29 July 2013 @ 09:30 am
CHARACTERS: chuck bartowki & john casey
LOCATION: gym on floor 008
WARNINGS: NADA
SUMMARY: casey and chuck bond through violence.

those cats were fast as lightening )
 
 
12 May 2013 @ 03:23 pm
CHARACTERS: luke skywalker and chuck bartowski.
LOCATION: comms.
WARNINGS: g..eekiness....?
SUMMARY: luke needs tools for his hand. 8'|

oh no this may be hideous. )
 
 
CHARACTERS: Topher Brink AND YOU
LOCATION: Medbay
WARNINGS: SKETCHY BRAIN SCIENCE. I mean none. Except bullshitting neuroscience.
SUMMARY: A backdated and belated log for all brain-related issues that have come up that I need to deal with. And also a pretty good time to bother him.
NOTES: SO MUCH BACKDATING IS HAPPENING.

you used to be okay and i liked you that way, but i don't think that i like you better )
 
 
 
 
08 February 2013 @ 12:15 am
CHARACTERS: Sarah & Chuck
LOCATION: sarah's room!
WARNINGS: none! unless this needs to be changed, in which case...
SUMMARY: sarah & chuck talk about important talky things.
NOTES: takes place before the most recent jump

and picking up slack )
 
 
06 February 2013 @ 04:41 pm
CHARACTERS: Chuck & Casey
LOCATION: the shuttle bay
WARNINGS: chuck possibly breaking the universe
SUMMARY: casey makes the poor choice of showing chuck around the shuttle bay. watch chuck break things. watch chuck get attacked by casey. watch everything go up in flames.

our subject isn't cool )
 
 
07 January 2013 @ 10:48 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one 

you wake up in darkness. )
 
 
07 September 2012 @ 10:41 pm
CHARACTERS: Chuck & Sarah
LOCATION: Sarah's room, early evening
WARNINGS: Nada
SUMMARY: Chuck decides that he finally needs to talk to Sarah about ALL THE THINGS.

when your castles turn to sand )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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