07 August 2012 @ 11:28 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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CHARACTERS: Ensemble production!
LOCATION: Strela Outpost.
WARNINGS: Mind horror, hivemindery, etc.
SUMMARY: Communal brainwashing.
NOTES: Divided by locations; players are free to indicate which day/stage, and to begin new subthreads wherever they'd like! Processing log is here.

I don't know if they're really like everybody else, or if they're able to pretend they are. )
 
 
 
 
 
CHARACTERS: Megamind and open in engineering
LOCATION: Engineering, random deck, working on the Control Room
WARNINGS: Hotspur feels may be encountered here, post-villainy regret, possible personal growth. Finally.
SUMMARY: Megamind works.
NOTES: None as such.

Don't ever play with guns )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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17 May 2012 @ 05:03 pm
CHARACTERS: Megamind, Kirk, Spock, Caprica, Isaac, & Tali, and whoever else might join them.
LOCATION: Engineering.
WARNINGS: Megamind talks too much.
SUMMARY: Megamind's promised a tour of engineering. What it's going to be is more like...a a confession.
NOTES: None specific; pose order as we go, let's not be too strict about it in a scene with this many people?

Don't have enough time to look up Black Sabbath Lyrics, sorry. )
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
16 February 2012 @ 07:25 am
 
CHARACTERS: Severus Snape and anyone foolish enough to approach him.
LOCATION: The kitchen closest to his room.
WARNINGS: General arseholery.
SUMMARY: Someone is hungry. And curious as well, but hungry first.


A Hogwarts Christmas feast, it was not. )
 
 
20 January 2012 @ 04:00 pm
 
CHARACTERS: Tali'zorah & whomever
LOCATION: One of the passenger-quarters lounges!
WARNINGS: Quarian eating?
SUMMARY: Tali's taking a break from work to have some dinner. Yep.

Everyone has to eat. It's even more universal than 'everybody poops'. )
 
 
15 January 2012 @ 11:05 am
 
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!

Second verse, same as the first. )
 
 
20 December 2011 @ 07:42 pm

CHARACTERS: [livejournal.com profile] anomalyse + [livejournal.com profile] unparental + EVERYONE EVER, ALL OF YOU.

LOCATION: One of the big common rooms near all the dorms + a smaller room for movies nearby. Or kitchen runs if people want to thread them BASICALLY WHEREVER YOU TAKE IT.

WARNINGS: Partying. Probably language. If anybody ends up getting their freak on (or gets triggery, it happens) let me know and I'll update the warnings accordingly.

SUMMARY: Jenna wanted to throw a party. Connor wanted a movie night.

BY THEIR POWERS COMBINED, THEY ARE: PARTY SUPERCREW.



don't you wanna crash my party )
 
 
19 December 2011 @ 10:24 pm
 
CHARACTERS: Tali'zorah and YOU!
LOCATION: Various places around the ship
WARNINGS: None so far!
SUMMARY: Tali is doing some scans and staring at things like the lift apparatuses and star constellations outside.

Half the horizon's gone for a skyline of numbers... )
 
 
CHARACTERS: Megamind and whoever is going to scream at him for 'scavenging' and 'nest building' in engineering.
LOCATION: THE EVIL LAIR -- or rather, it's tiny sibling-- in Engineering.
WARNINGS: Megamind is going to troll you.
SUMMARY: Megamind has been staying away from people, for the most part. This is why. He's finally getting to a place where he's comfortable with this new space and less afraid to be in it. Making his own lair in engineering is a start.

I may be hunched over metal machines )
 
 
10 December 2011 @ 12:46 am
CHARACTERS: OPEN TO ALL
LOCATION: Passengers' Quarters, one of the common rooms.
WARNINGS: Possible language? (Anything else will be added later.
SUMMARY: Meet-and-greet for all of the new passengers so they can figure out names and what to do.

where we were never invisible )

[ooc: tag yourselves in and tag around! mingle, ask questions, and talk about what you can do!]