axmods. (
ataraxites) wrote in
ataraxionlogs2014-07-08 12:00 am
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Entry tags:
- !jump,
- aidan waite,
- alex summers | au,
- allison argent,
- benny lafitte,
- captain hook (killian jones),
- charles xavier,
- clara oswald,
- damian wayne (robin),
- death (discworld),
- derek hale,
- dick "robin" grayson,
- elizabeth of york,
- ellie,
- emma swan,
- eowyn,
- fili,
- firo prochainezo,
- grantaire,
- gwen stacy,
- hank mccoy,
- hayley,
- isaac lahey,
- jennifer keller,
- johanna mason,
- john "reaper" grimm,
- john kennex,
- john mitchell,
- josh levison,
- kate bishop,
- katniss everdeen,
- kyra,
- lady amalthea,
- lagertha,
- loki,
- marissa wiegler,
- mathilda lando,
- nathan petrelli,
- nill,
- peeta mellark,
- peter parker,
- peter petrelli,
- peter quill,
- regina mills,
- richard b. riddick,
- richard rider,
- rikku | au,
- robin hood,
- rory williams,
- sam alexander,
- samantha grimm,
- scott mccall,
- severus snape,
- thomas
thirty-third jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and the effects may be difficult to cope with, especially for those who went into Engineering several months ago.
It may be best to try to take what comfort you can from a hot shower and any friends you find around you, though, and don't pick up your comms too quickly - there's a message waiting on the network, a harsh warning about the real dangers around you, and no one would blame you for remaining in blissful ignorance a little longer...
----------------
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and the effects may be difficult to cope with, especially for those who went into Engineering several months ago.
It may be best to try to take what comfort you can from a hot shower and any friends you find around you, though, and don't pick up your comms too quickly - there's a message waiting on the network, a harsh warning about the real dangers around you, and no one would blame you for remaining in blissful ignorance a little longer...
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
closed to jo;
It's no cocktails on the moon, but it ought to help, and after pouring herself out over everyone she missed, somewhere without many familiar faces puts her at ease (well, it makes her slightly less uneasy, at least). Admittedly, she recognizes Jo, dimly recalling the time she helped Dean track her on the comms. In the end, she's just a recurring face, a "local" she knows more by association.
But Clara knows enough to ask for her assistance on this somewhat pitiful endeavor. ]
What do you recommend for guilty girls who've come and gone and could really use a pick me up? [ her lips come together as she cants her head, weighing her options. ] Or a put me out. [ cringe. ]
[ No, she's not going to get sloshed. She's far too sensible for that, but buzzed... buzzed could be nice. ]
sparkles at
but man, if there's anything to motivate a harvelle back into a bar, it's those kinds of thoughts. because at least there she has something to do, something to help out with. something to use to clear her head - which is why she's here, isn't it? so she doesn't have to think about the shit this place puts her through on a daily basis?
seeing clara, though, is a strange sort of sensation. recognizing her from afar but having only had a conversation or two with her. she smiles easily enough when she comes to sit down - though tranquility smiles never really reach her eyes anymore. not much does. ]
You too? [ she doesn't mean to add in that sort of bitter tone to the question, but jo diffuses it with a laugh, grabbing a glass and a bottle and pouring clara a drink. ] I've been drinking this for two weeks now. Worked well enough for me.
(ノ◕ヮ◕)ノ*:・゚✧
but she's still sad. ]
Me too. [ a sullen echo that slips out without her proper consent. then, brighter (slightly forced, but an admirable effort all the same, as thanks for that laugh). ] You're a star.
[ and she almost decides to chug it. no, she's not that desperate. ] So, you've just got back recently then?
[ sparkling intensifies ]
if they wanted to.
she snorts a bit at clara's attempt at happy, at brighter, one eyebrow lifting as she sets the bottle back down under the counter. ] Just doing my job.
[ that's when she reaches down the bar, slides her own glass over to where she's standing in front of clara, taking a long sip of it before shuddering at the burn. ] Last jump. [ she says through it, swallowing thickly before she's back. ] Been gone longer, though. Five months? Maybe more?
no subject
[ clara takes a small sip of her own, watching and swirling the drink in the glass more than, y'know, actually drinking it. it helps her think, maybe. she gives a thoughtful hum at jo's answer, nodding all the while. ]
Eight for me, I think, and back just now. [ matter-of-factly. ] It's miserable already.
no subject
[ part of her wants to throw the rest of it back. to just get past that initial gag reflex of the space junk they have to use for alcohol. it works, gets the head buzzing, but with none of the taste.
one downside to actually working a bar your whole life. you know the difference between good and bad. ]
I'd say welcome back, but- [ a shrug. no one really should come back, in the end. they don't deserve it. she snorts a little at the miserable comment, though, lifting her glass. ] That's why any of us are here, right?
thanks for this notif dw
I've had worse, I suppose. [ being scattered across time and space or dying, for instance. ] But most people here have.
[ it's a miserable lot, this crew. ]
I THOUGHT YOU HATED ME
[ misery loves company. ]
But then again, the ship likes to remind us all of how much worse it could be.
WELL THAT TOO no never ilu
oh okay good c:
Last I checked the captain was kind of useless. [ a beat, and then: ] Guessing you think not?
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