ataraxites: (Default)
axmods. ([personal profile] ataraxites) wrote in [community profile] ataraxionlogs2015-05-07 09:14 pm

forty-third jump;

CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: As you emerge from the grav couches following the jump, the chill of the medical bay pales in comparison to the hollow feeling that settles deep within your chest. Grim and foreboding, the grip of isolation spreads through you like a gnawing void, as though you've been left behind. That nagging sensation of neglect that comes from someone turning their back on you only worsens as you move through your routines, leaving you feeling distant, disoriented, and unwanted.

New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.


----------------


YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
radiopalkiller: (an odd light surrounding it)

[personal profile] radiopalkiller 2015-05-20 05:54 pm (UTC)(link)
[ Impressive. He tilts his head to the side, but Philip can't help the smile, sceptical and subdued as it might be. Not the description he'd have pick by a long shot, but these days he could almost get used to the sound.

...Makes him wish he wasn't starting to wonder if even the people here were only some temporary part of a colossal event gone wrong.
]

{ It's got its uses. } [ Um. ] { Philip's the name, by the way. Any chance there's a brochure about this place sitting around somewhere? Maps? Fun things to do while not being chased by flesh-eating monsters? That sort of thing? }
servator: (076)

[personal profile] servator 2015-05-28 12:40 am (UTC)(link)
Brochure? Might be; you could check with Support. I haven't seen one, so they might just be hiding it, if it exists.

[ She cracks a smile. ]

Shepard. And, yeah, there're a few maps. Most of the ship's dangerous and changeable, so I wouldn't suggest taking a stroll through unmarked halls, or anything like that. There's enough to do around here, though. Bars, jobs-- sorry, you said "fun." Bars, a... night club, I think, if that's your thing.