yardbird: How are you feeling today? :) (sorry we couldn't turn off the mirrors)
Murphy Pendleton ([personal profile] yardbird) wrote in [community profile] ataraxionlogs2012-09-25 09:32 pm
Entry tags:

SILENT HILL PLOT: NIGHTMARE FUEL

CHARACTERS: ALL OF YOU SICK-MINDED MOTHERFUCKERS.
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...


OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in must be on drugs darkness.

Now that I got that out of my system... Also note that communicators will not work in the Otherworld. They will, however, emit a static that will warn you when monsters are nearby. You might find this to be pretty handy.

There will also be "safe rooms", or areas that are seemingly devoid of monsters, so don't worry about it being constantly infested. However, I wouldn't bet your life on staying in one place for too long, because they'll probably hunt you out sooner or later. The goal is to get out of the Otherworld and back to a safer place (i.e. the Fog world). How do you do that?

Gee, I don't know. Got any pent-up issues that need sorting out, I wonder?

Crawl through a hole, maybe?

Collect puzzle pieces? Rubix cube?

Riddle me that!

Did you stock up as well? Very good.

Again: If you plan on shifting between the worlds in the middle of a thread, you cam link when starting a new thread in the other log. But again, it's up to you how you want to doit, and totally not mandatory. Just go have fun!

For information/questions, refer to this post.

THAT LOG WITH LOTS OF FOG IN IT
jilt: (Default)

[personal profile] jilt 2012-09-30 06:02 am (UTC)(link)
When one arrives in an abandoned building, the only option really on the table is to press forward. If there's anything Irene has learned in this whole wretched experience, it's that she must press on. The only out is forwards, brazen through the present situation and wait for the landscape to change. It always does, inevitably.

Jails aren't a place she's particularly fond of. Her face is very pale as she steps into the room. The hem of her skirt is ripped and dirty, and she doesn't answer his call immediately, but instead looks around, seemingly assessing the situation before she presses onwards.

"We always do run into each other at the worst moments, don't we?"

Her tone is lighter than it has any right to be in a place like this. But one must keep up appearances, even in the most desperate of situations. She stays an arms length away, for he could grab at her through the bars and then where would she be? Just as trapped as he, no doubt.
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[personal profile] jilt 2012-10-01 05:26 am (UTC)(link)
How long has he been here? Long enough to grow desperate, perhaps, judging from how white his knuckles are against the bars. She doesn't draw closer, thinking of Petyr Baelish's dream, of the black knight and his hands that gripped so tightly they'd bruised and yet--

"Just what have you gotten yourself into?"

Her voice is very soft. Irene's face is white, blood draining at the way his voice is hoarse from disuse, the way everything here points to long captivity in silence and solitude and surely that musn't be what happened but it clearly is, for not a single guard has come running. It makes her shiver at the very idea. Irene Adler has ever been the songbird who abhorred cages. Being left to die in one, she could never think of a crueller end.
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[personal profile] jilt 2012-10-04 06:57 am (UTC)(link)
He's a wreck, a man falling apart in ways Irene doesn't let herself comprehend. Pity is something she should only allow in the abstract, never something so uncomfortably close as this. It would be a lie if she said she didn't consider turning on her heel, lifting her skirts and running. Leaving him here would be nothing, while expending the time and energy to retrieve the key would be--

Well, it's a risk. And Irene doesn't take risks lightly.

But he's in a cage. He's in the kind of predicament that would ruin Irene, drive her utterly mad. And so she hesitates, takes a step closer to look at his face.

"And if I go retrieve those keys, then what?"
jilt: (Default)

[personal profile] jilt 2012-10-19 07:05 am (UTC)(link)
Irene Adler is a lot of things. She's not a particularly nice woman, nor is she a good woman. But she hasn't completely cut out her emotions and seperated herself from them. Murphy isn't--well, he's certainly a person she's acquainted with but she's never felt particularly strongly about him before she saw him like this, caged up and falling apart and she understands that so well. She doesn't think she'd manage it any better, being locked away somewhere like this.

She draws just close enough to touch his cheek, fingers skimming along his skin. It's an impulse. It's a foolish one and she draws away quickly, but it happens all the same.

"I'll fetch it. And then we'll leave this place, I'll make sure of it."
jilt: (Default)

[personal profile] jilt 2012-10-20 08:08 pm (UTC)(link)
Now this, this is the sort of sentimental nonsense that gets people killed. But she can't leave him in a cage. It's too cruel even for her. Even if he's next to nothing to her, just a man who owes her a debt and perhaps that's what tips the scales, the desire to collect. ( No, that's not true, this isn't such a simple thing. )

"I'll be back in a moment."

The point of no return. She takes a deep breath, and sets out. There's no way that strikes her as less hazardous than the others, nothing that seems so obviously safe. So she squares her shoulders and picks the one that seems the fastest, the most straightforward. No sense in taking the long way around when she could die just as easily in that attempt.
jilt: (Default)

[personal profile] jilt 2012-10-27 06:03 am (UTC)(link)
There's a moment when she thinks, what sort of noise could that-- and then she remembers. A phone. That's a phone. She looks from the tower then back over her shoulder to Murphy, pressed against the bars. Perhaps there's another way. If she went back--

No. She's not the sort to retreat. She musn't start now.

So she presses onward, each step cautious and careful. She'd rather not fall to her death. Has she not brazened through worse than this?
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[personal profile] jilt 2012-10-29 03:27 am (UTC)(link)
In the end, she throws caution to the wind and moves fast. Everything in this place is falling down around her and Murphy's in his cell and she has no time to approach this cautiously. ( That's a lie, there's always time for caution, but she wants this done. ) She slams down the catwalk, metal screeching and twisting beneath her feet and her heart hammering in her chest and she's already dead, she can hardly die a second time but--

But she hesitates a moment before edging through the doorway.

She debates for a moment whether or not to answer the phone. It can hardly be a good thing, and surely she should look for the key rather than trifle with it but in the end, she lifts it gingerly from its cradle and puts it to her ear, listening.
jilt: (Default)

[personal profile] jilt 2012-10-29 09:00 pm (UTC)(link)
Irene slams the phone down.

Her hands are shaking and that's alright because she's alone. She's alone and no one can see and she can be white faced and shaking if she wishes. She wants to slam back out the door but she'd promised ( what are promises to thieves? ) and she couldn't leave a man locked in a cage to a slow death from starvation ( sentiment, it'll kill you every time ) and so she couldn't leave this room without a key.

No matter how much she'd might like to, isn't that the rub?

So Irene begins rooting through the draws, overturning everything and anything. Her hands still shake, making her clumsy and slower than she should be but she's so desperate to find it...
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[personal profile] jilt 2012-10-31 03:05 pm (UTC)(link)
Irene doesn't need to be told twice. Running is what she does best. Running is a simple, easy thing, fluttering away from whatever dangers present themselves. Running is what she should have perhaps done in the first place. She grabs the keys and bangs out of the door, sending it slamming open.

( quiet, quiet, you should have tried to be quiet )

She'd been cautious in her approach, but her exit is a far more haphazard thing. She scrambles, metal screeching and groaning under her feet but whatever was behind her, Irene didn't want to wait and give it time to grab hold of her. If the metal gave way beneath her, she'd just have to pray she was quick enough to move past it before falling too--

Well, inevitably her death, but that wasn't anything new, was it?
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[personal profile] jilt 2012-11-02 04:01 am (UTC)(link)
Really, she wants to snap at him. Hurry, as if she isn't already hurrying. But she nearly falls through before throwing herself down off the catwalk, so perhaps the advice hadn't been for naught. She scrambles to her feet, dashing to the cell.

"Here, here. Get ready."

Because they'd have to run. Something was coming and she didn't think it was the sort of thing she could manage with just her bludgeon. There were opponents too great for even Irene, Irene and her shaking hands as she forced the key into the lock.