axmods. (
ataraxites) wrote in
ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
- ai enma,
- alaric saltzman,
- alayne stone,
- alex summers | au,
- arthur pendragon,
- arya stark,
- bahorel,
- bucky barnes,
- captain hook (killian jones),
- carolyn fry,
- cassandra anderson,
- castiel,
- charles xavier,
- charlie bradbury,
- claire bennet,
- clint barton (1610),
- cora hale,
- courfeyrac,
- dana polk,
- dean winchester,
- elena gilbert,
- elizabeth of york,
- elizabeth woodville,
- emma swan,
- eric northman,
- faith lehane,
- fili,
- frodo baggins,
- gendry,
- harry lockhart,
- harry potter,
- ilde featherstonehaugh,
- isaac clarke,
- jack harkness,
- jaina solo,
- jean prouvaire,
- jenna sommers,
- juliana,
- leonard "bones" mccoy (xi),
- loki laufeyson,
- luke skywalker,
- lydia martin,
- lúthien,
- marty mikalski,
- master chief,
- melinda may,
- mr. gold (rumplestiltskin),
- nathan petrelli,
- ned | au,
- netherlands,
- nico di angelo,
- nill,
- nuala,
- peeta mellark,
- peter petrelli,
- pietro maximoff,
- rebecca crane,
- red scout,
- rick grimes,
- sam winchester,
- sapphire,
- seraphim dias,
- severus snape,
- sirius black,
- spike,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- tara knowles,
- tauriel,
- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
Get out of my face.
( you crazy person is strongly implied. )
I don't know you, or your mother, but I quite like personal space.
no subject
so instead of thinking about it, she summons up an apologetic smile, taking a large step back to give the girl some space. ]
I'm sorry, I didn't mean to be rude, I was just -- you look a lot like my bio-mom.
[ which still doesn't explain the intense reaction, she's aware, but please just go with it. ]
no subject
I'm usually only compared to my own relatives.
( sometimes the ones she's not supposed to know she's related to, which is just delightful. )
no subject
[ yes, elena is lying through her teeth, ilde how did you know? she keeps the smile plastered on, going from apologetic to helpful in an instant. if this isn't isobel, then she needs to be shown around and given the rundown on what's happening here, and elena could use any excuse not to think about what happened on the bridge. ]
You're new then, aren't you? Do you know where you are, or has no one explained it to you yet?
no subject
( after that, things get a little vague and alarmed; she's not yet convinced that this is real. she doesn't want it to be real. )
no subject
[ speaking from experience, ilde. even with the bridge incident, elena wouldn't go back to mystic falls if you paid her. ]
We're on a spaceship called Tranquility somewhere in outer space. It brings people from all different universes every month during what's called a jump -- that's what's just happened and why you're here.
no subject
Different universes?
no subject
Yeah. I'm from a place called Mystic Falls in Virginia, but I bet it doesn't exist in whatever universe you come from.
[ as well as a couple other things from home... ]
no subject
I wouldn't know, I've-- not really spent much time in Virginia. Or America.
( she has been to the US, but even if Mystic Falls did exist, it's not exactly on the destination list for charity balls and the concert tours that come with them. much of the time ilde's spent overseas - and that's a lot of time - has been in hotel lobbies, ballrooms, boutiques and the backseats of town cars. her memories of places exist mainly as glances out windows and where she bought a particular purse or coat. )
no subject
[ which is something elena knows is hard for some people -- hell, it would be hard for her to trust someone she didn't know, and she likes to think she's a pretty open, friendly person -- so she smiles. ]
There are people from the middle ages here, and elves, and things like that. Werewolves, vampires, that kind of thing. I'm guessing they don't have those where you come from?
[ implying that they do where elena comes from, but she's never exactly been good at withholding information from people. she keeps secrets because she has to, because people will die if she doesn't, but it seems like a better idea to warn ilde instead of send her out into the ship with no idea what she's getting into. ]
no subject
I'd remember if I dropped acid. I'm sure I would.
( ... welp. )
no subject
I'm sure you would, but I promise, this isn't a trip. It's all true. I can prove it if you want me to.
[ how exactly she plans to prove it, elena isn't sure -- vamping out right here would probably just scare the poor girl. she could whoosh behind her, but that'd be too obvious in this crowded a space. whatever, she'll figure something out. ]