John Blake (
learnedtosmile) wrote in
ataraxionlogs2013-02-07 08:59 pm
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Entry tags:
- !jump,
- agent york,
- alex shepherd,
- alex summers | au,
- am,
- anakin skywalker,
- ariadne,
- arthur pendragon,
- bela talbot,
- beleth "bells",
- bennett halverson,
- bilbo baggins,
- brendan frye,
- caroline forbes,
- castiel,
- charlotte "chuck" charles,
- cid harrington,
- cillian quinn,
- clint barton (1610),
- corvo attano,
- dean winchester,
- debra morgan,
- derek hale,
- donna paulsen,
- dr claire saunders (whiskey),
- elena gilbert,
- epsilon,
- equius zahhak,
- eric northman,
- eric owens,
- fili,
- francis barton,
- frodo baggins,
- greg spector,
- hana morenos,
- harry osborn,
- heather mason,
- isaac lahey,
- jack harkness,
- james moriarty,
- james t. kirk (xi),
- jo harvelle,
- john baum connor,
- john blake,
- john egbert,
- jon snow,
- jonathan crane,
- josias st. john,
- kate argent,
- kaylee frye,
- kazama souji,
- kili,
- laughing beauty,
- leonard church (alpha),
- lilith,
- loriel "lor",
- manfred von karma,
- marian hawke,
- meg,
- merlin,
- michelino "mikelo" constance,
- michelle cheung,
- mordecai,
- murphy pendleton,
- netherlands,
- nill,
- nora montgomery,
- nyreen kandros,
- obi-wan kenobi,
- percy jackson,
- peter pevensie,
- quinlan vos,
- rachel zane,
- red scout,
- richard harrow,
- rory williams,
- ruby lucas,
- ryan newman,
- sam winchester,
- sawyer "soysauce" sciarrino,
- sebastian moran (d'urbervilles),
- september,
- sheriff stilinski,
- stefan salvatore,
- stiles stilinski,
- susan pevensie,
- tate langdon,
- taylor "tyke" kee,
- the warden (daylen amell),
- thranduil,
- tobias,
- tom mcnair,
- tony stark (1610),
- vernon milton boyd iv,
- wheatley,
- zevran arainai
15th jump;
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
I'm sorry I missed it.
no subject
no subject
I've never been to court.
no subject