22 April 2014 @ 12:01 pm
CHARACTERS: Lots
LOCATION: Throughout the ship
WARNINGS: Mental domination, violence, other warnings likely forthcoming
SUMMARY: Melkor begins his mental domination of his fellow shipmates, and summon them to the shuttles.
NOTES: Applies only to those who are actively participating in the M&M Corruption/Endgame Plot!

While We Burn Together )
 
 
23 February 2014 @ 04:47 pm
 
CHARACTERS: the brothers salvatore
LOCATION: stefan's room
WARNINGS: copious use of alcohol as a coping mechanism (for bloodlust), talk of said bloodlust, mutual hatred, liberal abuse of italics, probably language.
SUMMARY: stefan's arrival on the ship has damon wary. let's just say he's being proactive (it's not like he missed his little bro or anything)
NOTES: this is backdated to the 14th

you know you had it coming, my brother )
 
 
 
CHARACTERS: Wichita and Stiles ( now with bonus Damon Salvatore and Edgeworth threads! a few days after. )
LOCATION: space babylon. home sweet home!!
WARNINGS: drinking? language? typical wichita warnings, sure.
SUMMARY: Wichita's freeeeeee from the medbay, so naturally she runs straight to the bar, and tells Stiles to meet her. because something's up and she can't figure out what and so, naturally, she's asking one of her few teenager friends here for some help on the matter.

this must be how it feels to have a home. )
 
 
27 March 2013 @ 10:32 am
 
CHARACTERS: damon failvatore, stefan failvatore, elena gilbert
LOCATION: elena's room
WARNINGS: blood talk, vampirism, mentions of kinky menage a threesomes interventions.
SUMMARY: elena and damon ask stefan nicely if he's on the sauce people blood. yelling ensues.
NOTES: who let me write this.

what the what )
 
 
 
12 November 2012 @ 11:59 pm
CHARACTERS: natasha romanoff and damon salvatore; clint barton (mcu) later on.
LOCATION: the halls of...let's say the 001's floor, why not.
WARNINGS: violence and possibly language.
SUMMARY: damon's mask has brought out some of the more bloodthirsty aspects of his personality. natasha winds up in his path while attempting to check in on people.
NOTES: i mentioned the warnings for violence and language, right?

lyrics will replace this later )
 
 
01 November 2012 @ 11:22 am
 
CHARACTERS: Damon Salvatore, anyone else who wants to be a snack
LOCATION: October 31st (or the 1st after the power is restored), Anywhere on the ship. Please specify the location (make sure it's secluded) in your subject line (and date if necessary)
WARNINGS: Blood, violence, vampires snacking on human juice boxes
SUMMARY: Damon couldn't resist wearing his mask and now he's decided to give up his synthetic diet.
NOTES:
Anyone who plotted with me over here feel free to tag in, but this is also open to anyone who wants to be a snack! Please fill out his permissions and take a look at his powers. Damon will usually heal his victims with his blood after feeding them & compel them to forget the ordeal. If we haven't already discussed an alternate outcome but you'd like something else to happen just let me know.

and so begins the hunt )
 
 
CHARACTERS: Who's that giiiiiiiiiiirl... it's anybody!
LOCATION: Space Babylon; it's still open for regular business so even if you're not there for the vampire party planner, it's all good.
WARNINGS: DRINKING? Language, most likely. Potential drug use. ( will update as needed )
SUMMARY: YAY KLAUS IS GONE let's party like we could have died at any moment for months upon months.
NOTES: I have no excuse for this cop out of a log.

i hear your heart beat to the beat of the drums oh what a shame that you came here with someone so while you're here in my arms let's make the most of the night like we're gonna die young )
 
 
07 September 2012 @ 11:05 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
CHARACTERS: Elena Gilbert & Damon Salvatore
LOCATION: Elena's room! 006 055.
WARNINGS: Damon's in a bad mood, so. Really, just about anything. jkjk it'll be fiiiine.
SUMMARY: Meeting up after this phonecall. well, during. picking it up from there. Damon's all updated to the same point in time Elena is, and they have THINGS to discuss.

it seems a heavy choice to make, but now I am under, oh. )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,