13 June 2012 @ 09:40 pm
CHARACTERS: Elizabeth Ross, Kabuto Yakushi
LOCATION: Kabuto's room.
WARNINGS: Kabuto is crazycakes. Also blood.
SUMMARY: Betty goes looking for her new colleague, only to discover that he needs to go to medical. Badly.
NOTES: Forward-dated to the 14th.

because it's getting harder and harder to breathe )
 
 
08 June 2012 @ 12:34 am
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise. Copy-pasted from the last one.

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You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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05 April 2012 @ 07:55 pm
 
CHARACTERS: Crane and EVERYONE.
LOCATION: Crane's room
WARNINGS: Crazy
SUMMARY: Crane's door is open for all of his patients.
NOTES: I finally decided I'd throw up a log. TELL HIM YOUR PROBLEMS. PLEASE. EVERYONE.

Are you afraid? )
 
 
24 January 2012 @ 01:31 am
CHARACTERS: Kabuto, Xenobiology crew, and anyone who really wants to play this out
LOCATION: Medbay
WARNINGS: If you're squeemish to needles, blood, or medical things, those will be in here.
SUMMARY: After Alexander's announcement Kabuto has taken it upon himself to help out with the information gathering. It might be a better thing for some. Maybe.
NOTES: Please take into consideration that Kabuto is a massive jerkface and has no problems snarking/hurting people for no good reason.

I don't even )