axmods. (
ataraxites) wrote in
ataraxionlogs2013-12-07 11:17 pm
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Entry tags:
- !jump,
- abigail mills,
- agent york,
- aidan waite,
- alex summers | au,
- arya stark,
- aurora,
- bail organa,
- beleth "bells",
- booker dewitt,
- cgombeferre,
- charles xavier,
- chell,
- chris argent,
- connor,
- cora hale,
- damon salvatore,
- dana polk,
- daryl dixon,
- dean winchester,
- death (discworld),
- death (sandman),
- derek hale,
- elena gilbert,
- emma swan,
- erik lehnsherr,
- fili,
- gendry,
- granny weatherwax,
- jaye rinnark,
- josh levison,
- juliana,
- katniss everdeen,
- leia organa,
- loki laufeyson,
- lydia martin,
- mairon [sauron],
- marty mikalski,
- merlin,
- morgoth,
- mr. gold (rumplestiltskin),
- nico di angelo,
- october bantum,
- ori,
- rebecca crane,
- rick grimes,
- robert lutece,
- rosalind lutece,
- ruby lucas,
- sam winchester,
- steven hyde,
- takeshi,
- taylor "tyke" kee,
- teresa agnes,
- thor odinson,
- tom mcnair,
- toombs,
- veronica mars
twenty-sixth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Your average, run-of-the-mill jump—except some characters don't seem to be waking up from stasis like they should.
Don't worry.

THEY NEEDED THE REST.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Your average, run-of-the-mill jump—except some characters don't seem to be waking up from stasis like they should.

THEY NEEDED THE REST.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[Please, please, PLEASE let this be a dream. She has enough crazy to deal with as it is already.]
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Elrond?
[Now that she's not so engrossed with her confusion, she's giving him a once over and... Huh. Ears. Pointy. Weird.
She probably won't point them out. It'd be rude.]
Um. Abigail Mills. Just call me Abbie.
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Welcome then, Abbie.
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You... You're not from around here?
[Awkward.]
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[She throws her hands up in the air and lets out a deep breath.]
I didn't think I'd ever meet an elf. First time for everything it seems.
[Demons, witches, evil dream spirits? Yeah. Elfs? Nah, totally not supposed to be real.]
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[And he's not really bothered by it.]
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I'm from Sleepy Hollow. From planet Earth. Sound familiar?
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I do not know it. My apologies.
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[Her frustration and exasperation isn't being concealed all too well. Incredible restraint here.]
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Come. Sit. I will tell you of this place.
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How much do you know?
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He sits next to her, leaving some space between them. It's a conscious thing; he does not want to make her uncomfortable in any way.]
This is the Tranquility. It is a ship that travels through the stars. Why we are brought here or how it happens are unknown.
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I'm trying to think of the last thing I remember... I was having a drink. But right now I'm 100% sober, so this isn't a rum induced hallucination.
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There are many dangers aboard this ship. We hold a few pieces to an explanation but none have been able to put them together.
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[Big enough for dangers apparently.]
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[He trails off for a moment.] If one wanders too far, one will continue to wander for some time.
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We're not hurting for extra room then? Huh.
[There's a small sense of awe in her eyes.]
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[Is she going out on a limb or just asking for the hell of it? WHO KNOWS.]
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[And all that he takes in stride. What really bothers him has been the invasion of his privacy, the swapping of memories, and the breaking down of barriers in his own mind.]
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Sounds promising.
And I was told we don't know who to point the blame towards for all of this?
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[She stands up.]
I don't know about you, but as long as we're free to walk around the ship, at least that gives us a chance to explore and see what the big deal is.
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