26 March 2014 @ 12:03 am
CHARACTERS: Tillman and Heather
LOCATION: Heather's room
WARNINGS: none
SUMMARY: Feelings. Feelings as far as the eye can see.
Note: Mega back-dated.

Only insane is really bad )
 
 
07 July 2012 @ 11:59 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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CHARACTERS: John Tillman and YOU
LOCATION: Various
SUMMARY: A WILD TILLMAN APPEARS!
NOTES: Prose or action tags are cool by me
Backdated, presentdated, futuredated w/e w/e
Feel free to harass him in hallways, in the showers, while he's cooking food, or... pretty much anywhere you can think of.

I look forward to playing with you! I'm 'whatuhflamer' on aim and 'queefofchat' on plurk. Don't be shy if you want to plot something out! I'd be happy to start a thread.
herp derp that is all
 
 
15 June 2012 @ 12:14 am
CHARACTERS: Percy Jackson, John Tillman
LOCATION: Hallways outside passenger quarters.
SUMMARY: After a week of wandering, an ill Tillman finds his way home and mistakes Percy for Simon.
NOTES: Takes place before this
It's just one thing after another )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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CHARACTERS: Murphy Pendleton and John "Kable" Tillman. CONBROS ONLY.
LOCATION: Room 030.
WARNINGS: Substance abuse. Most likely profanity. You know. Stuff.
SUMMARY: (From here)
Murphy gets pinged by Tillman and booze occurs. Totally innocent.

bring on the floodlights )
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
25 April 2012 @ 11:56 am
CHARACTERS: Netherlands and Tillman
LOCATION: Tillman's room
SUMMARY: Ned swings by to ask what the hell is up with Heather. Tillman gets angry that Ned screwed his wife. Or something.
NOTES: BACKDATED to... before the reveal.

MY NEW WIFE?? )
 
 
CHARACTERS: Heather Mason, John "Kable" Tillman
LOCATION: The showers
WARNINGS: nudity and truly vile attempts at manipulation
SUMMARY: Demon gets bored, decides to make her own entertainment
NOTES: ...we're sorry?

you can still try... )
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
19 March 2012 @ 03:59 pm
 
CHARACTERS: The Naked Sherlock and YOU!
LOCATION: The Kitchen
WARNINGS: Naked!Sherlock
SUMMARY: Sherlock is hungry. Feed him.
NOTES: Action or prose works smashingly, I'll mirror.

:D )
 
 
18 March 2012 @ 11:35 pm
CHARACTERS: Tillman, Simon, and Heather
LOCATION: Passenger quarters; 002>>030
WARNINGS: Simon's mouth, tasers, talk of battle
SUMMARY: In which Heather returns a jacket, Simon nearly gets himself tased, and Tillman teaches proper gun maintenance

sure is cut text in here )
 
 
08 March 2012 @ 08:49 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

And are you well in the suffering? )
 
 
07 February 2012 @ 06:08 pm
CHARACTERS: Rey and John "Kable" Tillman.
LOCATION: Hanging around the passenger's common area in the wee hours of the night.
WARNINGS: THROUGH THE FIRE AND FLAMES I don't know.
SUMMARY: With her quarters mysteriously out of commission, Rey hobos it up for now.

push and push and push 'til it hurts )
 
 
07 February 2012 @ 11:12 am
CHARACTERS: John Tillman, Dean Winchester, Ratchet, Simon Silverton, Chase Kilgannon, Robert Capa, Re-L, and possibly more. This shit is bananas.
LOCATION: The medbay
SUMMARY: Raise a knife to a few throats and you're bound to get noticed. Make an unencrypted call afterward and you're bound to meet Dean Winchester. Get concussed and cable-tied, and you're bound to end up in the medbay with a lot of questions to answer.
NOTES: Backdated to January 20th. This is open to any of the folks who wanted in. I just took so long to get it up I didn't want to drag people in if they weren't interested anymore. (Sorry for the delay, everybody!) Feel free to tag in and make additional threads for characters to talk to each other.

It looks like we got off to a bad start... )
 
 
18 January 2012 @ 02:26 pm
 
CHARACTERS: John Tillman, Robert Capa, Chase Kilgannon, Simon Silverton and possibly more.
LOCATION: Hallway of the passenger's quarters.
WARNINGS: Violence. Death threats.
SUMMARY: In which a new arrival takes a man hostage, gets attacked by a little girl, and is then forced to defend himself by a wise-cracking teenager.

There goes a lovely evening )