axmods. (
ataraxites) wrote in
ataraxionlogs2015-04-08 12:00 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !jump,
- bail organa,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- daryl dixon,
- elsa,
- evangeline de brassard,
- feuilly,
- firo prochainezo,
- hoban "wash" washburne,
- jemma simmons,
- john blake | au,
- kyle crane,
- leia organa,
- leo fitz,
- lúthien,
- muscovy,
- raven reyes,
- rebecca "newt" jorden,
- rick grimes,
- robin,
- sebastian vael,
- skye,
- the warden (mira tabris),
- valya,
- zoe washburne
forty-second jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[No he does not know why]
no subject
[Very factual, this is a perfectly normal conversation, after all.]
no subject
[It makes sense to him]
He has a wife whose Death too. She makes good cookies.
no subject
[Eating cookies that were made by a Death sounds pretty dangerous. ...JOhn still worked around after being adopted too. He's studying the other boy a bit more closely now.]
no subject
no subject
And just because they don't mean to kill people doesn't mean that what they eat will be good for people who live.
[He doesn't know England's or Finland's cooking yet, but those would be points in question.]
no subject
Besides, I've kept right on growing after eating them.
no subject
[He'd be tempted to try it if it makes him bigger and stronger.]
no subject
[It's amazing and part of the reason he's one of the rare people who prefers the creepy murder ship]
no subject
[That really sounds intriguing. Sure, he hasn't known starvation since he came to the Drabwurld - first Maglor kept him well-fed (and that was a new and very nice feeling, to be able to trust that someone else would make sure of and succeed in him having enough to eat) and then he could always go to the castle or find the restaurant owner at the Station who had taken a liking to him and would give him a meal for running small errands (so after Maglor left, he had to worry about food but there were still options with doable consequences if he should run out of means to feed himself properly). So hearing from the other boy that he can get a lot of food here...]
Who distributes the food?
no subject
[He shrugs]
And even that's better than what I had in Paris.
no subject
no subject
[It's important work. Every department is.]
1/2
2/2
[That's a prospect that he likes a lot less. Because it implies a lot of unpredictable (or predictable) danger.]
Re: 2/2
no subject
no subject
no subject
And you cannot use fire to burn down those parts because it is a ship.
[It's really troublesome.]
Do they let children work, too?
no subject
[Ships were a new experience for him, but he'd learned quickly. You had to do that on the streets, after all.]
Most of the departments let us work. I help with repairs in the shuttle bay. M'sieur Wash says I can start learning to fly them soon, even.
no subject
What do the other departments do?
no subject
[Urchins are well knowns sources of exposition.]
no subject
[He could join that one, he has learned quite a lot about healing over the last year, but... well, he's not a healer in the magical sense, or at least nowhere near what others can do. But if they can use someone who knows about bandaging and herbs and such...]
no subject
[That's more impressive to him than magic, some days. The things they have on this ship.]
no subject
My lord father and I liked to watch the things in the Tee-Vee.
[There were many other machines at the Station, but the Tee-vee really was the most curious of them to him, even though it wasn't all that different from the lockets.]
(no subject)
(no subject)
(no subject)