07 August 2012 @ 11:28 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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25 July 2012 @ 08:22 pm
CHARACTERS: Caprica, Megamind, probably Natalie later
LOCATION: Oxygen Gardens to start
WARNINGS: Caprica is angry?
SUMMARY: Kara outed Caprica as a 'robot', ie Cylon and Megamind stalked her overheard. Time to face the music, ladies.
NOTES: Before the shore leave!

the hour is getting late )
 
 
17 July 2012 @ 04:11 am
CHARACTERS: "Syg" ([personal profile] assumed) and Megamind ([personal profile] megamind)
LOCATION: Engineering
WARNINGS: None, unless depictions of eating metal and maybe talk of prison trigger you.
SUMMARY: There is a woman in engineering eating up the scrap.
NOTES: None.

n. a large supply of some metal, chemical, food, etc., gathered and held in reserve for use during a shortage or during a period of higher prices. )
 
 
 
CHARACTERS: Megamind, Agent K, possible guest appearance by Roxanne Ritchi
LOCATION: A lift where something has gone totally wrong.
WARNINGS: WE ARE DOWN WITH THE SICKNESS -- nothing important really.
SUMMARY: Megamind is sick. K is not. K is used to taking care of dumb aliens. Megamind qualifies.
NOTES: Timed to Thursday, June 14th!

And some of us are here just so that we'll die )
 
 
 
CHARACTERS: Megamind and open in engineering
LOCATION: Engineering, random deck, working on the Control Room
WARNINGS: Hotspur feels may be encountered here, post-villainy regret, possible personal growth. Finally.
SUMMARY: Megamind works.
NOTES: None as such.

Don't ever play with guns )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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CHARACTERS: Haymitch Abernathy and Megamind (+ anyone who joins them later)
LOCATION: A common room.
WARNINGS: (1) Alcoholic chessmaster and (1) supervillain. Choose your own warnings.
SUMMARY: Space booze + One blue supervillain + One alcoholic ex-mentor = Drunk philosophy and conspiracy theories.

Before you know, he rules the world )
 
 
17 May 2012 @ 05:03 pm
CHARACTERS: Megamind, Kirk, Spock, Caprica, Isaac, & Tali, and whoever else might join them.
LOCATION: Engineering.
WARNINGS: Megamind talks too much.
SUMMARY: Megamind's promised a tour of engineering. What it's going to be is more like...a a confession.
NOTES: None specific; pose order as we go, let's not be too strict about it in a scene with this many people?

Don't have enough time to look up Black Sabbath Lyrics, sorry. )
 
 
12 May 2012 @ 09:19 pm
CHARACTERS: Roxanne & Megamind [closed]
LOCATION: Her room
WARNINGS: Injury, blood.
SUMMARY: Roxanne gets fairly pummeled by Kara at Megamind's urging. Bad boyfriend, bad. He patches her up.
NOTES: Before the fear toxin plot but after the fight club.

I want you to bleed for me. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
05 May 2012 @ 01:16 am
CHARACTERS: Isaac Clarke and OPEN
LOCATION: All about the Engineering Complex
WARNINGS: Language, other than that, edited as needed.
SUMMARY: Isaac's staking some claims in the deep dark underbelly of the ship, and may run into anyone poking their nose about Engineering on their own.
NOTES: None yet.

That means I solve problems. )
 
 
01 May 2012 @ 03:02 pm
OPEN  
CHARACTERS: anyone not preoccupied with demons & needing something to do
LOCATION: Holodeck 3
WARNINGS: violence/language
SUMMARY: FIGHT CLUB
NOTES: something that started way back in first jump, anyone who can fight/wants to learn to fight is welcome. no demons allowed unless they want to be exorcised >C


It must've been Tuesday. He was wearing his cornflower-blue tie. )
 
 
26 April 2012 @ 09:00 pm
CHARACTERS: Megamind, Roxanne Ritchi, (Brief appearance by Kirk?)
LOCATION: Brig
WARNINGS: Violence.
SUMMARY: Roxanne convinces Kirk to let Megamind out so he's not a sitting duck in the brig for God knows what can be going on. However, on her way to meet him and spring Megamind, she's bodyjacked by one of the floating demons on the ship.... and neither Kirk nor Megamind know. Better yet? She's got Megamind's DE-Gun.
NOTES: None of note!

Fit to burn and I'll rip your heart in two. )
 
 
CHARACTERS: Megamind and Brig Visitors (and other people who may still be in said brig)
LOCATION: The Brig
WARNINGS: None unless someone tries to do Megamind harm?
SUMMARY: Megamind is in the brig and completely, utterly bored a lot of the time.
NOTES: Megamind has been in the brig since the 8th - so feel free to date this between 4/8 and 4/20. Just please specify a time/date for your visit in the subject line.

There's nothin' wrong with goin' nowhere baby / But we should be goin' nowhere fast )
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
CHARACTERS: Megamind, Roxanne, and a myriad of others -visitors, guards, medical personnel.
LOCATION: Medbay
WARNINGS: Possible discussion of gore and injury, death threats, who knows.
SUMMARY: Megamind's in the medbay. So are a lot of other people coming and going.
NOTES: Feel fee to use this as a gathering thread; your character may come for medical treatment- specify if you have an open thread, or if you want to see Megamind or other specific characters (arrange scenes with anyone other than Megamind and Roxanne with the players in question personally, please!)

You use to say 'Live and Let Live...' )
 
 
19 March 2012 @ 12:23 pm
CHARACTERS: Anyone! Everyone! Whoever!
LOCATION: Various places on the ship.
WARNINGS: Outlandish violence and harmless villainy
SUMMARY: Megamind's various death traps, and the locations they will take place in.
NOTES:



In various places, things were going Wrong. Very wrong. Strange controls were going off, sensors were being set off-- chaos was running amok. But good will rise to fight evil, won't it?

However, true to his word the passenger quarters and the trams to the medbay (and everywhere else, actually) still work. And there is absolutely nothing going on on the 100-400 passenger decks via traps and death traps, so they're a safe place to hunker down -- or obey the crazy alien, whichever.

Everywhere else, however, is fair game...

And the overlord himself? Hiding in Engineering.
 
 
CHARACTERS: Megamind and Jane Foster
LOCATION: Science Deck, then Engineering Hideyholes.
WARNINGS: Possible violence, kidnapping
SUMMARY: He needs her mind. The rest is just baggage.
NOTES: Entering Mutiny Endgame...

My hunger and my thirst / My brilliant future / And my ugly past )