10 November 2012 @ 05:03 pm
 
CHARACTERS: "Todd"/Guide and whoever happens to be slinking around the science department
LOCATION: Wraith Biolab
WARNINGS: It should be pretty tame. I'll add warnings as needed.
SUMMARY: Let the retrovirus party commence.

Scientific progress goes grrr. )
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31 October 2012 @ 04:04 pm
 
CHARACTERS: riddick, the wraith, tony stark, jack harkness, hikaru sulu, and spock
LOCATION: party on the bridgeeee
WARNINGS: too many dicks on the dancefloor
SUMMARY: after one network message is sent, avengers assemble autobots roll out our rag tag group makes it's way to the bridge, where a few less than happy discoveries are made.
NOTES: takes place on the 31st, and ends as power is restored to the ship.

you want a revelation, some kind of resolution )
 
 
25 September 2012 @ 09:32 pm
CHARACTERS: ALL OF YOU SICK-MINDED MOTHERFUCKERS.
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...


OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in must be on drugs darkness.

more info )

For information/questions, refer to this post.

THAT LOG WITH LOTS OF FOG IN IT
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23 September 2012 @ 04:17 pm
 
CHARACTERS: "Todd"/Guide, James T. Kirk, and all volunteers
LOCATION: Medical Bay
WARNINGS: Extensive description of the Wraith feeding process, and internalized self-loathing. Possible profanity.
SUMMARY: You can never win, you can only break even. With a Wraith, you can't break even - even if you are one.

Their short-sightedness is his own )
 
 
29 August 2012 @ 09:18 pm
 
CHARACTERS: "Todd"/"Nick"/Guide, Kirk, and McKay (Somewhat open - PM or Plurk if you'd like to be added!)
LOCATION: The new Wraith Biolab (Science Department, floor 3)
WARNINGS: Pseudo-magical-scifi-ish Wraith biotechnology stuff. McKay being a whiner. Todd being a jerk. Kirk being stressed out by both of them. Also, mod-approved 'verse exposition.
SUMMARY: Todd may have been withholding more than he's let on. That shouldn't come as a surprise anymore.

she had taught him the value of having a sharp mind )
 
 
18 August 2012 @ 03:08 pm
CHARACTERS: ALL Y'ALL
LOCATION: Holodeck 3
WARNINGS: violence language etc etc
SUMMARY: basically a mingling log where you can also punch each other
NOTES: around midday everyone will get this message on their communicator:

Fight Club, Holodeck 3.

Spectators welcome.


Now, a question of etiquette - as I pass, do I give you the ass or the crotch? )
 
 
 
CHARACTERS: Ensemble production!
LOCATION: Strela Outpost.
WARNINGS: Mind horror, hivemindery, etc.
SUMMARY: Communal brainwashing.
NOTES: Divided by locations; players are free to indicate which day/stage, and to begin new subthreads wherever they'd like! Processing log is here.

I don't know if they're really like everybody else, or if they're able to pretend they are. )
 
 
17 July 2012 @ 04:54 pm
CHARACTERS: this guy, and whoever feels like stopping in
LOCATION: medbay
WARNINGS: n o p e
SUMMARY: some loser vulcan decided to try and mind meld with a freaky deaky spaceship. this resulted in big sleeps. tldr spock's awake and has new reasons for the ship to give you heebie jeebies

nothing here is cruel or kind )
 
 
07 July 2012 @ 11:59 pm
CHARACTERS: ANY AND ALL
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted from the last one

You wake up in darkness. )
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07 June 2012 @ 11:38 pm
CHARACTERS: "Nick" and everyone who signed on here
LOCATION: Medbay, shortly after jumping.
WARNINGS: Blood. Trauma. Wraith feedings.
SUMMARY: The Wraith is due to feed again, and this time, he has plans.

a sacrificial rite to render truth )
 
 
30 May 2012 @ 08:00 pm
CHARACTERS: Arthur, Ariadne, and "Nick"
LOCATION: A lounge on an unused passenger deck
WARNINGS: Possible language, spoilers, and one grumpy Wraith
SUMMARY: Ariadne has questions for the resident Wraith. He wants nothing to do with her. Poor Arthur is caught between them.

he was the hunter now, if he needed to be )
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
CHARACTERS: Megamind, Roxanne, and a myriad of others -visitors, guards, medical personnel.
LOCATION: Medbay
WARNINGS: Possible discussion of gore and injury, death threats, who knows.
SUMMARY: Megamind's in the medbay. So are a lot of other people coming and going.
NOTES: Feel fee to use this as a gathering thread; your character may come for medical treatment- specify if you have an open thread, or if you want to see Megamind or other specific characters (arrange scenes with anyone other than Megamind and Roxanne with the players in question personally, please!)

You use to say 'Live and Let Live...' )
 
 
19 March 2012 @ 12:23 pm
CHARACTERS: Anyone! Everyone! Whoever!
LOCATION: Various places on the ship.
WARNINGS: Outlandish violence and harmless villainy
SUMMARY: Megamind's various death traps, and the locations they will take place in.
NOTES:



In various places, things were going Wrong. Very wrong. Strange controls were going off, sensors were being set off-- chaos was running amok. But good will rise to fight evil, won't it?

However, true to his word the passenger quarters and the trams to the medbay (and everywhere else, actually) still work. And there is absolutely nothing going on on the 100-400 passenger decks via traps and death traps, so they're a safe place to hunker down -- or obey the crazy alien, whichever.

Everywhere else, however, is fair game...

And the overlord himself? Hiding in Engineering.
 
 
21 February 2012 @ 12:09 am
CHARACTERS: All you crazy kids
LOCATION: NEVERENDING CORRIDORS AND CREEPY ROOMS
WARNINGS: Dead people in creepy rooms.
SUMMARY: Corridorstuck/search party/creepy room adventures.
NOTES: Here is an open log for all your creepy room needs, but it is not, of course, restricted to the creepy rooms. Log your wandering about! Your search partying! Your creepy room-finding! Your figuring stuff out in the safe zones! Kindly keep in mind the details of the event as set forth by our lovely mods.