CHARACTERS: Sebastian Moran, Jim Moriarty, Brendan Frye, Sherlock Holmes (AU), John Watson, the other Sherlock Holmes
LOCATION: Various parts of the ship, then to the medbay.
WARNINGS: Violence
SUMMARY: Moran is out of the brig and ERRYONE WANTS TO PUNCH HIM, followed immediately by a trip to the medbay.
NOTES: Running the gauntlet of punches here. He does deserve it.

This is a catch-all log post for several things, and given that this is catch-all log, you'll have to find your place in the sun in the comments.
 
 
15 August 2012 @ 06:02 pm
CHARACTERS: Sherlock Holmes ( [personal profile] consulting ) and Jim Moriarty ( [community profile] a_spider )
LOCATION: The Pool
WARNINGS: TW - violence, death. TL/DR.
SUMMARY: Sherlock receives a text and confronts Jim and then dies.
NOTES: omg, i'm terrible at summaries. this log is sponsored by the salty tears of julya and feei.

sᴏ ʟᴏɴɢ, ʟᴏɴᴇsᴏᴍᴇ. )
 
 
22 July 2012 @ 09:07 pm
CHARACTERS: Hannibal Lecter ( [personal profile] cannibalizes ) and Sherlock Holmes ( [personal profile] consulting )
LOCATION: The Library
WARNINGS: Oh good grief. EVERYTHING. Potential talk of gore, possibly potential gore.
SUMMARY: Sherlock and Hannibal, brain picking. Possibly literal.
NOTES: ACTION OR PROSE IS GOOOOD.

and i wonder when pretty's gonna bleed, my monster has all the time he needs.  )
 
 
15 July 2012 @ 11:48 pm
CHARACTERS: Sherlock Holmes (001), John Watson (AU)
LOCATION: 007-082
WARNINGS: Thinking language at the worst. Spoilers for the end of Sherlock series 2, for anyone looking to avoid them. Will update if needed.
SUMMARY: Following up with a talk about hospital roofs and feelings. Or something like that.

we just continue to drive )
 
 
CHARACTERS: Sherunlocked and Moripoopy.
LOCATION: 001 - 198.
WARNINGS: REICHENBACH. REICHENBACH. REICHENBACH. REICHENBACH. REICHENBACH. REICHENBACH.
SUMMARY: Sherlock left Moriarty a nice and welcoming message. Time to bring out some very delicate topics of the past.

I stepped into a mirrored world that mirrored all our crimes. )
 
 
01 July 2012 @ 09:00 am
CHARACTERS: SHERLOCK HOLMES ([personal profile] consulting AND MATTHEW KELLER ([personal profile] chiseler
LOCATION: that one lift where everyone meets up
WARNINGS: idk it's keller and sherlock proceed with caution.
SUMMARY: brain touching.

as if your very feet could break the sidewalks. )
 
 
CHARACTERS: Irene Adler ( [personal profile] adlered ) and Sherlock Holmes ( [personal profile] consulting )
LOCATION: One of the kitchens.
WARNINGS: Dinner.
SUMMARY: Dinner.
NOTES: Ally and I love you, Tranquility. :D♥ BACKDATED LIKE A MOFO. Takes place after this.

My mind's filled with cruel intentions. I'm wanting your affection. Cold heart. Cold, cold, cold hands )
 
 
 
CHARACTERS: Neal Caffrey, Wichita, Sherlock Holmes ( bbc ), Irene Adler ( ritchie ) & Irene Adler ( bbc )
LOCATION: holodeck.
WARNINGS: HILARITY.
SUMMARY: Neal's going to teach Wichita how to tango. …lolohgod

buh bwahnah bwahnah bwah! )
 
 
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
05 June 2012 @ 12:21 pm
CHARACTERS: Jarvis, Alex Summers, Remus Lupin, Sherlock, Aberdeen... otherwise, Open?
LOCATION: Errywhar
WARNINGS: None
SUMMARY: Backdated to post-Spock's sign up
NOTES: There will be subthreads fff

le cut )
 
 
24 May 2012 @ 09:12 pm
CHARACTERS: John Watson ([personal profile] theblogger) and Sherlock Holmes ([personal profile] consulting)
LOCATION: 001 >> 197
WARNINGS: Mangst maybe.
SUMMARY: Long time no see, mate. At least since that time we ran from the giant dog that chased us all the way into space.
NOTES: n/a

The bad thing about more people on medstaff was that people really started noticing when you ended your shift by climbing into one of the patient beds. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
05 May 2012 @ 11:17 am
 
CHARACTERS: Jim Moriarty ([community profile] a_spider) and Sherlock Holmes ([personal profile] consulting). Open to John Watson
LOCATION: An empty pool in one of the Holodecks.
WARNINGS: Spoilers for Sherlock Seasons 1 and 2.
SUMMARY: (´・ω・`) Sherlock and Jim play a game. Two people long lost - reunite!
NOTES: ♥ ♥ ♥

[ TAKES PLACE AFTER THIS TRAINWRECK OF GOOD DECISIONS. ]

all the things that bring the idiots joy - WELL - what's wrong with a little destruction? )
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
19 March 2012 @ 03:59 pm
 
CHARACTERS: The Naked Sherlock and YOU!
LOCATION: The Kitchen
WARNINGS: Naked!Sherlock
SUMMARY: Sherlock is hungry. Feed him.
NOTES: Action or prose works smashingly, I'll mirror.

:D )
 
 
06 March 2012 @ 07:24 pm
 
CHARACTERS: Zidane and various other people.
LOCATION: In front of one of the locked doors.
WARNINGS: Like usual, incompetence.
SUMMARY: Zidane's trying to open one of the locked doors. His methods may look weird to passerby.
NOTES: I don't really care about brackets vs prose, so use whatever feels right and I will match. Also, I encourage threadjacking as the goal is to get as many people as possible standing at the end of a hallway staring at an ominously locked door for no good reason.

The doors had been bothering him since he had arrived. Locked doors hid many things... )
 
 
07 February 2012 @ 11:37 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes.

We'll have you home pretty soon. )