03 October 2014 @ 03:09 am
CHARACTERS: Elizabeth of York and EVERYONE
LOCATION: 1st floor kitchen + lounge room
WARNINGS: Nothing afaik, but this will be edited should anything arise!
SUMMARY: Last week, Lizzie issued the ship a formal invitation to a feast meant to lift their spirits after the events of the last few months. She's making good on her promise.
NOTES: I will be making sub-threads for food prep, the meal itself, and post-dinner hanging out and/or shenanigans.

Come one, come all! )
 
 
23 September 2014 @ 05:56 pm
CHARACTERS: thomas and YOU.
LOCATION: everywhere.
WARNINGS: will update as necessary.
SUMMARY: catch-all log for running into thomas and acquiring cr with him!! if you want a particular starter just pm me, or feel free to start something for yourself if none of these options appeal to you!!

what lays beyond the limit of the known? )
 
 
CHARACTERS: Kate Bishop & others
LOCATION: Various horrorship locations
WARNINGS: tbd
SUMMARY: This is a catch-all post for assorted logs this month.
NOTES: If we've talked about doing a thing and haven't gotten to it yet feel free to drop a starter here or if you have an idea and would like something let me know!

i'll be running )
 
 
08 September 2014 @ 12:00 am
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.

New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.

I can't remember any of my life before this flight began. )
 
 
20 August 2014 @ 07:55 pm
CHARACTERS: John Mitchell + VARIOUS
LOCATION: the brig
WARNINGS: bad/possibly triggery language + blood, violence, threats + usual vampire stuff... and lots of sweat.
SUMMARY: after a few months of being decently drunk on blood and attacking a few people, Mitchell was finally shot in the knee by Kate Bishop. he ends up in the brig to dry out and also keep him from attacking any other hapless victims. then the extra sickness plot starts. thus begins vampire rehab.
NOTES: this is an ongoing catch-all log that spans the month of August, beginning right after the jump and going till the end. as the month goes on, Mitchell's withdrawal symptoms will get a little worse, thanks to some extra help from the plot symptoms, so beware. some pre-planned interactions are below but it is also OPEN, if the spirit moves you to tag. prose or brackets are both okay. blank comments can be used to prompt me to start - just put dates in the subject line so I know how sweaty to write!

I get low on my own. )
 
 
20 August 2014 @ 06:19 pm
CHARACTERS: Captain Hook, Josh Levison, Peeta Mellark, Leo Fitz & YOU
LOCATION: All over!
WARNINGS: TBA
SUMMARY: Catch-all log for my characters, dated throughout August. Also collecting plot threads here. If you want to plan something, you can PM this account or hit me up on [plurk.com profile] kreugan!
NOTES: Starters I write will probably be prose, but I'm fine with matching brackets!

fight with yourself and your thoughts in the night )
 
 
08 August 2014 @ 12:00 am
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and the effects may be difficult to cope with, especially for those who went into Engineering several months ago.

New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.

I can't remember any of my life before this flight began. )
 
 
08 July 2014 @ 12:00 am
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and the effects may be difficult to cope with, especially for those who went into Engineering several months ago.

It may be best to try to take what comfort you can from a hot shower and any friends you find around you, though, and don't pick up your comms too quickly - there's a message waiting on the network, a harsh warning about the real dangers around you, and no one would blame you for remaining in blissful ignorance a little longer...

I can't remember any of my life before this flight began. )
 
 
 
07 May 2014 @ 08:58 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There is something very easy about waking from the gravcouches this month. The sensation of being watched is absent, and so is much of the sickness - even for those characters who entered Engineering in February. Instead the jump feels comfortable, the stasis fluid warm on your skin, the medbay lights not too harsh as you emerge amongst your fellow passengers. The sensation may be unnerving in its strangeness, but there will be a deep feeling of being well-rested, calm and content, that will not be completely lost no matter how much you question it.

it is sometimes an appropriate response to reality to go insane. )
 
 
05 April 2014 @ 07:20 pm
CHARACTERS: Peeta & Katniss
LOCATION: Katniss's quarters
WARNINGS: None yet!
SUMMARY: Nightmares, probably awkward conversations.

Read more... )
 
 
07 March 2014 @ 10:02 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: The temperature in the medical bay has finally returned to normal. Unfortunately, however, all characters who entered Engineering during last month's incident will wake to find the side effects of the jump significantly worse than they've been in the past. These characters will experience intense nausea and disorientation, and even those with strong constitutions are likely to be temporarily incapacitated by symptoms including vomiting, confusion, vertigo, temporarily impaired/blurred vision, and temporary cases of tinnitus. At worst, characters may black out for short periods of time. This will gradually fade to bearable levels, though it's possible for it to return during inopportune moments throughout the month. New characters and characters who did not enter Engineering will experience the standard post-jump effects, including nausea, spotty memory, and general disorientation.

it is sometimes an appropriate response to reality to go insane. )
 
 
07 February 2014 @ 09:55 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

it is sometimes an appropriate response to reality to go insane. )
 
 
07 January 2014 @ 09:46 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It's too hot. The stasis fluid feels smothering, uncomfortably warm; when the couches open, the cool air of the medbay is a startling wake-up call. It could just be the expected sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, if this isn't your first jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

it is sometimes an appropriate response to reality to go insane. )
 
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,