CHARACTERS: Carolyn Fry, Ellen Ripley, and ANYONE WISHING TO ATTEND SPACE TRAINING SESSION 101
LOCATION: The shuttle hangar bay.
WARNINGS: This is space. Be forwarned. Liable to see language used throughout this log.
SUMMARY: Fry and Ripley kick off the first official session of space training with a review of shuttle safety, evacuation measures, and basic safety tips and regulations for diet, exercise, and mental health while living in space long term.
NOTES: Threadjack like fiends, and tag in action brackets or prose, whatever works best!

place cut text here )

[ Mingling Before | Shuttle Procedures | Q&A Session | Afterward ]
 
 
19 August 2012 @ 04:45 pm
 
CHARACTERS: Ianto Jones, OPEN
LOCATION: Holodeck, passengers quarters level one
WARNINGS: Probably some mourning underscoring the celebrations
SUMMARY: Ianto Jones is having a birthday party

DANCE MUSIC )
 
 
15 August 2012 @ 10:11 pm
 
CHARACTERS: Sebastian Moran and OPEN. (See post.)
LOCATION: 8th floor, 3rd common room from the blue lift.
WARNINGS: Possible language, sexual references. God only knows what, so. PG-13 to R rating. Not sure which it'll end up being.
SUMMARY: A game (or games) of whist, hosted by a charming Victorian gentleman!
NOTES: Anyone should feel free to tag in, either as a spectator or joining in the games. Col Moran will be happy to give brief instructions on how to play the game. (Anyone curious can actually play online games here as a guest.) Prose or bracket-style welcome.

Cards, booze, and cigarettes )
 
 
CHARACTERS: Libby and YOU (OTA)
LOCATION: Room 008 >> 189, floor 8 kitchens and living areas
WARNINGS: Substance abuse, cursing
SUMMARY: Libby is not taking certain losses well
NOTES: Bump into her any day whenever, profit from drunken honesty

and i know you don't think twice wherever you are. (so i will hum alone, too far from you. all that i say now is nothing to you. we will lie under different stars. i am where i am and you're where you are, you're where you are.) )
 
 
07 August 2012 @ 11:28 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
 
CHARACTERS: Ensemble production!
LOCATION: Strela Outpost.
WARNINGS: Mind horror, hivemindery, etc.
SUMMARY: Communal brainwashing.
NOTES: Divided by locations; players are free to indicate which day/stage, and to begin new subthreads wherever they'd like! Processing log is here.

I don't know if they're really like everybody else, or if they're able to pretend they are. )
 
 
07 July 2012 @ 11:59 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
24 June 2012 @ 10:07 pm
 
CHARACTERS: Medical Staff, Volunteers, and Guests
LOCATION: Medbay
WARNINGS: Drunken revelry and hospital talk?
SUMMARY: The Medical staff finally get a chance to cut loose.
NOTES: Please see this network post for details.
ADDITIONAL IMPORTANT NOTE: Forward-dated until after poor Kabuto has recovered.

A little suffering's good for the soul. )
 
 
CHARACTERS: Hatter & YOU.
LOCATION: O2 garden, level ( 2. )
WARNINGS: TBA, if any!
SUMMARY: Tea. And possible horse-riding.
NOTES: In conjunction with this post!
WOULD YOU LIKE A CUP OF TEA? )
 
 
 
 
CHARACTERS: Any and all
LOCATION: Oxygen Gardens
WARNINGS: Sadness and misery, mention of gruesome character death, will update if necessary
SUMMARY: A service for Hotspur is held in the Oxygen Gardens

And we'll love, and we'll hate, and we'll die. All to no avail. )

[OOC: Going to put down a separate comment for eulogies, otherwise go wild?]
 
 
09 June 2012 @ 03:36 am
CHARACTERS: Heather Mason, the bereaved
LOCATION: the Oxygen Garden
WARNINGS: gloom?
SUMMARY: Heather forgoes her usual grief reaction of KILL SOMETHING and tries to make something instead.
NOTES: wiiiiide open. Come share your Hotspur feels, folks. edit: so, um, it's been pointed out to me that the gardens are hydroponic. All the resulting inaccuracies within are the fault of myself and my head full of Sunshine (and that can be taken in several ways, can't it?). /crawls off to vomit in shame

fare thee well, great heart! )
 
 
07 June 2012 @ 11:38 pm
CHARACTERS: "Nick" and everyone who signed on here
LOCATION: Medbay, shortly after jumping.
WARNINGS: Blood. Trauma. Wraith feedings.
SUMMARY: The Wraith is due to feed again, and this time, he has plans.

a sacrificial rite to render truth )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
22 May 2012 @ 03:06 pm
CHARACTERS: Anyone that has some business in the Medbay
LOCATION: The Medbay
WARNINGS: To be added. If you're making your own thread, include warnings in the subject, maybe?
SUMMARY: Set a few days after the dissipation of the fear gas, some of the injured are still contained and the medical staff must oversee them.
NOTES: Set up your own threads!
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
05 May 2012 @ 07:44 pm
 
CHARACTERS: [personal profile] myturn, [personal profile] noscopes, [personal profile] traitortwin AND EVERY SINGLE ONE OF YOU.
LOCATION: one of the common rooms in the passenger quarters. and, well .. anywhere you'd like to take it. GO WILD.
WARNINGS: drinking. probably language. probably carolina and south destroying the beer pong table. general PARTAY situation so if anything needs additional warnings, let me know and i'll update it.
SUMMARY: south found alcohol. south tried to keep said alcohol for herself. her brother said no.

one tequila, two tequila, three tequila .. floor. )