12 September 2015 @ 02:36 pm
CHARACTERS: Newt and Wash
LOCATION: Base camp and the jungle
WARNINGS: Mentions of graphic death, aliens and child death
SUMMARY: Newt and Wash both have their memories back. Some things need to be resolved.
NOTES: backdated to before the jump and basecamp destruction

dear aliens, you suck )
 
 
 
11 June 2015 @ 10:41 pm
CHARACTERS: Wash and OPEN
LOCATION: SHuttlebay
WARNINGS: Are unlikely
SUMMARY: Wash makes good on his promise to help the kids build a pillowfort in the shuttlebay
NOTES: Characters interested in joining Flight are free to use this as an excuse to meet the CFO in the most dignified manner imaginable

You can't look dignified when you're having fun... wrong pilot )
 
 
 
08 April 2015 @ 12:00 am
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...

New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.

I can only hope that the answers will come to me in my sleep. )
 
 
04 March 2015 @ 07:51 pm
[Halls]

Another day aboard the lovely Tranquility, another opportunity for Zoë to explore the halls on a Security detail. She walks the floors from the 20th to the 35th, gun in hand and on alert for any trouble. She checks the common rooms on the off chance that someone might be there who needs help, more than she's really interested in them.  She'd like to give Tyke a correct report when she checks in. 

A sudden noise catches her attention and she heads to the area it came from. "Who's there? Best come on out now."


[Gunnery]

For a change, Zoë's not working or keeping in shape. No, today, she's waiting for her friend to show up so they can start their training. Yesterday, they'd concentrated on hand-to-hand in the gym, but today it's about shooting. Before Jennifer arrives, she's just going to inspect the arms available on the ship.

"Shame Jayne's not here. He'd like to get his hands on a few of these back home, I image."

[Private Rooms; closed to Wash]

When all her obligations are over, she heads to the rooms she and Wash share.  They're overdue for a talk and they both know it. So, it's no surprise to her that she finds him sitting there on their bed. She comes and sits close to him, but not touching and looks at him silently. In a way, she's trying to memorize the familiar features. In another, she's trying to find the courage to approach this topic.

But she knows, in the end, that the only way to do anything is just to jump right in. 

"We can't keep avoiding this, Wash. It's not going away."

 
 
08 December 2014 @ 07:36 pm
 
CHARACTERS: Simon Tam [personal profile] pompous_today, Wash Washburne [personal profile] dino_zarf and Zoe Washburne [personal profile] talkingaintdoin
LOCATION: The Oxygen Gardens
WARNINGS: Discussions of death (and Reavers, so cannibals)
SUMMARY: Simon finally decides to come clean to Wash and Zoe about the state of the crew post-movie.
NOTES: WOOBINESS?

place cut text here )
 
 
01 October 2014 @ 10:38 pm
CHARACTERS: Wash, Zoe and YOU
LOCATION: Around the ship
WARNINGS: Wash being ridiculously schmoopy?
SUMMARY: Wash is showing his wife Tranquility. Or showing off his wife. It's one of those things.
NOTES: Feel free to name any location on board!

This is Zoe. You may have heard of her. )
 
 
 
 
11 September 2013 @ 12:24 pm
CHARACTERS: river tam and you! this is open to everyone ever.
LOCATION: the gardens
WARNINGS: only the general creepifyin' stuff for this one, i think!
SUMMARY: when the going gets sleepy, the insomniacs get going. river has more time on her hands and that means more time to explore the gardens and collect "supplies" for questionable things. this is a good place to be.
NOTES: this a catch-all for garden interactions in september. give me a nudge if you want to plot something specific out, but they can totally just bump into each other as well!

the good die young but the great will always last; )
 
 
07 September 2013 @ 10:00 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Something's different. Characters will wake with the vague feeling that they're being watched, but they will have no memories of anything strange occurring. Like last month, the sensation will fade as characters go about their day, but there may be a lingering sense that someone's just around the corner.

As characters go through their routines, showering and getting dressed, they might notice one or two drops of blood — a light nosebleed, or maybe a small trickle from one ear. It will stop almost as quickly as it starts, and there will be no other symptoms to cause worry. Just another side effect of the post-jump disorientation, right?


if you wake up at a different time, in a different place, could you wake up as a different person? )