ataraxites: (Default)
axmods. ([personal profile] ataraxites) wrote in [community profile] ataraxionlogs2016-02-09 10:41 am

ARRIVAL ▒ 006

CHARACTERS: Any and all.
LOCATION: Basecamp, Medical and beyond.
WARNINGS: Implied (and possibly explicit) nakedness. Gore and violence.
SUMMARY: The Tranquility jumps again, while the camp is beseiged by bloodthirsty monsters.
NOTES: Can be found at the bottom of the post. This post is also a plot post.


T H E   C A M P   ( C U R R E N T   C H A R A C T E R S )
The Tranquility sirens have been wailing since daybreak, heralding a jump, but they don't command the same attention as usual. The air tastes smokey and there are fire-glows blossoming up from the tree line in the southern portion of the jungle, but there's a more immediate problem to contend with. Jungle creatures come barrelling from the tree line, making bad, frenzied dashes across the expansive crash path, directly for basecamp. Shrieks, growls, and the thump of bodies and scrape of claws against wood and metal, all connote the besiegement that those on the ground can't clearly see.

A monster, bigger than a black bear, with jagged bony growths breaking through its skin, slams its paws into wooden walls, where overgrown claws strip splinters from them, shaking them, testing their strength. It leaps, snapping, blood spatter from its open maw painting ruined wood. An animal that looks like a cross between a heron and some kind of feline, scrambles up into the trees, and launches itself down onto an unsuspecting crewmember, who screams as tooth and claw slice through his clothing, flesh, muscle. A horse-like creature with a bony head slams itself recklessly into the wall, pieces of wood shattering, provoking cries of alarm from the people within.

And on and on.

The initial wave eventually dies off, but the animals persist, and so do the fires in the distance. Those brave enough and capable enough might investigate and put a stop to it themselves, and perhaps gain an idea as to how they began. Those that stay behind have the arduous task of defending the camp, dealing with the swiftly rotting corpses of infested jungle animals, and fortifying the camp.

It's ten hours later when the jump happens, sneaking up on those preoccupied with the current crisis. There's a tremble in the earth, shaking up through the trees, and the wreck of the Tranquility begins to cord with lines of white light, threading across the hull like veins, some patches remaining dark, standing out against the vision like splotches burnt to the back of the eyelids. There's no great sound. In an instant, the ship is gone, a soft whomp, a feeling of air rushing past, the trees bending towards the site as if blown by a fierce wind. It's only a second. With a crack, the wreck returns, a rumble rolling through the air like thunder.

The earth shakes. The trees tremble. The ship groans, the sound echoing out like the cry of a wounded beast.

The jump has passed.

Most of the crew and the passengers are unaffected, but some experience a moment of unbalance, the world going black at the edges, and a sudden trickle of blood running from both nostrils, or bursting the fine veins in the eyes to make annoying red splotches on white. The moment passes, and the immediate nausea subsides. There is still work to do be.

M E D I C A L   ( N E W   A R R I V A L S )
You wake up, alone in the dark. There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Through the fog you can see shadows of movement, the muted sound of alarms crying. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're suddenly dropped several feet onto the opposite wall.

The impact is painful, winds you, and it takes several seconds to overcome and persuade uncooperative limbs to move. All around you is chaos: the sirens of alarms are shrieking in your ears, close and claustrophobic in the wreckage of the medical bay you've awoken in, lit dim and red. Around you, others are waking up, falling from other gravcouches, stumbling to their feet. Light catches your eye, and you look up to see a huge rend in the outer wall high above you, overhung by broken structural beams and damaged cabling.

Climbing up takes all the strength you have.

You emerge to air that smells smokey and a little gory, surrounded by an immense, vast jungle. As your vision clears, you realise you stand on the hull of a colossal spaceship, crashed on an unknown world, two moons hanging heavy in the sky above, visible as the sky begins to darken. In the distance, far out on a great swathe of torn up earth through the jungle is a campsite, surrounded by walls, and seemingly beseiged by sporadic attacks of monster.

Hopefully, someone will think to come and help you. Otherwise, you best be ready to run.
N O T E S
  • Anything remaining within a mile radius of the ship when it jumps will be irreparably damaged. Soft organics will be pulverised, while all trees and plants will initially appear fine but crumble to pieces within a day (or sooner if disturbed). Non-organic material will also be weakened, bending or falling apart when touched.
  • Newly arriving characters venturing through the medbay will discover their inventory items scattered beyond the ship. Feel free to find all of your inventory items, or lose as many as you like, as they will be randomly distributed around the jump radius. They will also be able to find jumpsuits and other standard clothing in the wreckage of medical.
  • The alarms will cut after two hours, a which point a looping audio message telling passengers to make their way to the blue lifts will be audible. The lifts, if investigated, will be missing, leaving only empty elevator shafts.
  • The wreck will show increased signs of instability for a few days after the jump, and will have seemed to have sunk further into the rock of the cliff than it was before.
  • As mentioned, some characters will be affected by dizziness, nausea, and nosebleeds/eyebleeds for a moment. This will only apply to characters who are at ability grid levels three through six. Everyone else remains unaffected.
  • This arrival log doubles as a plot log. Please feel free to be attacked by and kill as many monsters as you like. Breaches to the wall will occur, but the camp will not be completely overrun only thanks to the combined efforts of passengers and crewmembers.
  • Those investigating the fires should mark it clearly in their subject header, and if you are touched by a GM/NPC tag, please feel free to continue to tag in whatever order.
  • If you have any other questions, please don't hesitate to contact us via PM, the FAQ or Questions pages!
  • lafautedevoltaire: (Default)

    [personal profile] lafautedevoltaire 2016-02-19 04:40 pm (UTC)(link)
    "I'm too bony, no good eating on me." Altogether too casually. Everyone was always trying to fatten him up here. Probably because even with the jungle diet, it was still better than he ever ate in Paris.

    "With so many of them, don't we need everyone fighting? You and M'sieur Rogers?" Standing around guarding someone who wasn't about to kill everyone wasn't as important. They needed to protect the camp.
    corpse_soldier: (smile)

    [personal profile] corpse_soldier 2016-02-19 06:35 pm (UTC)(link)
    "I cannot derelict my duty, citizen. And it would be improper to leave my prisoner bound and unguarded at this time. I must insure her safety as well."

    It's easier for Etrepa to default to the notion that she is under orders: a comforting illusion for her, a state of affairs more familiar than all this autonomy. The truth is that this decision is entirely her own, and appears increasingly ill-conceived.

    "I will engage if the attackers get this far," she promises, for what that's worth. She wants to inspire confidence, for her own sake as much as for the small citizen before her. To this end, she adopts a smile. It's not quite as strange as it was when she was first trying it out, but it's still appears weirdly out of place on her face.

    "Consider me a last line of defense."
    lafautedevoltaire: (Philosophy)

    [personal profile] lafautedevoltaire 2016-02-21 06:08 am (UTC)(link)
    "If they make it this far, we're all goners already." This was too far into camp. There was nothing left to defend. So colour him less than reassured. He can't get his head around her avoiding the fight when he's trying so hard to actually help.

    "Even if he did steal something" And he's never actually heard what he's supposed to have stolen that's so incredibly important "That isn't as important as making sure we all survive. We should worry about stopping the creatures first."
    Edited 2016-02-21 06:10 (UTC)
    corpse_soldier: (shock)

    [personal profile] corpse_soldier 2016-02-21 08:08 am (UTC)(link)
    "I do not disagree, citizen," Etrepa replies, giving no outward sign that she is ruffled - then again, none of what's happening, fire and chaos included, seem to give her any visible trouble. This is an illusion. These still waters hide roiling depths.

    "However, I cannot leave if Citizen Rogers expects me to be here. It would be improper for this segment to abandon its post."
    lafautedevoltaire: (Responsibility)

    [personal profile] lafautedevoltaire 2016-02-22 05:06 am (UTC)(link)
    "When he gets here are you going to tell him to go back to fighting, then?" She's right that he'd probably waste more time looking for her if she didn't meet him. But not that either of them needs to be guarding here.
    corpse_soldier: (watching)

    [personal profile] corpse_soldier 2016-02-22 03:16 pm (UTC)(link)
    "We will decide on a course of action when Citizen Rogers arrives."

    Until then, apparently, all else is deferred. This intransigence may seem irrational, and to some great extent it is. AIs can be crazy, they just go crazy in a distinctly AI-ish fashion.

    Because this situation is uncomfortable for her, a clash of priorities that is not being clarified by orders, just jostled by suggestions. The ambiguity and agency tangle unpleasantly on a mind that, for all its longevity, doesn't have much experience with it. This irony is only heightened by proximity to this young, decisive person presently cajoling her.

    "You are remarkably steady for your age. What is your name, citizen?"
    Edited 2016-02-22 15:16 (UTC)
    lafautedevoltaire: (Default)

    [personal profile] lafautedevoltaire 2016-02-22 10:46 pm (UTC)(link)
    "Gavroche Thénardier. I'm older than I look. I might even be fourteen by now." He was never quite sure when exactly his birthday was. But he'd been here nearly two years, and he was pretty sure he was twelve then. Even though most of the future people still thought he was closer to ten. "You learn what's important, when you have to survive."
    corpse_soldier: (profile)

    [personal profile] corpse_soldier 2016-02-24 09:43 pm (UTC)(link)
    "It is an honor to meet you, Citizen Thénardier. I am One Etrepa Seven,"

    If Etrepa is surprised to hear this estimate of Gavroche's ages, if is she is incredulous, she gives no sign. She receives the report with the same fixity of expression with which she receives the young person's urgings to act.

    "I had lieutenants not much older than you. And a few of them rather less steady. I suspect you would have performed well on the Aptitudes." Whatever that means, and for whatever it's worth.

    "Still, I suggest you find somewhere to hide until the situation is under control."
    lafautedevoltaire: (Default)

    [personal profile] lafautedevoltaire 2016-02-26 07:38 pm (UTC)(link)
    "They must have had nice lives then." Everything he does comes from having lived on the streets. It must be nice to not have to worry about the things he did.

    "I'm going to find someplace I can help." He's not helpless. They need everyone, that means him too.
    corpse_soldier: (approval)

    [personal profile] corpse_soldier 2016-02-27 08:11 am (UTC)(link)
    "I did my best to keep them comfortable, when comfort is what they required." Though austere in the manner befitting the military, ships are frequently decorated and supplied with basic luxuries- tea in particular. Sword of Nathtas was no exception.

    Etrepa makes a small bow to Gavroche, just a slight incline of her head and shoulders. In different circumstances, she'd bow lower, but now is not the time to be losing sight of the perimeter, even for propriety's sake.

    "Take care, citizen."
    Edited 2016-02-27 08:12 (UTC)