18 September 2013 @ 05:32 pm
CHARACTERS: Mordecai, open
LOCATION: Medbay
WARNINGS: Alcohol poisoning? Is that a warn-able thing? Sure.
SUMMARY: In a last-ditch effort to make himself pass the hell out, Mordecai may have overdone it on the booze and the drugs stolen from the Cyllene. Oops.
NOTES: This likely takes place over several days minimum, so feel free to tag in at any point.

I'm tired and I wanna go to bed )
 
 
13 September 2013 @ 01:28 pm
 
CHARACTERS: Abby and YOU
LOCATION: Medical Bay.
WARNINGS: Nothing too awful, most likely, but I'll update if that changes.
SUMMARY: Abby's curious and she needs blood. The medical bay seems the best place to fix both of those issues.
NOTES: Feel free to respond with action or prose.

Abby doesn't trust technology. )
 
 
07 September 2013 @ 10:00 pm
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Something's different. Characters will wake with the vague feeling that they're being watched, but they will have no memories of anything strange occurring. Like last month, the sensation will fade as characters go about their day, but there may be a lingering sense that someone's just around the corner.

As characters go through their routines, showering and getting dressed, they might notice one or two drops of blood — a light nosebleed, or maybe a small trickle from one ear. It will stop almost as quickly as it starts, and there will be no other symptoms to cause worry. Just another side effect of the post-jump disorientation, right?


if you wake up at a different time, in a different place, could you wake up as a different person? )