17 May 2014 @ 09:16 pm
CHARACTERS: Maria Hill, John Grimm, Jason Todd
LOCATION: Space bar
WARNINGS: Nothing yet?
SUMMARY: New team meet and great

three heroes walked into a bar )
 
 
07 May 2014 @ 08:58 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There is something very easy about waking from the gravcouches this month. The sensation of being watched is absent, and so is much of the sickness - even for those characters who entered Engineering in February. Instead the jump feels comfortable, the stasis fluid warm on your skin, the medbay lights not too harsh as you emerge amongst your fellow passengers. The sensation may be unnerving in its strangeness, but there will be a deep feeling of being well-rested, calm and content, that will not be completely lost no matter how much you question it.

it is sometimes an appropriate response to reality to go insane. )
 
 
07 April 2014 @ 10:04 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: If this isn't your first jump, you might notice that something's different: You wake to a strange sense of silence. For once, it feels like you're truly alone. There's no sense of being watched, no lingering impressions other than those that come naturally. Instead it's just the rush of the blue fluid and the sounds of your fellow passengers as they're released from the pods.

All characters who entered Engineering during February's plot will continue to suffer more extreme side effects from the jump, same as last month.

it is sometimes an appropriate response to reality to go insane. )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
22 May 2012 @ 03:06 pm
CHARACTERS: Anyone that has some business in the Medbay
LOCATION: The Medbay
WARNINGS: To be added. If you're making your own thread, include warnings in the subject, maybe?
SUMMARY: Set a few days after the dissipation of the fear gas, some of the injured are still contained and the medical staff must oversee them.
NOTES: Set up your own threads!
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
01 May 2012 @ 03:02 pm
OPEN  
CHARACTERS: anyone not preoccupied with demons & needing something to do
LOCATION: Holodeck 3
WARNINGS: violence/language
SUMMARY: FIGHT CLUB
NOTES: something that started way back in first jump, anyone who can fight/wants to learn to fight is welcome. no demons allowed unless they want to be exorcised >C


It must've been Tuesday. He was wearing his cornflower-blue tie. )
 
 
27 April 2012 @ 03:08 pm
Who; Castiel, Dean, Mary, and OPEN
What; Demonology 101
Where; Holodeck 1
When; Midday
Warnings; idk. Talk of violence? Dean's mouth?
Notes; I'm bypassing the actual explanations part and taking it straight to the Q&A section. jsyk. Also, open to both prose and actionspam!


Salt lines across every entryway. Devil's traps throughout the room and the halls outside. Holy water to be drank or splashed on each arrival. These are all the basic checks that had been set in to place when the room had first been chosen as a meeting ground. Some of the arrivals were given second looks; people that Castiel knows, instinctively, aren't human. But they aren't demons either. Other supernatural creatures that the angel knows better than to let his guard down around. It's why he spent the entire demonstration with his blade gripped tightly in his hand, far more on edge than he has been since turning up on this ship. He doesn't know who he can trust anymore. No one except Dean, and now, Mary.

The use of salt is explained to those who turned up, as is holy water, and the limitations of iron. But it's the rest that was the real reason Castiel had suggested having this meeting. It's the talk of devil's traps and exorcisms. The best ways to really catch and remove a demon. And until he finds a volunteer for his extra request, it's the only way of getting rid of them.

With the demonstrations out the way, the floor is left open to questions or clarifications, the trio splitting up soon after to offer the same on a more personal level. The aim is to make sure that every person there is ready and able to protect themselves from the demons aboard, however long that takes.
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )