lчdíα ( вєttєr thαn αnч σthєr αlphα ) mαrtín (
mathematically) wrote in
ataraxionlogs2013-05-07 11:13 pm
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Entry tags:
- !jump,
- agent texas,
- agent washington,
- agent york,
- alex shepherd,
- alex summers | au,
- am,
- ariadne,
- arya stark,
- beleth "bells",
- bennett halverson,
- delta,
- elena gilbert,
- epsilon,
- eric northman,
- franz d'epinay,
- galadriel,
- hal yorke,
- harry potter,
- jack harkness,
- james potter,
- john "reaper" grimm,
- john a. zoidberg,
- josh levison,
- legolas,
- leliana,
- leonard "bones" mccoy (xi),
- lestat de lioncourt,
- lily evans,
- loki,
- lydia martin,
- mairon [sauron],
- marty mikalski,
- mathilda lando,
- mike banning,
- mordecai,
- nathan young,
- nepeta leijon,
- netherlands,
- nill,
- peter bishop,
- peter burke,
- river song,
- rose tyler,
- scott mccall,
- stiles stilinski,
- takeshi,
- the batter,
- the doctor (eleventh),
- the master (shalka),
- the warden (daylen amell),
- thranduil,
- tom mcnair,
- zeke tyler
eighteenth jump;
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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"Is there anything I can do this time?" It's starting to feel a bit repetitive, but hardly something he'd find tiring or exhausting. The events themselves are another matter entirely.
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He's not sure what he can do with that. He's friends with Kirk, too.
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"..I suppose. Acquainted with." For as long as he's been here, they don't talk quite that often. Likely a result of the amount of people, the lack of time. "Why?"
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That hurts, thinking like that.
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"Who? Or do you not know?" Did it have to do with why he had been put in the brig, perhaps? He'd ask, but. It's too direct.
"..Might I say why I was warning him? Is he dangerous?"
Legolas knows danger, as much as there is in Mirkwood. He wishes he didn't, sometimes, and he knows Thranduil wishes he didn't either. But the Watchful Peace ended too soon, and danger is as much his life as peace is. Yet even he can't fully guard against a danger he knows nothing of.
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"..I will guard against him, father. And I will tell Jim Kirk to take care as well."
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He doesn't expect anyone to persuade Edgeworth.
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"We will see, then." He hopes it is an issue that can be resolved peacefully. And he wonders what it would be like if his memories of the sea were taken away. But, mostly, he wants hopes there's a way to return those lost memories.
"..How much has been taken from you?"
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"Memories of Menegroth. Things from well before your birth."
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Legolas wraps his arms around his father's neck with a muffled sound. He doesn't know if a few memories changes much, if it is only the ones Thranduil has mentioned, but memories from those times, of those places, cannot be remade. And he knows his father loved (loves) Menegroth.
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He rests his cheek against his son's hair and breathes, trying to shove the grief and fear somewhere where it can't come out and show itself.
"Perhaps...you will tell me the stories I have told you about those beloved halls?"
His arms tighten suddenly, reflexively, around Legolas as if it's finally hitting him exactly what he has lost. He can't think about that. No. It goes into a basket in his mind and is put away for now.
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"I will." He swallows in an attempt to keep his voice level, and gives a short, breathy laugh to keep from trembling. "Of course I will. You need only ask."
It wouldn't be the same as having the actual memories,.. but it's better than nothing.
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He holds Legolas tighter to still that trembling. He hates this. He hates that his own suffering makes his child suffer.
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"Perhaps." Only a small amount of hope. "When would you like it told? After this has been dealt with?"
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"When it is dealt with."
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He doesn't want to risk it being forgotten, not again, even if his father is taking precautions against the dream eater. But it's distressing and he can see that, as much as Thranduil doesn't want him to.
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"I would like that."
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Legolas remembers being a child when he was told about Doriath, about Menegroth. Stone pillars tall as trees, carved to imitate them, the beeches of Oromë. Nightingales singing, fountains of silver, and carved figures of beasts on the walls. Bed-time stories, his father would say, to help him sleep. These were the halls in which lived Thingol, King of Doriath.
These are the stories he recounts to Thranduil now, with little additions. He had said 'some'. But he'll tell as much of it as Thranduil will let him, until he has him stop.
..Or until Netherlands makes him get back to work.