axmods. (
ataraxites) wrote in
ataraxionlogs2013-02-18 08:56 am
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Entry tags:
- !event,
- agent texas,
- agent york,
- alaric saltzman,
- angel,
- annabeth chase,
- ariadne,
- bennett halverson,
- brian moser,
- caroline forbes,
- chuck bartowski,
- cillian quinn,
- dave strider,
- davesprite,
- debra morgan,
- dr claire saunders (whiskey),
- elena gilbert,
- emily kostich,
- emily thorne,
- epsilon,
- eric northman,
- firo prochainezo,
- francis barton,
- garrett,
- godric,
- hal yorke,
- harry osborn,
- haymitch abernathy,
- heather mason,
- heine rammsteiner,
- jay burchell,
- john "reaper" grimm,
- john casey,
- josh levison,
- josias st. john,
- kara "starbuck" thrace,
- kaylee frye,
- laughing beauty,
- leoben conoy,
- leonard church (alpha),
- lilith,
- loki laufeyson (616),
- lydia martin,
- meg,
- merlin,
- miles edgeworth,
- mordecai,
- nathan young,
- nill,
- peter parker,
- peter petrelli | au,
- peter pevensie,
- raven darkholme,
- rey,
- sebastian moran (d'urbervilles),
- selina kyle,
- sheriff stilinski,
- simon tam,
- stefan salvatore,
- steve rogers,
- susan pevensie,
- takeshi,
- tate langdon,
- tobias,
- tom mcnair,
- topher brink,
- vernon milton boyd iv,
- wheatley,
- wichita
EVENT; LIFTS & CORRIDORS
CHARACTERS: Ensemble production!
LOCATION: The Corridors.
WARNINGS: Space crazy, violence, etc.
SUMMARY: You may have simply been taking the lift with passerbys, but now you're hopelessly lost.
NOTES: Notes on the corridors.
LOCATION: The Corridors.
WARNINGS: Space crazy, violence, etc.
SUMMARY: You may have simply been taking the lift with passerbys, but now you're hopelessly lost.
NOTES: Notes on the corridors.
Those on their way to meet a friend at dinner, or heading to their department, may never reach their intended destination. Instead, characters will find themselves in an unfamiliar part of the ship, abruptly stranded. All attempts to access the elevator will prove fruitless, as the doors cannot be pried open and the lift will not respond when called. It looks like you have no where to go but forward. Hallways will connect only to other hallways, giving you the impression that you're always on your way somewhere- but can't quite manage to arrive. Time spent in the hallways will seem endless, but with luck you may find a break in the monotony. It is possible for characters to find one another, which would be preferable, as it's probably safer traveling in groups. Those that spend an excessive amount of time in their own company will find themselves feeling increasingly hostile and paranoid, until even the walls seem to be watching. That may not be such an exaggeration, with those murals that continually appear... |
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"Sorry, life cycle?"
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"Don't have anything like that, where I'm from. Are you saying you sort of...deliberately leave it incomplete so it doesn't overrun itself, as you put it?"
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"That's right, you did--"
It seems mention of a partner is a satisfactory distraction, as Wheatley puts a face to the network posts.
"I have seen you mention. Your partner."
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"Sort of...symbiotic relationship, the two of you?"
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He shook his head a little, reminding himself to get back to what he was meaning to say. "Anyway, he's a combat AI, but we became really good friends. More than that. Part of the deal is you can hear one another's thoughts, so it's more like...well, like being part of each other."
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"And that didn't--that was fine, for you?"
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As sketchy as he found the idea, Wheatley couldn't help but feel the slightest twinge of jealousy--he'd never gotten along with other AI, to say nothing of humans, and the idea of an actual, mutually-beneficial partnership didn't sound...
Well, it didn't sound half-bad, really.
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"No idea, mate. Thought I recognized something a ways back, but probably just--probably just a result of being down here so long."
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"It'll dump us out eventually. The question is where. And when, I suppose. But mostly where."
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He hoped, anyway.
"First time was just...a room. Second time we found the science department."
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This is, somehow, supposed to be comforting.
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