axmods. (
ataraxites) wrote in
ataraxionlogs2013-12-07 11:17 pm
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Entry tags:
- !jump,
- abigail mills,
- agent york,
- aidan waite,
- alex summers | au,
- arya stark,
- aurora,
- bail organa,
- beleth "bells",
- booker dewitt,
- cgombeferre,
- charles xavier,
- chell,
- chris argent,
- connor,
- cora hale,
- damon salvatore,
- dana polk,
- daryl dixon,
- dean winchester,
- death (discworld),
- death (sandman),
- derek hale,
- elena gilbert,
- emma swan,
- erik lehnsherr,
- fili,
- gendry,
- granny weatherwax,
- jaye rinnark,
- josh levison,
- juliana,
- katniss everdeen,
- leia organa,
- loki laufeyson,
- lydia martin,
- mairon [sauron],
- marty mikalski,
- merlin,
- morgoth,
- mr. gold (rumplestiltskin),
- nico di angelo,
- october bantum,
- ori,
- rebecca crane,
- rick grimes,
- robert lutece,
- rosalind lutece,
- ruby lucas,
- sam winchester,
- steven hyde,
- takeshi,
- taylor "tyke" kee,
- teresa agnes,
- thor odinson,
- tom mcnair,
- toombs,
- veronica mars
twenty-sixth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Your average, run-of-the-mill jump—except some characters don't seem to be waking up from stasis like they should.
Don't worry.

THEY NEEDED THE REST.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Your average, run-of-the-mill jump—except some characters don't seem to be waking up from stasis like they should.

THEY NEEDED THE REST.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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Yes, it's - it's my chipped cup. [ She turns back to the locker and puts it back inside carefully, making sure there's little chance of it ever falling out and breaking again before she offers another smile to the stranger. ]
It's very nice to meet you, Blue. I'm Belle.
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[Although the truth is that it's not as though anyone else can open her locker, but other things may get deposited there later, from what he understands of the jump.]
It's nice to meet you too. Are you new?
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[ She looks marvelled by the idea and brightens considerably - it makes a nice change from being told she has to stay in a psychiatric hospital or in a prison cell. She holds the cup closer and looks at the rest of the things in the locker quickly - some familiar clothes and some less so. ]
I think so - unless this is some part of Storybrooke I've somehow never seen before.
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I don't think so, no.
But yes! You have a room. The number is the one on your arm. See?
[He shows her his.]
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[ The words are more of a statement than anything else, just Belle thinking aloud. She offers Blue a softer smile, nodding her head and looking a little more chipper. ]
I don't suppose you'd be able to tell me if anyone I know are here too?
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There are a lot of people here from lots of different ho-
Worlds.
[He's so used to saying homelands, it almost slipped out.]
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Rumplestiltskin - Mr. Gold? That - is he here?
[ The last she'd heard he was in Neverland, needing her help, but she can't help hoping, wishing that he was here, too, at her side. ]
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He looks at her, trying to puzzle her out.]
How do you know Rumplestiltskin?
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[ The absolute choking joy in her expression is probably a little startling and she suddenly looks incredibly anxious to get out and find him. It's been less than a few days, if that, and she already misses him so much it aches somewhere deep inside of her. ]
He's someone incredibly important to me. Is he safe?
no subject
No, no, I mean, I don't know, I hadn't met him before, we're not from the same-
[He covers his mouth, quickly, taking a moment]
Who are you?
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My name is Belle.
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[He realizes that might not be the best way to go about this.]
I'm Boy Blue.
Like...Little Boy Blue? But...do you live in-sorry, did you live in Fabletown?
[He had thought he knew everyone from Fabletown.]
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She clasps her hands together, against her stomach, before she shakes her head. ]
No, I'm sorry? I've only ever lived in Storybrooke and the Enchanted Forest.
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It's all right. I just thought for a moment - but no, it's fine.
[He smiles, see? It's okay.]
Most everyone I've met here so far have been from the Mundy. You know, the non-magical world.
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[ She looks incredibly apologetic, even so, and she offers him a soft smile. ]
no subject
Storybrooke is in the mu-
Is it on Earth?
[There are other Fables communities - they know that for a fact - but he hasn't...
Well, he hadn't heard of Agrabah, either.]
Where is Storybrooke, exactly?
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[ Forgive her confusion - while she's aware of multiple worlds she's never come face-to-face with such wondering before. ]
A place called Maine? Is that so strange?
no subject
I haven't been to Maine. I'm from New York. It's further south.
And Albion. Well, Albion, originally. Have you heard of it?
no subject
[ Of course she's never been there. Leaving the town lines means losing all her memories and she refuses to let that happen again. ]
I think I've read about it in my books. Isn't it the home of King Arthur?
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Yes! No one's seen him in forever, but yes, exactly!
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[ Oh, Belle has read all the stories. She's fasinated by adventure and acts of bravery and wanderlust. ]
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[Oh, has he been there.]
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[ A stroke of wonderlust in this one there is. ]
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