07 June 2014 @ 09:30 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: The strange comfort of last month's jump remains, despite how arduous getting into the gravcouches may have been. The heightened sensory experiences that had been plaguing so many characters before the jump are gone, and any sickness or disorientation seems distant, barely a problem. You wake feeling well-rested, calm and content, and welcomed. As you fall free from the gravcouch there is the lingering feeling of someone having been there, near you, someone important and dear to you reaching for you, calling for you to go to them.

The feeling is strong enough that you find yourself looking for them, expecting them to be stood in front of you — but there's no one there, only your fellow passengers emerging from the gravcouches around you...

it is sometimes an appropriate response to reality to go insane. )
 
 
02 April 2014 @ 11:05 pm
CHARACTERS: OPEN
LOCATION: FLOOR 003 HOLODECK
WARNINGS: VIOLENCE, LANGUAGE, ETC.
SUMMARY: MINGLING ENSEMBLE LOG FOR FIGHT CLUB
NOTES: NETWORK POST OPEN INVITATION HERE. FREEFORALL, START YOUR OWN THREADS, TAG AROUND, GO NUTS!

Read more... )
 
 
07 March 2014 @ 10:02 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: The temperature in the medical bay has finally returned to normal. Unfortunately, however, all characters who entered Engineering during last month's incident will wake to find the side effects of the jump significantly worse than they've been in the past. These characters will experience intense nausea and disorientation, and even those with strong constitutions are likely to be temporarily incapacitated by symptoms including vomiting, confusion, vertigo, temporarily impaired/blurred vision, and temporary cases of tinnitus. At worst, characters may black out for short periods of time. This will gradually fade to bearable levels, though it's possible for it to return during inopportune moments throughout the month. New characters and characters who did not enter Engineering will experience the standard post-jump effects, including nausea, spotty memory, and general disorientation.

it is sometimes an appropriate response to reality to go insane. )
 
 
 
07 February 2014 @ 09:55 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

it is sometimes an appropriate response to reality to go insane. )
 
 
16 January 2014 @ 08:18 pm
CHARACTERS: anderson + YOU
LOCATION: gym
WARNINGS: .... sweating??
SUMMARY: anderson offers self-defence classes
NOTES: open to everyone, with or without prior ic conversation; feel free to just have your character stumble upon the lessons

raising hell all over town )
 
 
07 January 2014 @ 09:46 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It's too hot. The stasis fluid feels smothering, uncomfortably warm; when the couches open, the cool air of the medbay is a startling wake-up call. It could just be the expected sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, if this isn't your first jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

it is sometimes an appropriate response to reality to go insane. )