axmods. (
ataraxites) wrote in
ataraxionlogs2015-06-08 12:00 am
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Entry tags:
- !jump,
- ai enma,
- ailanne rei,
- allison argent,
- bail organa,
- brigid tenenbaum,
- captain hook (killian jones),
- cora hale,
- daryl dixon,
- death (discworld),
- death (sandman),
- derek hale,
- eleanor lamb,
- elizabeth,
- enfys llewelyn,
- fenris,
- firo prochainezo,
- garrett hawke,
- grant ward,
- hermione granger,
- ivan,
- jackson "jax" teller,
- karone,
- laura roslin,
- lee "apollo" adama,
- leo fitz,
- leonard "bones" mccoy (xi),
- maes hughes,
- max rockatansky,
- minho,
- nami,
- robin,
- scott mccall,
- skye,
- tadashi hamada,
- takeshi,
- taylor "tyke" kee,
- thomas
forty-fourth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Awareness comes to you slowly in the smothering quiet of the blue fluid. In the light piercing through from the medical bay you realise there's a shadow, a figure stood at the glass of your gravcouch, a hand pressed to the surface just above your face. Fear spikes through your gut as waves of alien sensation crash into your mind, a rage that feels endless, all-consuming, furious, molten hatred that you know is for you.
When the fluid drains, door sliding open to deposit you on the medbay floor, you remember it. Remember it coming again and again, like a nightmare that plagued your sleep over and over, leaving you with no respite, no rest. Days. Perhaps even longer.
You remember that the light coming through from behind the shadow was red.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Awareness comes to you slowly in the smothering quiet of the blue fluid. In the light piercing through from the medical bay you realise there's a shadow, a figure stood at the glass of your gravcouch, a hand pressed to the surface just above your face. Fear spikes through your gut as waves of alien sensation crash into your mind, a rage that feels endless, all-consuming, furious, molten hatred that you know is for you.
When the fluid drains, door sliding open to deposit you on the medbay floor, you remember it. Remember it coming again and again, like a nightmare that plagued your sleep over and over, leaving you with no respite, no rest. Days. Perhaps even longer.
You remember that the light coming through from behind the shadow was red.
New arrivals will find messages spray-painted in red across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
"Because I try not to take advice from spray-painted graffiti. I've learned it doesn't usually work out."
Rapture had been full of it.
no subject
"You're not wrong to be wary." It the signs had been there when Maria had arrived she may have had some disbelief about them being pleasant. The rest they were painted in probably didn't help either - far too ominous.
"There's people here not to take advice from." At least the signs really were the least of their worries.
no subject
"I've spent the last few years surrounded by lunatics and drug addicts scrawling things on walls. Now I'm stuck here and I find messages encouraging me to go live with certain people?"
She peered past the woman down the hall. "I think I'll take my chances on my own."
no subject
"Just thought that actually hearing it might have sounded better." Because red paint warning signs were a terrible idea. They didn't have the amount of words that they needed.
no subject
"What does it matter, anyway?" Eleanor said with a shrug. "This place seems safe enough, I'd think people would prefer to have their space."
She knew she did. And so far, aside from the kidnapping, she hadn't been attacked by anything here.
no subject
"We're also not the only ones here. There's some of the original crew, people that want the ship. The ship's also possibly alive." The corridors moved. She still didn't have a better explanation for that, or how it brought things there.
no subject
But, her eyes went wide at that last bit.
"Alive? You cannot be serious."
no subject
"I said the same thing." She still wants to hope that there's an alternate explanation for it. "But no one has come up with a better explanation for what happens. The corridors move, things- the changes that happen? It's not natural."
no subject
"There could be someone behind it, changing it. You said the crew is still here. Maybe they're doing it."
A ship that was alive. And she thought Rapture was hard to swallow.
no subject
People that she let security take the most contact with. They weren't getting anywhere with them anyway, not anywhere good enough.
"It's not that there's hidden doors changing the corridors. They're different - the ships structure. It isn't exactly stable." How this ship still stayed together she didn't know. It was broken enough without moving corridors.
Man I'm sorry, I thought I answered this.
"What is it?"