axmods. (
ataraxites) wrote in
ataraxionlogs2015-04-08 12:00 am
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Entry tags:
- !jump,
- bail organa,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- daryl dixon,
- elsa,
- evangeline de brassard,
- feuilly,
- firo prochainezo,
- hoban "wash" washburne,
- jemma simmons,
- john blake | au,
- kyle crane,
- leia organa,
- leo fitz,
- lúthien,
- muscovy,
- raven reyes,
- rebecca "newt" jorden,
- rick grimes,
- robin,
- sebastian vael,
- skye,
- the warden (mira tabris),
- valya,
- zoe washburne
forty-second jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
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YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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[Suddenly, Firo's all business. His look of slackjawed surprise tightens into a determined frown.]
All right, well, first thing we gotta do is get you a drink. It's the one thing that'll make you feel better about this place.
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Yeah, well, the kitchen and the bar ain't exactly in the same place, but I can show you both. Like you said, you'll hafta find 'em eventually.
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[He smiles.]
That was easier than I thought. C'mon, then. We get outta the Medbay this way.
[He's already walking, waving his hand for the guy to follow.]
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We can stop by the lockers, too, if you think you woulda' gotten somethin' from where you were before. Even if you didn't--
[Mid-babbling, he glances over his shoulder at his new companion. He cuts himself off and scratches his head. Someone being wary is, he supposes, pretty logical in a situation like this. Still, he can't just not check on him.]
You okay, pal?
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Oh. Yep, a huge alien probably would be concerned on a spaceship full of human-y-looking things.]
I'm not gonna lie, most people here don't really look like you. But you also don't look like the things that go bump in the hallways, so I don't think anybody's gonna attack you.
I mean, except for people who'd just go around attackin' anybody, but I haven't really run into anybody like that on board.
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Monsters. They're not always around, but they're out there.
...Not sayin' anybody should go callin' you a monster, but people like to jump to conclusions about people who're different.
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Yes, I understand. For the record, I appreciate you not being one of those people.
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[How does he even describe this guy? He waves his hands around inarticulately.]
...well, huge and blue, are all gonna be safe, so why jump to conclusions about you?
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So how do we travel between locations on this ship?
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[Firo has no idea what this guy's been through, but he knows that his own experiences with people haven't been totally rosy.]
There're these things called "lifts" that take you between floors. They've actually been workin' just fine lately, but it ain't like there's an alternative for when they're not.
[What's wrong with good, old-fashioned stairs, huh?]
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[And you may or may not have monsters around you. Great.]
...Uh, I actually don't know if there are. Last time, we were just kinda stuck with it. I don't even know which department would cover that.
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Well... They just did. Guess we got lucky--whatever it was decided to stop messin' with us.
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[He points ahead to the blue lift just several paces ahead of them.]
We just take it to the Passenger Quarters and then not much farther. There's actually a few places to get a drink on this ship.
[Which is the priority, right?]
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[He definitely mostly knows what that means, he's just not so great at applying multi-syllabic words.
He shrugs.]
I mean, you just push a button, really. So it ain't hard, but it's not like it reads your mind or anything.
[He hovers his finger over the button for the 10th floor, but glances at Glacius for confirmation before he presses it.]
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Glacius waits for Hiro to step out, and then follow. The halls look similar, which isn't surprising.] So... where are we heading now?
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