25 June 2012 @ 08:03 pm
 
CHARACTERS: Eames ([personal profile] signatures), Ariadne ([personal profile] constructum), & Arthur ([personal profile] topology)
LOCATION: 006 » 159 (Eames' room)
WARNINGS: none
SUMMARY: Eames has something on his mind after speaking with a kid who supposedly knows him, everyone getting sick, mazes, mutated lab rats, everyone on this gd ship, not being able to change forms, Tommy's stupid face &c, and wants to feel the other two out on it. Heh.
NOTES: doop doop

the state of dreaming )
 
 
25 June 2012 @ 06:02 pm
CHARACTERS: a dream thief ([profile] topolpgy and a high school detective ([personal profile] dirtyword)
LOCATION: a hallway
WARNINGS: 20s slang?
SUMMARY: face twins
NOTES: Probably won't be very active right away since I'm on hiatus (and apparently don't get the meaning of the word). Pretty much just chucking this up for date purposes

Shadowing Arthur is harder than it would seem. )
 
 
30 May 2012 @ 08:00 pm
CHARACTERS: Arthur, Ariadne, and "Nick"
LOCATION: A lounge on an unused passenger deck
WARNINGS: Possible language, spoilers, and one grumpy Wraith
SUMMARY: Ariadne has questions for the resident Wraith. He wants nothing to do with her. Poor Arthur is caught between them.

he was the hunter now, if he needed to be )
 
 
CHARACTERS: eames ([personal profile] signatures) and arthur ([personal profile] topology)
LOCATION: lockers, limited to general post-jump areas.
WARNINGS: well there's an old bear in space now so that alone probably constitutes a g rating HA HA ha i'm so funny.
SUMMARY: eames doesn't remember and arthur feels inescapably tired. (otherwise known as: we are too old for this shit.)
NOTES: EXTREMELY backdated to early-may's jump log!

you are coming down with me, hand in unlovable hand. )
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07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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03 May 2012 @ 12:53 pm
CHARACTERS: Tommy and OPEN
LOCATION: Medbay
WARNINGS: Possibly a bit of language because this is Tommy. Otherwise, edited as needed!
SUMMARY: Tommy rests up after his encounter with wolfy-Mason Lockwood.
NOTES: Follows Tommy's post. Threads take place anytime in the next 48 hours. Prose or action spam welcome!

your luck runs out )
 
 
03 May 2012 @ 09:07 am
CHARACTERS: Ariadne ([personal profile] constructum), Kasumi Goto ([personal profile] goingsilent) and Arthur. (+/- 1 demon.)
LOCATION: arthur's room. do not disturb, exorcism (and after-effects) in progress.
WARNINGS: i...dk? i'm bad with these. edited as needed!
SUMMARY: arthur is exorcised and has Feelings, ariadne is the best and kasumi becomes unofficially part of Team Dreamshare.
NOTES: a little bit backdated to sit around Exorcism Season.

it was a flood that wrecked this house. )
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
CHARACTERS: arthur ( [personal profile] topology ) + neal ( [personal profile] became )
LOCATION: CREEPING IN CORRIDORS AND SHIT. ( ie: wandering around, avoiding battle and snoopin'. )
WARNINGS: Superior sartorial taste, smashing wit, dapper gentlemen.
SUMMARY: Neal and Arthur aren't getting in your goddamn pods, Megamind, but they'll take this chance to poke around with Big Brother hopefully looking elsewhere and don't mind if they do.
NOTES: Nothing really, Arthur and Neal just need to meet.

but i'm good at being uncomfortable so i can't stop changing all the time )
 
 
16 March 2012 @ 01:51 pm
CHARACTERS: Arthur, Ariadne and Eames | [personal profile] topology , [personal profile] constructum, [personal profile] forging
LOCATION: ALL OVER THE SHIP? Starts at Eames room? May shift?
WARNINGS: Arthur's face makes everything a bit PG-13
SUMMARY: DREAM TEAM REUNION. It's like the warehouse scene except not in paris. I CAN MAKE PROPER SUMMARIES.
NOTES: Starting with Action, because seconding Laura's statement of my Prose is just action without the brackets anyway. BUT I GUESS WE CAN SHIFT. asdkaslda.

Read more... )
 
 
08 March 2012 @ 08:49 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

And are you well in the suffering? )
 
 
15 December 2011 @ 04:26 am
CHARACTERS: [livejournal.com profile] cognitivist & [livejournal.com profile] affectivist.
LOCATION: Passenger quarters.
WARNINGS: None.
SUMMARY: GLOCK FONDLING.

lyrical magic all up in hurr )
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