axmods. (
ataraxites) wrote in
ataraxionlogs2015-04-08 12:00 am
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Entry tags:
- !jump,
- bail organa,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- daryl dixon,
- elsa,
- evangeline de brassard,
- feuilly,
- firo prochainezo,
- hoban "wash" washburne,
- jemma simmons,
- john blake | au,
- kyle crane,
- leia organa,
- leo fitz,
- lúthien,
- muscovy,
- raven reyes,
- rebecca "newt" jorden,
- rick grimes,
- robin,
- sebastian vael,
- skye,
- the warden (mira tabris),
- valya,
- zoe washburne
forty-second jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
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YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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[that's how often people were brought to the Drabwurld for the few months during which new people from other worlds came...]
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...I think it's been counted out to be closer to one month, but how'd you guess?
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[And even then... from what he has heard, it didn't start all that long before he was chased to the Drabwurld by some fairies that he thought were very scary back then.]
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[He's always thought of the natives here--Ward and Resnik especially--as horribly alien and almost something else entirely.]
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[This kid must have some really terrible luck.]
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He nods, tilting his head a bit.] But I wasn't dragged there, I ran away and ended up there.
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[Hm. Maybe it is different, but he wants to ask a few more questions before he decides anything--he's really confused now.]
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And they said that we could leave after one side had won the war, but I don't think that that will happen anytime soon because the war has been going for very long.
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If you couldn't leave before then, it seems kinda weird that you'd wind up in this place. ...But I guess that's how these things work.
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...Though my lord nephew left and came back, and my lord uncle left and came back and then left again.
But people who leave lose their shards.
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[He sounds a little relieved; maybe the guy isn't dead.]
Yeah, all right, people do disappear here sometimes. I'm not sure if they just went missin' or if they died, though. So be careful.
Are shards important?
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[Kind of. He's just going to nod like it does, anyway.]
Food here's free, at least. But we can get kinda stuck for supplies, though, so it's good to be careful about it. You get a room too.
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What kind of room?
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[The latter was the most important to most people, he imagines.
He holds up his wrist, showing the nanite tattoo.]
You'd open it with these things. Your room's the same number that's right on here, though you should probably move up to levels 1-10.
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[He peels his sleeve back to reveal his own tattoo and looks down at it, trying to figure it out.]
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[Which might sound kind of ominous, so he punctuates it with a shrug and a smile.]
It ain't that hard to do. You just swipe those things like you would to open it and it, um... it just kinda sets itself. It wouldn't work if it was already somebody else's room.
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...So I couldn't accidentally pick a room that someone owns already, and I can lock it once it is mine? [That sounds like the best possible ways in which this could happen.]
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[He nods at the next question.]
Yeah, exactly!
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[He frowns, both at the thought that he could be talking to another immortal and at the fact that he's going to have to deliver this bad news as well.]
But it's not exactly like that here. If you've got anything that pieces you back together, for example, it's not gonna work. 'Least not as well as it did.
[He tried to hold back from mentioning that he had encountered this problem firsthand, but he still found himself hesitant about talking about his immortality too much.]
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And while he's still not sure in the end if what he thought he understood is right, the thing that he thinks he understood is scary enough for him to look at Firo with wide eyes.] Even the General could be killed?
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General who? Probably.
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He is like Mr. Jack Frost, just older, and he sometimes comes to help me.
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cw gory imaginary
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1/2
2/2
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