18 December 2012 @ 12:50 am
CHARACTERS: Nill & you.
LOCATION: Oxygen gardens (level one), her room (008 > 075), kitchen & laundromat on level 008, anywhere else you want her to be tbh.
WARNINGS: Nupe.
SUMMARY: Chill with the ship's angel, you know you want to.
NOTES: Pick a place & a format and I will follow because what is making decisions. If you wanna say some kind of rendezvous has been planned, just say so or hit up her contact page to make it official!

and keep an eye on you, son )
 
 
Current Music: teenagers | my chemical romance
 
 
12 December 2012 @ 12:25 am
CHARACTERS: Peter Parker ([personal profile] parkours), Azari ([personal profile] onlysaneone), Dirk Strider ([personal profile] timaeustestified), LB ([personal profile] fuckinghysterical)
LOCATION: Hallways (Peter & Azari), LB's room (Peter, Dirk, and LB)
WARNINGS: None,
SUMMARY: A. Peter and Azari go running head to head. B. Peter and Dirk go geek out over LB's suit.
NOTES: None.

in an isolated system, the entropy can only increase )
 
 
07 December 2012 @ 09:01 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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CHARACTERS: Topher Brink, Wheatley, Whiskey/Claire Saunders, Alex Summers, and Dirk Strider in A COMEDY OF ERRORS THAT ISN'T ACTUALLY THAT FUNNY.
LOCATION: The auxiliary science labs.
WARNINGS: SHADY BRAIN SCIENCE. PROBABLE PUNCHING.
SUMMARY: Topher finally gets his gun to work so he can put Claire back in her right head, Alex is here to supervise. Dirk's here to be Dirk. Wheatley is angry at almost everyone in this room.
NOTES: BACKDATED TO A FEW DAYS BEFORE THE JUMP.

They to remember, try to forget those yesterdays bleeding through. )
 
 
25 November 2012 @ 05:33 pm
CHARACTERS: Jake English, Dirk Strider, Dave Strider, Dave Sprite, Raven Darkholme + anybody else who wants to play billiards or cards.
LOCATION: The bar.
WARNINGS: Striders are in this log.
SUMMARY: Jake goes cray with his mask and stuff and Striders do some things and there's Raven she's there's too and stuff occurs. /o/
NOTES: Backdated to November 15th. Starting off in prose, but follow as you please.

place cut text here )
 
 
31 August 2012 @ 07:24 pm
CHARACTERS: Nill & you.
LOCATION: Just outside the media library on her level, possibly elsewhere.
WARNINGS: N/A.
SUMMARY: Nill is trying to give Heine some space, and decides to wander.
NOTES: Still pretty iffy around men, but much better than when she first arrived. She is also still molting.

'cause you know me inside out )
 
 
Current Music: inside out | britney spears
 
 
07 August 2012 @ 11:28 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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CHARACTERS: Topher Brink and YOU.
LOCATION: Med Bay and the science lab. With a special guest appearance by Tony's room and some other places.
WARNINGS: Blah, blah, introspection and deflection, and, in one instance, drinking.
SUMMARY: POST-SHORE LEAVE BLUES.
NOTES: OPEN POST. PROSE OR ACTIONSPAM. There's a couple of top level log starters closed to other people down there, but feel free to catch him at any of the fine locales mentioned.

Every tree limb overhead just seems to sit and wait, until every step you take becomes a twist of fate. )
 
 
29 July 2012 @ 09:40 pm
CHARACTERS: Jake English ( [personal profile] kringlefuck ) and Dirk Strider ( [personal profile] timaeustestified )
LOCATION: The Docking Station.
WARNINGS: Language and angst, probs.
SUMMARY: Jake makes it back from the Strela station in good condition with some items, but without Dave. Dirk is going to question Jake where his brother is at, and hell is going to break lose since Dave is going to be assimilated. \8D/
NOTES: Opening in prose and continuing in action. Text and action posts. Still in progress; closed to anybody else.

===> )
 
 
22 July 2012 @ 08:06 pm
CHARACTERS: Dirk Strider, Dave Strider, Davesprite, Topher Brink, & Wheatley
LOCATION: From 004 » 097 to Cave Johnson's (Aperture) Science Department
WARNINGS: Striders here to save the day? Idk.
SUMMARY: The Daves follow Dirk to work to find out what he does around here anyway. And then they meet the cool bros to mess around with. Sweet.
NOTES: There are a couple threads below since we've got so many characters logging, and it's easy to get bogged down if we stick to a static threading order. I'm in favor of casual action tagging, but you do what works for you. XD
 
 
12 July 2012 @ 08:57 pm
CHARACTERS: Jake English, Dirk Strider, Dave Strider and possibly Davesprite.
LOCATION: 004 » 097; Dirk's room.
WARNINGS: Jake and Striders are in this post.
SUMMARY: *BROMANTIC REUNION!* Jake and Dirk finally meet in real life and I guess talk about stuff and be one big awkward family together.
NOTES: Closed to the characters above. Log still in progress. Action or prose style okay with me.

possible smuppets under cut. )
 
 
07 July 2012 @ 11:59 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
CHARACTERS: Hatter & YOU.
LOCATION: O2 garden, level ( 2. )
WARNINGS: TBA, if any!
SUMMARY: Tea. And possible horse-riding.
NOTES: In conjunction with this post!
WOULD YOU LIKE A CUP OF TEA? )
 
 
13 June 2012 @ 01:25 pm
CHARACTERS: Arya Stark, OPEN
LOCATION: all over
WARNINGS: Sickness, probably talk of death and violence
SUMMARY: Arya has a lot to do, a lot of people to meet, and a lot of doors to walk into.
NOTES: I'm throwing this up day int he life style, so I'll be putting up a bunch of prompt threads for different locations. Multithreads are totally okay, and if none of the prompts I put up fit, feel free to start your own thread! This is backdating and forward dating a bit for the span of the stasis sickness, so after Sunday the 17th, she'll be stuck in the medbay. And probs be bitching about it.

with a curse and a caterwaul )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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CHARACTERS: Wheatley, Cave Johnson, Dirk Strider, special guest star John Watson (BBC) possibly maybe?
LOCATION: Meanwhile, in the Science Department...
WARNINGS: We can't stop here. This is medical horror country. Seriously, blood and a giant needle right off the bat. TREAD WITH CAUTION.
SUMMARY:TEAM SCIENCE thinks it is a very good idea to try and shove a person into a robot.
NOTES: SPOILER ALERT it is not a good idea.

oh, I didn't think of that )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
CHARACTERS: Alayne Stone and any possible visitors.
LOCATION: Alayne's personal quarters.
WARNINGS: Possible references to violence/death.
SUMMARY: Sometime after Robb's call for justice over the Network, Alayne Stone feels ready to see other people again.
NOTES: This log runs from May 1st until the jump (Tuesday to Tuesday) and is semi-open, meaning that access to Alayne is only possible through the approval of two highly protective brothers (one with a sword and one with a direwolf). Strangers, enemies or people who make Alayne uncomfortable will be unfortunately turned away. If you have a question as to whether or not your character would be allowed to see her, private plurk me @dondarrion!

Prose start; brackets in-thread!

abraham's daughter raised her voice. )
 
 
30 April 2012 @ 04:38 pm
CHARACTERS: Ned & Chuck; Ned & Dirk.
LOCATION: First Chuck's room, then running into Dirk in the kitchen.
WARNINGS: No warningsssss, other than FEELINGS ALERT.
SUMMARY: Ned, the Pie Maker has just revived someone he is fond of. Again. Feeling like a huge jerk and hypocrite, it's time for adult talk for the unfortunate couple. ALSO, Dirk and Ned broship time.
NOTES: Action because all of my posts are prose-action hybrids. /mannnn

A friend who dies, it's something of you who dies. )
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )