John Blake (
learnedtosmile) wrote in
ataraxionlogs2013-02-07 08:59 pm
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Entry tags:
- !jump,
- agent york,
- alex shepherd,
- alex summers | au,
- am,
- anakin skywalker,
- ariadne,
- arthur pendragon,
- bela talbot,
- beleth "bells",
- bennett halverson,
- bilbo baggins,
- brendan frye,
- caroline forbes,
- castiel,
- charlotte "chuck" charles,
- cid harrington,
- cillian quinn,
- clint barton (1610),
- corvo attano,
- dean winchester,
- debra morgan,
- derek hale,
- donna paulsen,
- dr claire saunders (whiskey),
- elena gilbert,
- epsilon,
- equius zahhak,
- eric northman,
- eric owens,
- fili,
- francis barton,
- frodo baggins,
- greg spector,
- hana morenos,
- harry osborn,
- heather mason,
- isaac lahey,
- jack harkness,
- james moriarty,
- james t. kirk (xi),
- jo harvelle,
- john baum connor,
- john blake,
- john egbert,
- jon snow,
- jonathan crane,
- josias st. john,
- kate argent,
- kaylee frye,
- kazama souji,
- kili,
- laughing beauty,
- leonard church (alpha),
- lilith,
- loriel "lor",
- manfred von karma,
- marian hawke,
- meg,
- merlin,
- michelino "mikelo" constance,
- michelle cheung,
- mordecai,
- murphy pendleton,
- netherlands,
- nill,
- nora montgomery,
- nyreen kandros,
- obi-wan kenobi,
- percy jackson,
- peter pevensie,
- quinlan vos,
- rachel zane,
- red scout,
- richard harrow,
- rory williams,
- ruby lucas,
- ryan newman,
- sam winchester,
- sawyer "soysauce" sciarrino,
- sebastian moran (d'urbervilles),
- september,
- sheriff stilinski,
- stefan salvatore,
- stiles stilinski,
- susan pevensie,
- tate langdon,
- taylor "tyke" kee,
- the warden (daylen amell),
- thranduil,
- tobias,
- tom mcnair,
- tony stark (1610),
- vernon milton boyd iv,
- wheatley,
- zevran arainai
15th jump;
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
Francis Barton | OTA | Lockers
Chase is gone. He can't find Torunn. And James...
he spends way too long in the shower with the near-scalding water pouring over him as he collects his thoughts, tries to bury everything. it's hard. after everything with James and the others back home, it's hard to go back to being the way he was, but he tries
so when he steps out and goes to his locker, his expression is cold, tight, and he moves methodically as he goes about gathering his things. he's been gone a month and he's down teammates, but he'll survive. it's what he does]
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(and things have been rough for her too, because Harvey is gone, and that's a little terrifying)
so she has to glance at him curiously at the lockers. She has a pint of ice cream in her hands, but not yet opened, and is already in a dress skirt and top.]
...You okay?
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Just fine, beautiful.
[the lying liar, but old habits and all]
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Oh, don't stop on my behalf.
[with the getting dressed thing.]
But I'm beginning to think that's my name here in creepy space hell.
[everyone starts conversation by calling her 'beautiful', bro.]
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leaders have to keep up appearances. it's the only way the team survives, right?]
Yeah? It could be worse, don't you think?
[boy just needs new material, really]
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Could be better too. I don't like to lower my expectations just because it's the first word that comes to mind.
[It's a sass thing.
But he's cute. In a not-in-a-million-years-he's-a-puppy way]
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[fiddling with his thiiiiiiiiiiings] You need something, or just saying hi?
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Little bit of both. In the 'you look like someone kicked your puppy' and 'I'm looking for a distraction' kind of ways.
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So as she heads back to the locker room, she's sending out messages to various people, just a quick check in. It's become something of a custom for her after so many jumps.
That's why she nearly runs into Francis. But she catches a glimpse of the bright white hair and for a moment thinks he's Heine--but she sees that he isn't tall enough, though he seems to be emanating a similar melancholic vibe. Nill holds her comm tightly, brow furrowed, eyes wide and questioning. But she offers a smile all the same, obviously concerned.]
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Glad to see you made it through, sparrow.
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Going to find Heine?
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I know you two were friends, so. [just out with it, Francis] James wasn't in his pod. He isn't here anymore.
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And Nill knows that Francis and James were very good friends, better than she was with him. So after a moment of sadness for herself, she stands and opens her arms for a hug.]
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7 leans herself against the locker next to his. With everything going down, between feeling restless and the conversation about AIs and machines, she's feeling a bit confused about where she fits in. She's glad to find Francis, and wondered what sort of perspective he could offer.
"Good to see you're still here."
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Peter stands a few feet away, shuffling awkwardly, a hand ready to wave towards Francis. ]
Have you uh, seen Azari? [ Easier to start small, Peter figures.]
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then Pete asks about Azari and Francis shrugs, waving a hand dismissively] Probably checking up on others. The ones that are left, anyway. [bitter and angryyyy]
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Alright, man. [ Azari's someone to look for later, and Peter makes a mental note of it, but right now he can tell from the way Francis is acting, that something's up, and its his words that really confirm it. ] I'm sorry about your friends. [ He really is, even if Peter is having difficulty showing it, what with only knowing Gwen. ]
Kinda wish I could say something, but-- [ He hesitates for a split second. ] you know you're not alone here.
[ If it's any consolation, Peter's still here. ]
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Yeah, sure. [it's a bit too harsh and he looks away, shoving the arrow into his quiver] It's fine. Just gotta keep moving, right?
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[ It's what he told himself after his parents were gone, after the bullying started; that it was easier to keep to himself. But no one else deserved that. Maybe it was selfish of him, but Peter didn't need Francis to go off alone, not when there was this ridiculous chance that he could make a difference as Peter and not Spider-Man. That for once, Peter could be someone useful. ]
Look man, ] Almost on instinct, he reaches out for Francis' arm, trying to jerk him towards looking at Peter. ] let me help. [ He's firm on that part, determined to do something for Francis' mood. ] I mean it, you're not alone.
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[he slowly calms down, easing the tension in his arms] What difference does it make, anyway? We're stuck on this stupid ship; what can you do to help?
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