lчdíα ( вєttєr thαn αnч σthєr αlphα ) mαrtín (
mathematically) wrote in
ataraxionlogs2013-04-07 10:58 pm
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Entry tags:
- !jump,
- alaric saltzman,
- alex shepherd,
- alex summers | au,
- am,
- annabeth chase,
- arya stark,
- beleth "bells",
- bennett halverson,
- buffy summers,
- caroline forbes,
- chell,
- cillian quinn,
- commander sarka shepard,
- daenerys targaryen,
- david wong,
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- delta,
- derek hale,
- effie trinket,
- epsilon,
- fili,
- garrett,
- hal yorke,
- heine rammsteiner,
- hollow,
- irene adler (2009),
- james potter,
- jayne cobb,
- jeff "joker" moreau,
- jo harvelle,
- john "reaper" grimm,
- john mitchell,
- josh levison,
- kili,
- laughing beauty,
- leonard church (alpha),
- lestat de lioncourt,
- lily evans,
- lydia martin,
- marty mikalski,
- maya,
- melissa mccall,
- montgomery "scotty" scott (xi),
- mordecai,
- mr. gold (rumplestiltskin),
- natasha romanoff,
- nathan young,
- netherlands,
- nick cutler,
- nyota uhura (xi),
- primrose everdeen,
- raven darkholme,
- river tam,
- robb stark,
- rose lalonde,
- ryan newman,
- scott mccall,
- simon tam,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- taylor "tyke" kee,
- the warden (daylen amell),
- thranduil,
- tom mcnair,
- tony stark,
- wheatley,
- william j. johns
seventeenth jump;
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[The unintentional joke makes him laugh--it isn't funny, but he laughs, and feels vaguely sick for it--a product both of his hunger and the little touch of guilt. What he's really addicted to is in such ready supply that it's making his skin crawl. And he needs it, a need so harsh that if he looks up at Ric, he'll go for him, he knows it.
Instead, Mitchell takes a longer drag on his cigarette, still trying to steady himself.]
You can tell me what you've got t' take its place, but one vice isn't as good as another, mate. They don't always compare. Nothing's ever going to compare to the real deal, yeah?
no subject
Yeah, the real deal always is better and when you try to replace it your body tends to laugh right in the face of your attempt. It's alcohol, for the record. We're— [ his lips twist a little before he laughs. ] The percentage of us who are some form of buzzed is larger than you'd think. Stay here long enough and you fall into it even if you're staunchly against it.
no subject
[That one's actually a joke, and he dares a glance over at Ric as he says it, with a little smirk of his own. But the danger of alcohol is this: when you're drunk, you make bad decisions, and for Mitchell, bad decisions are generally... really bad. Other people's bad decisions, when they involve him, can be equally bad. Alcohol has often been a key player--but he's not going to think of that; he takes another quick drag on his cigarette and very pointedly does not think of that.]
I'm not staunchly against anything much, and alcohol doesn't make what short list there is. No temperance league for me, thanks. What's your supply, d'you have a brewery set up, or does the ship zap refills into your pints every time you go dry?
no subject
[ That's an inside joke that has Ric huffing out a bit of a laugh, it's one that Mitchell can't understand yet with how new he is, but Ric figures if he sticks around for at least a jump he'll learn why that joke might be a little funnier than he thinks it is. He's no stranger to the bad decisions though, the ones that leave people regretting their life choices ( to this day Ric is a little astonished he hasn't died on the Tranquility yet, but that's neither here nor there today ) though at least his vampires don't typically make life choices that are too horrible if the get drunk. ]
Temperance league would probably get murdered by the heavy heavy drinkers before it even had a chance to start so it's for the best. Supply, you aren't getting anything from anyone's home from anyone unless you manage to make friends with them and they're nice. [ A beat. ] Most people aren't that nice when it comes to their alcohol. Meaning, you get the space variations of it and as an added thrill things that don't actually seem to exist on earth. Or if they do they typically are only in the sort of drinks you see socialites drinking.
no subject
Oh, I'm not picky, mate. I don't need top shelf-- [Not anymore, anyways.] --not unless we're friends enough that you're offering. And if they're willing to murder temperance leagues, I'd say people around here bein' not that nice is a bit of an understatement, yeah? But I get it. Touchy on their liquor. Bit of cabin fever. Any chance schnapps is considered a socialite drink?
no subject
I'd have to actually get my top shelf here. Had a nice stash at home, ship isn't exactly willing to give it to me it seems. [ And no, he is not happy about it. ] I may have exaggerated a little. But yeah, touchy about the liquor with us in various states of really horrendous cabin fever.
And it depends on the flavor you're drinking.
no subject
Sorry-- has the ship given you things before? Besides the standard, uh, the jumpsuit. There were things in my locker-- [Obviously, he's wearing some of the things and smoking another example of the things--] --but no schnapps. How much of an alcoholic d'you have t' be for a delivery like that?
[It's a joke, but there's an insistence behind it. This is important. Not because of alcohol, because of what else could end up coming along.]
no subject
Yeah, no alcohol, but I've gotten blue jeans, some shirts, other things over a jump. [ Other things, like a crossbow, but he won't mention it because— well that's a little awkward, isn't it? ] Depends how much does it take for you to fall down drunk?
[ He can tell the insistence is there but the specific reason that it's there— is beyond Ric at least for now. Maybe if he's lucky, it'll take a long time for him to find out. ]
no subject
Weirdest fucking Christmas I ever heard of. Once a month, and you aren't even allowed t' make a list.
Now, as to the question of drinking-- [And he manages a little grin that, despite himself (maybe a bit manic, but he's allowed).] Let's say I can hold my own. Years of practice, if that gets me liquor any sooner.
[And years and years and years.]
no subject
And isn't that the sad part, he has so many people who can come and ruin so many things for them. ]
Even if you made a list and got it, I'll be honest, I'm not even sure I'd trust whatever I got.
[ The manic edge to the grin earns a bit of an eyebrow raise before he shrugs. ]
You might get it within a jump or two. I'd say you going to share at all— but you probably need it more.