axmods. (
ataraxites) wrote in
ataraxionlogs2015-01-08 12:01 am
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Entry tags:
- !jump,
- bellamy blake,
- benny lafitte,
- bethmora fortescue,
- bucky barnes,
- captain hook (killian jones),
- caroline forbes,
- charles xavier,
- cole,
- commander shepard,
- cora hale,
- cullen rutherford,
- derek hale,
- dick "robin" grayson,
- ellen ripley,
- eponine thenardier,
- firo prochainezo,
- harry potter,
- heather mason,
- ivan,
- jackson "jax" teller,
- jennifer keller,
- johanna mason,
- john blake | au,
- john mitchell,
- kieren walker,
- l "ryuuzaki" lawliet,
- leo fitz,
- levi,
- liara t'soni,
- marian hawke,
- marty mikalski,
- minho,
- mordin solus,
- netherlands,
- octavia blake,
- padme amidala,
- raven reyes,
- richard rider,
- rick grimes,
- river tam | au,
- sally malik,
- sam alexander,
- simon tam,
- sirius black,
- takeshi,
- taylor "tyke" kee,
- thomas
thirty-ninth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: A feeling of deep dread greets you as you stumble out of the gravcouch, strong enough to hold you still for a long moment, searching your surroundings for the source of your wariness. Nothing becomes apparent, only your fellow passengers waking up. Eventually you gather the resolve to pick yourself up and start moving, the feeling fading slowly as you progress through routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: A feeling of deep dread greets you as you stumble out of the gravcouch, strong enough to hold you still for a long moment, searching your surroundings for the source of your wariness. Nothing becomes apparent, only your fellow passengers waking up. Eventually you gather the resolve to pick yourself up and start moving, the feeling fading slowly as you progress through routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
it'll pass entirely. for now, she's feeling better having showered and dressed, her primary weapon strapped to her side as usual.
if she's surprised by his question, she doesn't show it. (surprise is a funny thing — she saw the question coming before he voiced it, but she is surprised someone would think of it. very few people have.) ]
It's like background noise in a crowded room. You can focus on a conversation and listen, or you can blend it out. [ it's as good a metaphor she can think of.
she doesn't specify that she tries to listen, that it's safer to know what people around her are thinking. it's saved her life before.
instead: ] Do you have any questions about being here?
no subject
Even so, he's sure the number of negative thoughts being directed at him would probably have him flying off the handle eight times an hour. He licks his lips at her question, running through what he knows and what he thinks he needs to know.
Where the are- Clarke told him.
Where they're going- nobody seems to know.
Why they're here- same.
Are they safe- probably not.
Is there anything he can do about it- not just yet.
After a second, he does figure out one answer he'd like:]
Do we have any food on board?
[Because those rations sure were limited where he's from, and he's starving.]
no subject
[ the corrupt judge had been counting on her to hesitate, to be unwilling to shoot another judge, to assume that she'd been sent to help rather than harm. anderson's mutation had been the only reason that particular encounter had ended not with her blood on the ground of peach trees, but someone else's.
the question bellamy asks out loud ends up being easy to answer. ] There's kitchens on every level, and there's generally enough food for everyone, if you're not a picky eater. [ it's said with a slight ironic undertone; everything in his mind suggests that he's not. ] There's also bars on every level. [ but the alcohol is usually not very good, and that's an objective fact and not just an opinion borne from anderson not drinking much. ]
no subject
Maybe some other time, when he needs to take his mind off of the constant machine hum and the way the air doesn't smell quite right.
A smile quirks at his lips, just at the edges, because if she's reading his mind right now they both know he comes from a situation that does not lend itself to being picky.
And maybe he likes her attitude, too. She's frank, she doesn't seem to mince words, and she has the countenance of a soldier.
Considering where he's from, he respects that.]
Thanks.
[He says with half a nod, and circles around to his locker again. It pops open, and he tugs a shirt out of it. Pulls it on over his head, and then glances back at her.]
What was your name, by the way?
no subject
she doesn't comment on the fact that while vigilance is commendable, it'll get tiring quickly because most of the time, nothing happens. sometimes, things do happen and she understands the need to keep his guard up. ]
Anderson. [ a beat, before she adds: ] Cassandra. [ her first name is still an afterthought in introductions. she's been "rookie" or "anderson" most of her life; it's only here that people are tempted to use "cass" or "cassie" or her full first name in the first place.
(the number of people giving her nicknames has dwindled and is currently down to one young boy whose panda has been going around hugging newcomers, but that's beside the point.) ]
no subject
He seems to puzzle for a second at Anderson and then Cassandra, and he's familiar enough to know that the last name probably came first, but it doesn't clear up which one she'd like to be called. Rather than deciding right now, he answers with a simple:]
Nice to meet you.
[And figures time will tell if she's more of an Anderson or a Cassandra. Two names have two entirely different personalities, and he doesn't know her well enough to figure out which one of the two she is. Even if things are tilting toward Anderson for right now.
He slams his locker shut again, shrugging his coat on over his shoulders and slinging his bag around one right after.]
Thanks again for the help.
no subject
so she gives him a smile, for now, and doesn't specify what she'd like to be called. what she knows is that he's bellamy rather than blake. and so: ] You're welcome, Bellamy.
no subject
Maybe not everybody on this ship is terrible.]