whens he speaks again.]
Perhaps you ought, lest the next person you meet be more fearsome than I.
:'DDDDD <3333
Ah, you shouldn't worry about me. I'm the resilient type. [He winks at her.] And I don't scare easily.
[He holds out his hand for her to shake, laying on the charm as he does.] Captain Jack Harkness.
Re: :'DDDDD <3333
I am glad to hear tha- [Pause.] Is there something wrong with your eye?
[Because clearly something has to be wrong, yes? Aside from that though, she gives the faintest of bows (what can be appropriate considering her state of dress. And then gives his hand a glance, slowly extending her own.
HANDSHAKES AREN'T A THING THAT SHE KNOWS.]
Captain, gail síla erin lû e-govaned 'wîn. I am Lúthien, daughter of King Thingol and Melian.
no subject
No, no. My eyes are fine. Never better. Sorry, I guess there are some things that don't translate over very well.
[And that includes handshakes, apparently. Still, though, he's not going to let a good opportunity go to waste. So instead of shaking her hand, he bends and kisses her knuckles, his eyes twinkling mischievously at her as he does. Surely this is something that translates over, right?]
Daughter of the king, huh? [He asks as he stands straight.] What does that make you, then?
no subject
[Oh. Well that certainly translates over. Very well, in fact, and she smiles almost approvingly. Yes, this is a good introduction now.]
His daughter but, I suppose, a princess, as well.
[Totes a princess. Immortal or no, her parents treated her like their little princess.]
no subject
Oh wow, princess? My lady. [He bows slightly, before he releases her hand.] Can't say that I've ever met a princess before. Maybe a Queen or two, but. [He grins widely, and it's anyone's guess whether he's actually talking about royalty or not.]
You're not new here, on the Tranquility. [More an observation than anything else, though there is a bit of a question in it.]
no subject
[As much as she appreciates it. She's used to being treated fairly well but, here, she knows that she can't expect that. And wouldn't.]
I am not. I arrived a month ago. [She says this with a quick glance at her arm.] Yet, it is still very strange to me.
no subject
At the next words, his smile cracks wider.] A month ago. Well, it's more time than some have had. [Jack shifts his wriststrap and displays the numbers tattooed on his wrist: SEC-001-003.] Some of us have been here for quite a while, of course. If you have any questions, I'm pretty sure I can answer them. Then again, you look like a girl who's got it all figured out. Maybe that's a moot offer. [His grin widens.]
no subject
I have spent much of that time in the gardens though. My kin think it safest for me there. So what I learned came from those who entered the gardens and what I was shown on the communicator.
[While she says this, she eyes his tattoo, remembering what Legolas had told her the month before.] That means you have been here since the... first cycle, is that right?
no subject
That would be right, though. First cycle, first jump, whatever you want to call it. It's been a pretty long time here, on this ship, I can tell you that much. [Not so long for him, though, when you consider that he's got forever in front of him.] Although I think it does at least give me the right to feel like I know a thing or two about being here, if nothing else.
no subject
[She shakes her head, trying to imagine being on this ship for that long It would be unbearable. As pleasant as the gardens are, they aren't the Forest of Neldoreth. She misses Menegroth and all of Doriath.]
I imagine you are, by far, the the most knowledgeable of us. Perhaps I can rely upon you should I ever become lost?
[There's a good chance of it happening. Even if her home literally translates to 'thousand caves.']
no subject
As for the part about getting lost...] Well, I can't guarantee that I know the ship inside and out. I don't know that anyone can claim that, especially when the corridors seem to purposely shift on you sometimes, but. If nothing else, I do know a thing or two about being a passenger here, though.
no subject
[It's difficult enough to adjust to a ship that sails the stars but shifting corridors? How is that even possible? Wouldn't the ship break or something?]
How can the corridors shift at all?
no subject
no subject