axmods. (
ataraxites) wrote in
ataraxionlogs2015-04-08 12:00 am
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Entry tags:
- !jump,
- bail organa,
- bethmora fortescue,
- booker dewitt,
- carl grimes,
- carlisle longinmouth,
- daryl dixon,
- elsa,
- evangeline de brassard,
- feuilly,
- firo prochainezo,
- hoban "wash" washburne,
- jemma simmons,
- john blake | au,
- kyle crane,
- leia organa,
- leo fitz,
- lúthien,
- muscovy,
- raven reyes,
- rebecca "newt" jorden,
- rick grimes,
- robin,
- sebastian vael,
- skye,
- the warden (mira tabris),
- valya,
- zoe washburne
forty-second jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
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YOU͘ ̨WAKE̢ ̧UP ́IN DA̛RKN̢E̕SS̶
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
YÓU̴ ̧ĄRE NOT҉ ̷ALǪNE҉
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
TH̀IS͜ ̶I͠S͡ ͘Y̵O͝UR ̕W͝E̛L̨C͡O͝M͏E P̛AR̴TY͜
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: There's a strange sense of contentment that greets you as you wake from the jump. Deep and certain, it doesn't warm you or cloak the unpleasantness of the stasis fluid on your skin and the disorientation spinning in your head. It feels disconcertingly distant, instead, a sense as though an answer has been decided on - and that you won't much like to experience it coming to fruition...
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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He can't deny that the first question is still very important, even if he understands the distress that can result from being told you're as far as possible from home.]
They almost got stuck there during the jump. Couldn't get to the pods for a while--meanin' they'd turn into pancakes.
As for the part about our worlds... I'm not sure how to describe it, but everybody here's from a really different place. It's not like we're just on another planet or somethin' right now, we're in a completely different place.
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It means he's been displaced even further from home. His mission is in jeopardy now; when they don't hear from him, his people will probably suspect that he failed and his life was claimed on earth. They might seek revenge on its inhabitants, or they may simply cut their losses and abandon any attempts to make contact with humanity again. And what's worse, he doesn't know when he'll ever get to see them again if what this human is telling him is true. Everything he suffered, he did it with the intention of making the galaxy safer for his own; everything he went through, he endured because he knew in the end he would get to return to the arms of his people. This is... even though he knows he can't give up hope so easily, it's a staggering sort of emptiness that's threatening.]
... Why? Why are they doing this?
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So his frustration is evident in his voice and the tension in his shoulders, but it's definitely not directed at the other.]
Who the hell knows? Most a' the time it seems like they want us here just to torture us.
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Listen, if we knew a way outta here, I wouldn't be talkin' to you right now. I've got crap to take care of back home too--a lotta us do.
Sometimes people do just disappear, but we can't make that happen ourselves. Don't even know what happens to 'em.
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[He can't help but feel a little defensive. It's not a lack of wanting or trying that is keeping them from going home.]
Everybody's said the shuttles we've got can't travel far enough to get us away from here. And we've got these communication device things... but we've only been able to talk to people close by. And even then, only usually when they talk to us first.
[He dares to sound a little hopeful.]
...I'm all ears if you've got any ideas, though.
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Yeah. We don't need you trippin' out of an airlock or somethin' either.
Honestly, though, I don't know how much the rest of us can tell you about what you're dealin' with. We've got a big problem here--
[He waves his hands around to indicate the ship in general.]
--and nobody to beat up about it.
[Which is just hell on earth for a mobster.]
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[He pauses and shrugs. Okay, he can be a little more fair than that.]
I mean, it ain't like it's hell on earth--there's still booze, food, we're not locked up all the time--but things get pretty crazy sometimes.
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[Suddenly, Firo's all business. His look of slackjawed surprise tightens into a determined frown.]
All right, well, first thing we gotta do is get you a drink. It's the one thing that'll make you feel better about this place.
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Yeah, well, the kitchen and the bar ain't exactly in the same place, but I can show you both. Like you said, you'll hafta find 'em eventually.
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[He smiles.]
That was easier than I thought. C'mon, then. We get outta the Medbay this way.
[He's already walking, waving his hand for the guy to follow.]
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We can stop by the lockers, too, if you think you woulda' gotten somethin' from where you were before. Even if you didn't--
[Mid-babbling, he glances over his shoulder at his new companion. He cuts himself off and scratches his head. Someone being wary is, he supposes, pretty logical in a situation like this. Still, he can't just not check on him.]
You okay, pal?
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Oh. Yep, a huge alien probably would be concerned on a spaceship full of human-y-looking things.]
I'm not gonna lie, most people here don't really look like you. But you also don't look like the things that go bump in the hallways, so I don't think anybody's gonna attack you.
I mean, except for people who'd just go around attackin' anybody, but I haven't really run into anybody like that on board.
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Monsters. They're not always around, but they're out there.
...Not sayin' anybody should go callin' you a monster, but people like to jump to conclusions about people who're different.
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Yes, I understand. For the record, I appreciate you not being one of those people.
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[How does he even describe this guy? He waves his hands around inarticulately.]
...well, huge and blue, are all gonna be safe, so why jump to conclusions about you?
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