CHARACTERS: Percy, Annabeth and Wichita
LOCATION: Space Babylon
WARNINGS: will update as they come
SUMMARY: Worriers are worrying and someone's getting their drunk on. Again.
NOTES: after this ic inbox thread and Wichita's post! because magical space timelines.

tonight i just don't give a damn. )
 
 
07 February 2013 @ 08:59 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
 
 
CHARACTERS: Percy Jackson & YOU!
LOCATION: various. all over the ship! he'll be trying to keep up with Jenna's huge dinner things but he can easily be found in one of the pools or the oxygen gardens. or the holodecks. or wherever!
WARNINGS: none planned. will update as necessary!
SUMMARY: i've got one thread in mind and the rest is open game.
NOTES: jumping on the bandwagon for a month long character catch-all.
 
 
07 December 2012 @ 09:01 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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07 November 2012 @ 09:01 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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CHARACTERS: Wichita and YOU.
LOCATION: la medbay.
WARNINGS: mention of a gunshot wound?? nah. it won't get gory, she's all patched up now. so, no warnings.
SUMMARY: kid's stuck in medbay for a few days while the bones in her shoulder get fixed up by the wonders of space medicine! she's a little loopy, but that just makes it more fun for her to have visitors.
NOTES: forward-dated to Thursday! I'm working stupidly weird hours tomorrow-Thursday night so I wanted to get this up now.

look for the girl with the sun in her eyes and she's gone )
 
 
25 September 2012 @ 09:32 pm
CHARACTERS: ALL OF YOU SICK-MINDED MOTHERFUCKERS.
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...


OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in must be on drugs darkness.

more info )

For information/questions, refer to this post.

THAT LOG WITH LOTS OF FOG IN IT
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17 September 2012 @ 05:41 pm
CHARACTERS: Percy Jackson and OPEN!
LOCATION: several different holodecks spread out across the floors based on what's not in use.
WARNINGS: TBA! so far, just aggression to a dummy on Percy's side of things.
SUMMARY: all things considered, he's grown complacent on board the Tranquility. it's probably time he tries to fix that by training and not allowing himself to get rusty.
NOTES: action or prose!

PA PA POWER, PA PA POWER. )
 
 
CHARACTERS: Wichita & Team Jailbait ( party crashing rights to moriarty/sebastian/neal/holmes/blake )
LOCATION: Justin and Brian's space bar.
WARNINGS: ..underage drinking, maybe. oops. talk of character death and the other messed up, hellish things that happen on the ship.
SUMMARY: Wichita's dealing with things the best way she knows how - drinking, and making people drink with her.
NOTES: tag in at your own pace. we can do multiple threads, threadjack, whatever. have at it. :D

everybody else said 'better luck next time!' )
 
 
CHARACTERS: derek hale and you!
LOCATION: the pool aka that one crime scene.
WARNINGS: discussion of murderin'
SUMMARY: since someone's died horribly, derek goes to check out the scene and see if he recognizes any scents. basically he just goes to sniff around the place, literally.
NOTES: make sure to hit up his permissions post if you're tagging in!

it’s called voluntary apnea. )
 
 
 
CHARACTERS: Ensemble production!
LOCATION: Strela Outpost.
WARNINGS: Mind horror, hivemindery, etc.
SUMMARY: Communal brainwashing.
NOTES: Divided by locations; players are free to indicate which day/stage, and to begin new subthreads wherever they'd like! Processing log is here.

I don't know if they're really like everybody else, or if they're able to pretend they are. )
 
 
15 June 2012 @ 12:14 am
CHARACTERS: Percy Jackson, John Tillman
LOCATION: Hallways outside passenger quarters.
SUMMARY: After a week of wandering, an ill Tillman finds his way home and mistakes Percy for Simon.
NOTES: Takes place before this
It's just one thing after another )
 
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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