CHARACTERS: The Order contingent! ( Chapel Hill, Aberdeen, Dundee, Oxford, and Boston. )
LOCATION: Engineering + the Brig.
WARNINGS: ( To be edited as necessary. )
SUMMARY: Chapel and Aberdeen make a Bad Life Decision. Oxford, Dundee, and Boston yell at them about it. You know, business as usual.
NOTES: Backdated to before the labyrinth plot; approximate dates as marked in the subject headers. Title & header text from "Don't Play No Game That I Can't Win" by the Beastie Boys. ( also relevant: HUGE GROUP OF SPIES, WE'RE A HUGE GROUP OF SPIES. )

also I would like to preemptively apologize for the super-bare-bones nature of this setup. :c
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
01 May 2012 @ 03:02 pm
OPEN  
CHARACTERS: anyone not preoccupied with demons & needing something to do
LOCATION: Holodeck 3
WARNINGS: violence/language
SUMMARY: FIGHT CLUB
NOTES: something that started way back in first jump, anyone who can fight/wants to learn to fight is welcome. no demons allowed unless they want to be exorcised >C


It must've been Tuesday. He was wearing his cornflower-blue tie. )
 
 
CHARACTERS: Robb Stark ([personal profile] northerner) and Aberdeen ([personal profile] wiretap)
LOCATION: one of the lifts.
WARNINGS: it's aberdeen. l-lmao?
SUMMARY: Break the rules, she'd said, and your sister's secret is forfeit.

you're my dirty little secret, want to keep you so )
 
 
CHARACTERS: Erik Lehnsherr ([personal profile] swagneto), Raven Darkholme ([personal profile] darkholme), Charles Xavier ([personal profile] butwedonot), and Alex Summers ([personal profile] doomhoops).
LOCATION: Various.
WARNINGS: some language, a lot of angst, and possibly violence with Alex.
SUMMARY: A compilation of three different logs featuring the X-cast, where Erik speaks to each of them individually about recent (and past) events over the upcoming few days.
NOTES: None.

hope you find out what you want, I already know what I am )
 
 
27 April 2012 @ 03:08 pm
Who; Castiel, Dean, Mary, and OPEN
What; Demonology 101
Where; Holodeck 1
When; Midday
Warnings; idk. Talk of violence? Dean's mouth?
Notes; I'm bypassing the actual explanations part and taking it straight to the Q&A section. jsyk. Also, open to both prose and actionspam!


Salt lines across every entryway. Devil's traps throughout the room and the halls outside. Holy water to be drank or splashed on each arrival. These are all the basic checks that had been set in to place when the room had first been chosen as a meeting ground. Some of the arrivals were given second looks; people that Castiel knows, instinctively, aren't human. But they aren't demons either. Other supernatural creatures that the angel knows better than to let his guard down around. It's why he spent the entire demonstration with his blade gripped tightly in his hand, far more on edge than he has been since turning up on this ship. He doesn't know who he can trust anymore. No one except Dean, and now, Mary.

The use of salt is explained to those who turned up, as is holy water, and the limitations of iron. But it's the rest that was the real reason Castiel had suggested having this meeting. It's the talk of devil's traps and exorcisms. The best ways to really catch and remove a demon. And until he finds a volunteer for his extra request, it's the only way of getting rid of them.

With the demonstrations out the way, the floor is left open to questions or clarifications, the trio splitting up soon after to offer the same on a more personal level. The aim is to make sure that every person there is ready and able to protect themselves from the demons aboard, however long that takes.
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
19 March 2012 @ 05:43 pm
CHARACTERS: Holmes, Aberdeen
LOCATION: 002 » 200
WARNINGS: SOCIAL MALADJUSTS GALORE, fighting, crassness, potentially sexual stuff later? i don't even know anymore.
SUMMARY: Cryptology. Also, stress relief.
NOTES: When two weirdos collide, even their muns can't predict what's going to happen.

Endless fuckin' show time. )
 
 
Current Music: The GazettE - My Devil on the Bed
 
 
08 March 2012 @ 08:49 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

And are you well in the suffering? )
 
 
07 February 2012 @ 11:37 pm
CHARACTERS: E-V-E-R-Y-O-N-E
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes.

We'll have you home pretty soon. )
 
 
CHARACTERS: Aberdeen ([personal profile] wiretap), Cambridge ([personal profile] sexting), Dundee ([personal profile] telephones), Durham ([personal profile] neutralises) & Oxford ([personal profile] romanticism)
LOCATION: chez Cambridge, passenger cabin 001 > 013
WARNINGS: uhhhh language, I think.
SUMMARY: A reunion of sorts. Of sorts.
NOTES: we've got a big divide in timezones here so shall we do away with tagging orders?

oh my god this is going to be so hideous )
 
 
22 January 2012 @ 05:31 pm
CHARACTERS: Tranquility's finest fighters & spectators
LOCATION: holodeck 1 // the gym hall
WARNINGS: violence. People beating the crap out of each other.
SUMMARY: FIGHTING.
NOTES: Please see the OOC planning thread for info on who needs a fight partner! When you tag into this post it can either be in response to the original post or feel free to start your own thread/fight off.

I am the mountain, I am the sea. You can't take that away from me. )
 
 
15 January 2012 @ 11:05 am
 
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!

Second verse, same as the first. )