axmods. (
ataraxites) wrote in
ataraxionlogs2015-05-07 09:14 pm
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Entry tags:
- !jump,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- chell,
- elizabeth,
- enfys llewelyn,
- felix gaeta,
- fenris,
- fiona (borderlands),
- firo prochainezo,
- hiro hamada,
- ivan,
- jemma simmons,
- john blake | au,
- laura roslin,
- minho,
- muscovy,
- nill,
- nowi,
- philip (penumbra) | au,
- remus lupin,
- rhys (borderlands),
- rikku | au,
- samantha martinez,
- selina kyle,
- sophie groeneveldt,
- tadashi hamada,
- the warden (mira tabris),
- valya
forty-third jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: As you emerge from the grav couches following the jump, the chill of the medical bay pales in comparison to the hollow feeling that settles deep within your chest. Grim and foreboding, the grip of isolation spreads through you like a gnawing void, as though you've been left behind. That nagging sensation of neglect that comes from someone turning their back on you only worsens as you move through your routines, leaving you feeling distant, disoriented, and unwanted.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: As you emerge from the grav couches following the jump, the chill of the medical bay pales in comparison to the hollow feeling that settles deep within your chest. Grim and foreboding, the grip of isolation spreads through you like a gnawing void, as though you've been left behind. That nagging sensation of neglect that comes from someone turning their back on you only worsens as you move through your routines, leaving you feeling distant, disoriented, and unwanted.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[Speed helps a lot, because Firo's not so eager to tangle with these things again. He runs behind Muscovy to try and be in position to shield him if the monsters get too close.
He can see an elevator up ahead. If they can reach it in time, he'll step inside once Muscovy makes it and hammer the button for another floor. ]
no subject
....And his eyes go wide in shock as he sees them. THEY SHOULD NOT BE THIS SMALL.
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What the hell're those?
[He bashes the button a few more times as he stares in confusion, but the door is closing slowly. Agonizingly slowly. Slowly enough that a manticore lunges forward and snaps through the gap at the little soldiers.]
no subject
no subject
He stares at the soldiers.]
...Thanks.
What are these guys?
no subject
[He crouches down and holds a hand out, whispering a command to make them return to him. They do, and stop just far enough away from him to not set him on fire before abruptly turning back into little toy soldiers so that he can pocket them. Which he then will do.]
But they should be much taller.
no subject
Like as tall as a normal person?
[Huge flaming soldiers. Yep, that'll keep you safe.]
no subject
As tall as an adult.
[After all he is as tall as a normal person too, himself, he's just ...as tall as a child.]
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Wow. How the hel--heck did you come by somethin' like that?
no subject
[It was a damn nice reward, really. And one that the General most definitely wouldn't be able nor want to use.]
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Are you the general's boss?
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no subject
[He recalls all the weapons Muscovy had with him when they first met at the lockers. This kid doesn't seem to be a slouch, but Firo imagines any kid that size and apparent age isn't hurt to have someone helping them. ...Much like Firo failed to do right now, he realizes as he slumps a little more against the wall.]
no subject
[He's not so sure about good or bad - that is a pretty hard to figure out labelling right there.]
But he is tough.
no subject
[Or is it? He sounds a bit unsure as he says it, noticing that Muscovy's not quite arguing with the General being good, but not agreeing either.
But speaking of taking care of people...]
By the way, um... I'm sorry I dragged you into this.
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I dragged you. [Kind of literally.] And if you had gone alone, you wouldn't have been safer.
no subject
[He was the adult! Or, well, a semi-adult.]
It doesn't matter about me bein' safe--I wouldn't wanna get you hurt. Next time I'll do better, all right?
no subject
no subject
[He smiles and reaches out to try and pat Muscovy's shoulder.]
I'll try and keep myself safe to keep you safe, then. I promise.
no subject
Good.