axmods. (
ataraxites) wrote in
ataraxionlogs2015-04-08 12:00 am
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Entry tags:
- !jump,
- bail organa,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- daryl dixon,
- elsa,
- evangeline de brassard,
- feuilly,
- firo prochainezo,
- hoban "wash" washburne,
- jemma simmons,
- john blake | au,
- kyle crane,
- leia organa,
- leo fitz,
- lúthien,
- muscovy,
- raven reyes,
- rebecca "newt" jorden,
- rick grimes,
- robin,
- sebastian vael,
- skye,
- the warden (mira tabris),
- valya,
- zoe washburne
forty-second jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[He sounds a little relieved; maybe the guy isn't dead.]
Yeah, all right, people do disappear here sometimes. I'm not sure if they just went missin' or if they died, though. So be careful.
Are shards important?
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[Kind of. He's just going to nod like it does, anyway.]
Food here's free, at least. But we can get kinda stuck for supplies, though, so it's good to be careful about it. You get a room too.
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What kind of room?
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[The latter was the most important to most people, he imagines.
He holds up his wrist, showing the nanite tattoo.]
You'd open it with these things. Your room's the same number that's right on here, though you should probably move up to levels 1-10.
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[He peels his sleeve back to reveal his own tattoo and looks down at it, trying to figure it out.]
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[Which might sound kind of ominous, so he punctuates it with a shrug and a smile.]
It ain't that hard to do. You just swipe those things like you would to open it and it, um... it just kinda sets itself. It wouldn't work if it was already somebody else's room.
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...So I couldn't accidentally pick a room that someone owns already, and I can lock it once it is mine? [That sounds like the best possible ways in which this could happen.]
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[He nods at the next question.]
Yeah, exactly!
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[He frowns, both at the thought that he could be talking to another immortal and at the fact that he's going to have to deliver this bad news as well.]
But it's not exactly like that here. If you've got anything that pieces you back together, for example, it's not gonna work. 'Least not as well as it did.
[He tried to hold back from mentioning that he had encountered this problem firsthand, but he still found himself hesitant about talking about his immortality too much.]
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And while he's still not sure in the end if what he thought he understood is right, the thing that he thinks he understood is scary enough for him to look at Firo with wide eyes.] Even the General could be killed?
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General who? Probably.
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He is like Mr. Jack Frost, just older, and he sometimes comes to help me.
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It's like this for everyone, though, so, yeah, he'd be stuck like us too. Doesn't matter if you're immortal or not human or whatever.
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[It really... makes no sense. How would you even kill a nation or someone like General Winter? They are just... beings that exist. You can't just make a whole nation die with a few stabs of a sword.
Also dying is always scary, but for it to suddenly be a permanent option for him...]
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[He shrugs. He's managed to figure out that his regeneration is greatly impaired, but he has no idea how.]
Whatever you've got that keeps you alive, they just... I dunno, somethin' found a way to mess with it or take it away.
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[Humans die when that happens to them.]
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...Yeah, you would. So let's make sure that doesn't happen, huh?
Since you asked, I'm guessin' it usually wouldn't be like that for you?
cw gory imaginary
He slowly shakes his head at the question.] We stay as long as we have people.
no subject
Uh... Yeah, that doesn't sound fun. But you're the only person I've seen so far with a bow and arrow, so hopefully you don't hafta worry about that.
[He frowns, thinking harder about the kid's words.]
...You wouldn't happen to be like Ned and Russia, would ya? They talked about their "people" too.
1/2
2/2
Russia. He doesn't know who Ned is, but he has heard the name of Russia, and he has been told that it is likely that Russia is a nation that he will once become - it seems to cover the area that he lives in, the capital is Moscow which is one of his own capitals. And he knows that Russia is strong and has many friends. He was looking forward to becoming Russia.
But what does it mean then that there is a Russia here?]
There is a Russia here?
no subject
He blinks at the kid's reaction and then it hits him. Oh, crap, those eyes are pretty damn similar.
He's hesitant as he continues.]
Er, there was. I... I don't think he's around anymore. He was a big guy, kinda hard to miss.
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[He's asking both to know how Firo thought about him and... if they were friends, Firo should know a good deal about that Russia, shouldn't he?]
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