07 October 2012 @ 10:59 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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25 September 2012 @ 09:32 pm
CHARACTERS: ALL OF YOU SICK-MINDED MOTHERFUCKERS.
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...


OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in must be on drugs darkness.

more info )

For information/questions, refer to this post.

THAT LOG WITH LOTS OF FOG IN IT
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CHARACTERS: Topher ([personal profile] andblockbuster ), GLaDOS ([personal profile] still_alive ), John Connor ([personal profile] theyalldieforme ), Cameron ([personal profile] the_infiltrator ), and introducing Wheatley as the Beaver ([personal profile] testgasm ).
LOCATION: 002 » 195
WARNINGS: ATTEMPTED MURDER.
SUMMARY: Once upon a time, Topher was a jerk to the one person he probably shouldn't be a jerk to. So she tried to kill him. This is what happened.


And you might as well have slipped your own damn neck into the noose. )
 
 
CHARACTERS: GLaDOS and OPEN TO ALL!
LOCATION: The Science Labs
WARNINGS: SCIENCE. Neurotoxin. Turrets. GLaDOS. Aperture.
SUMMARY: Everyone watch out, GLaDOS is attempting science. She's got a whole bunch of potatoes, she's got a turret and she's planning on making dangerous weapons with them.

Everyone should feel free to bother her, ask her what the hell she's doing with potatoes, and what a turret is. If you're nice, she might even give a demonstration.

Get in losers, we're doing science )
 
 
07 August 2012 @ 11:28 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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CHARACTERS: Ensemble production!
LOCATION: Strela Outpost.
WARNINGS: Mind horror, hivemindery, etc.
SUMMARY: Communal brainwashing.
NOTES: Divided by locations; players are free to indicate which day/stage, and to begin new subthreads wherever they'd like! Processing log is here.

I don't know if they're really like everybody else, or if they're able to pretend they are. )
 
 
07 July 2012 @ 11:59 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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11 February 2012 @ 09:56 pm
CHARACTERS: Chell and ANYONE (aka shit it's an open entry)
LOCATION: the oxygen garden to start but really can be. anywhere.
WARNINGS: none
SUMMARY: Chell decides to study her surroundings. And it's nice having the freedom to wander about with no robots watching you. So there's that.
NOTES: feel free to specify location if you don't want to bump into Chell in the garden.

that's all i can say )
 
 
07 February 2012 @ 11:37 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes.

We'll have you home pretty soon. )