axmods. (
ataraxites) wrote in
ataraxionlogs2015-05-07 09:14 pm
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Entry tags:
- !jump,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- chell,
- elizabeth,
- enfys llewelyn,
- felix gaeta,
- fenris,
- fiona (borderlands),
- firo prochainezo,
- hiro hamada,
- ivan,
- jemma simmons,
- john blake | au,
- laura roslin,
- minho,
- muscovy,
- nill,
- nowi,
- philip (penumbra) | au,
- remus lupin,
- rhys (borderlands),
- rikku | au,
- samantha martinez,
- selina kyle,
- sophie groeneveldt,
- tadashi hamada,
- the warden (mira tabris),
- valya
forty-third jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: As you emerge from the grav couches following the jump, the chill of the medical bay pales in comparison to the hollow feeling that settles deep within your chest. Grim and foreboding, the grip of isolation spreads through you like a gnawing void, as though you've been left behind. That nagging sensation of neglect that comes from someone turning their back on you only worsens as you move through your routines, leaving you feeling distant, disoriented, and unwanted.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: As you emerge from the grav couches following the jump, the chill of the medical bay pales in comparison to the hollow feeling that settles deep within your chest. Grim and foreboding, the grip of isolation spreads through you like a gnawing void, as though you've been left behind. That nagging sensation of neglect that comes from someone turning their back on you only worsens as you move through your routines, leaving you feeling distant, disoriented, and unwanted.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
"Oh, I must've just hit my head. I'm sorry if this is a stupid question, but...where are we?"
no subject
"You're on board the Tranquility. You've... sort of been kidnapped. All of us have."
That's an easier way to look at it, at least...
sorry for the wait!
"Why?"
no subject
Fortescue offers an apologetic smile. But she doesn't blame Serah's reaction at all. In fact, reactions tend to run wide in those who wake up for the first time. It's a lot to take in, as she's going to discover.
"All we know is that we're on board a ship, in space, and there's a lot going on. But we're all in this together," she adds. "So if you ever need any help, we generally help each other out."
Sure, there are a few sour grapes running around. But for the most part, the passengers of the ship do try to help.
no subject
"If you don't mind, I have a few questions."
no subject
For all that they're stuck on a space ship, in space. But she's met some very great people on board the Tranquility, and, despite everything that's happened, she's glad for the opportunity to have done so. Mostly.
"I can't say we know everything you're wondering, but if we do have answers, I'll do my best to answer them."
no subject
"So, has anything on the ship stood out to you at all? Anything weird, I mean."