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ataraxites) wrote in
ataraxionlogs2015-10-08 08:43 pm
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ARRIVAL ▒ 002
CHARACTERS: Any and all.
LOCATION: Basecamp, Medical and beyond.
WARNINGS: Implied (and possibly explicit) nakedness.
SUMMARY: The Tranquility jumps again.
NOTES: Can be found at the bottom of the post.
LOCATION: Basecamp, Medical and beyond.
WARNINGS: Implied (and possibly explicit) nakedness.
SUMMARY: The Tranquility jumps again.
NOTES: Can be found at the bottom of the post.
T H E C A M P ( C U R R E N T C H A R A C T E R S ) Clouds have rolled in, obscuring the high noon in grey shadow when the alarms start. Wailing through the air, not as keenly as it had when base camp still huddled in its shadow, but still loud enough to turn heads and give people pause. It sends a shiver of nervous energy throughout camp. They were out of range the last time, and there is no sudden scrambling attempt at retreat, but the crowd does begin to thin. Some pick up and go, just to put distance between themselves and the inevitable, because you never know. Others stay behind, for whatever that reason might be. Those who were closer towards the ship emerge from the treeline in a hurry. It's ten hours later when it happens. A tremble in the earth, shaking up through the trees, sending the jungle's wildlife into distressed flocks of movement and alarmed cries. Under the shrouded sun the wreck of the Tranquility begins to cord with lines of white light, threading across the hull like veins, some patches remaining dark, standing out against the vision like splotches burnt to the back of the eyelids. There's no great sound. In an instant, the ship is gone, a soft whomp, a feeling of air rushing past, the trees bending towards the site as if blown by a fierce wind. It's only a second. With a crack, the wreck returns, a rumble rolling through the air like thunder. The earth shakes. The trees tremble. The ship groans, the sound echoing out like the cry of a wounded beast. The jump has passed. Before search and rescue can gather and see for themselves if anyone new was dragged from their homes, something strange happens. A gas mask, old fashioned and heavy, round-eyed, with a filter like a muzzle at the mouth, lands in the packed earth at someone's feet. With a clatter of plastic and metal, something that was once a radio receiver apparently plummets from the air, shattering on impact when it strikes the metal framework of a communal tent, and another lands in softer earth, intact. Tin cans of food, earthenware bottles of water, candles wrapped in paper and tied in string, a box of matches, a set of well-used playing cards with roughed up corners, a rough woollen blanket, a pillow, a gas lamp all hit the ground throughout camp, or are discovered in the jungle beyond. This unusual rain of items ceases, hardly a minute after it has begun. M E D I C A L ( N E W A R R I V A L S ) You wake up, alone in the dark. There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Through the fog you can see shadows of movement, the muted sound of alarms crying. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're suddenly dropped several feet onto the opposite wall. The impact is painful, winds you, and it takes several seconds to overcome and persuade uncooperative limbs to move. All around you is chaos: the sirens of alarms are shrieking in your ears, close and claustrophic in the wreckage of the medical bay you've awoken in, lit dim and red. Around you, others are waking up, falling from other gravcouches, stumbling to their feet. Light catches your eye, and you look up to see a huge rend in the outer wall high above you, overhung by broken structural beams and damaged cabling. Climbing up takes all the strength you have. You emerge in bleak, grey sunlight, surrounded by an immense, vast jungle. As your vision clears, you realize you stand on the hull of a colossal spaceship, crashed on an unknown world, two moons hanging heavy in the sky above. In the distance, far out on a great swathe of torn up earth through the jungle are a clustered crowd of figures, moving towards the wreck. Your welcome party, but are they friend or foe? N O T E S |
lets just bewilder clint 24/7 (also lemme know if I need to change anything)
As Clint makes his way through the ship and finally gets near that sweet, sweet escape, an exceptionally short figure in a gas mask and a black fullbody power suit under a disheveled, too-big sweater flies down and lands next to him with surprising endurance. 'Cus, you know, usually most kids would break their legs jumping down that shit. Anyway — surprise!! This isn't a horror movie, promise. Takeshi whips off his cool new mask quickly, revealing a Japanese boy who looks five, maybe six.
Whoa, wait a sec, though.]
Mr. Clint! You're here!
[... Welcome???
He remembers you! You and Natasha found him in the vents. Good times.]
this is fine! always bewilder clint.
Uh, yeah. [Takeshi's rewarded with a look of confusion on Clint's face; the kid knows him but he doesn't know the kid, and he's wondering if parts of his memory might have been removed.]
Remind me what your name is? Just to make sure.
no subject
It's Takeshi! Don't you remember?
[My heart, she's broken. But he straightens up quickly, determined to look responsible.]
I'm a fighter. Like you! I'm good back-up!
[in case u forgot
i'm fabulous back-up
okay
look at me and say otherwise]
no subject
Sorry, hit my head pretty hard back there. Everything's a bit fuzzy. Takeshi, right.
[Yeah, he's really drawing a blank, but he's determined to not show it in front of the kid.] Great back-up, of course. How could I forget? You've helped me through plenty of scrapes.
no subject
He squints at Hawkeye, looking particularly keen on what's happening.
Dude, I've been around this place for two years now; I know your game.]
... You don't remember none of it, huh.
[He never got to get you out of trouble. You tried, though, man. You would have gotten away with it, too.]