axmods. (
ataraxites) wrote in
ataraxionlogs2013-02-18 08:56 am
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Entry tags:
- !event,
- agent texas,
- agent york,
- alaric saltzman,
- angel,
- annabeth chase,
- ariadne,
- bennett halverson,
- brian moser,
- caroline forbes,
- chuck bartowski,
- cillian quinn,
- dave strider,
- davesprite,
- debra morgan,
- dr claire saunders (whiskey),
- elena gilbert,
- emily kostich,
- emily thorne,
- epsilon,
- eric northman,
- firo prochainezo,
- francis barton,
- garrett,
- godric,
- hal yorke,
- harry osborn,
- haymitch abernathy,
- heather mason,
- heine rammsteiner,
- jay burchell,
- john "reaper" grimm,
- john casey,
- josh levison,
- josias st. john,
- kara "starbuck" thrace,
- kaylee frye,
- laughing beauty,
- leoben conoy,
- leonard church (alpha),
- lilith,
- loki laufeyson (616),
- lydia martin,
- meg,
- merlin,
- miles edgeworth,
- mordecai,
- nathan young,
- nill,
- peter parker,
- peter petrelli | au,
- peter pevensie,
- raven darkholme,
- rey,
- sebastian moran (d'urbervilles),
- selina kyle,
- sheriff stilinski,
- simon tam,
- stefan salvatore,
- steve rogers,
- susan pevensie,
- takeshi,
- tate langdon,
- tobias,
- tom mcnair,
- topher brink,
- vernon milton boyd iv,
- wheatley,
- wichita
EVENT; LIFTS & CORRIDORS
CHARACTERS: Ensemble production!
LOCATION: The Corridors.
WARNINGS: Space crazy, violence, etc.
SUMMARY: You may have simply been taking the lift with passerbys, but now you're hopelessly lost.
NOTES: Notes on the corridors.
LOCATION: The Corridors.
WARNINGS: Space crazy, violence, etc.
SUMMARY: You may have simply been taking the lift with passerbys, but now you're hopelessly lost.
NOTES: Notes on the corridors.
Those on their way to meet a friend at dinner, or heading to their department, may never reach their intended destination. Instead, characters will find themselves in an unfamiliar part of the ship, abruptly stranded. All attempts to access the elevator will prove fruitless, as the doors cannot be pried open and the lift will not respond when called. It looks like you have no where to go but forward. Hallways will connect only to other hallways, giving you the impression that you're always on your way somewhere- but can't quite manage to arrive. Time spent in the hallways will seem endless, but with luck you may find a break in the monotony. It is possible for characters to find one another, which would be preferable, as it's probably safer traveling in groups. Those that spend an excessive amount of time in their own company will find themselves feeling increasingly hostile and paranoid, until even the walls seem to be watching. That may not be such an exaggeration, with those murals that continually appear... |
no subject
brian casts aside the impulse to clutch the bag tighter when the girl rounds the corner, does it again when she looks it over, notes the pipe in her hand with the same kind of detached interest. he's used to treating the inside of his mind as some highly-classified secret, letting its shadow color his actions with just enough honesty and keeping the rest to himself. like the monster you don't see, it's most effective when nobody else can get an eyeful.]
You got it, [he says, calm if a little sardonic. this is the kind of situation where a responsible adult -- which he, of course, is trying to look like -- would try and put on a brave front, make themselves a sturdier pillar for whoever else to lean on. but this is the tranquility, where everything's made up and the points don't matter, and if he remembers the times right she's got the seniority that really matters. candor should probably take precedence.] I mean, this is just a guess, but a psychotic break probably tends to compromise the buddy system.
no subject
You're pretty tall, you could probably outrun me.