axmods. (
ataraxites) wrote in
ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
- ai enma,
- alaric saltzman,
- alayne stone,
- alex summers | au,
- arthur pendragon,
- arya stark,
- bahorel,
- bucky barnes,
- captain hook (killian jones),
- carolyn fry,
- cassandra anderson,
- castiel,
- charles xavier,
- charlie bradbury,
- claire bennet,
- clint barton (1610),
- cora hale,
- courfeyrac,
- dana polk,
- dean winchester,
- elena gilbert,
- elizabeth of york,
- elizabeth woodville,
- emma swan,
- eric northman,
- faith lehane,
- fili,
- frodo baggins,
- gendry,
- harry lockhart,
- harry potter,
- ilde featherstonehaugh,
- isaac clarke,
- jack harkness,
- jaina solo,
- jean prouvaire,
- jenna sommers,
- juliana,
- leonard "bones" mccoy (xi),
- loki laufeyson,
- luke skywalker,
- lydia martin,
- lúthien,
- marty mikalski,
- master chief,
- melinda may,
- mr. gold (rumplestiltskin),
- nathan petrelli,
- ned | au,
- netherlands,
- nico di angelo,
- nill,
- nuala,
- peeta mellark,
- peter petrelli,
- pietro maximoff,
- rebecca crane,
- red scout,
- rick grimes,
- sam winchester,
- sapphire,
- seraphim dias,
- severus snape,
- sirius black,
- spike,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- tara knowles,
- tauriel,
- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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She backs up a bit, looks him in the face, and doesn't smile. There is nothing to smile over, is there? Instead she takes his hands for a moment, squeezes, and lets go to get her slate.]
You should come stay with me. We don't have to talk.
[It is one thing to her merit, and that is that Seraphim is blessed with silence.]
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The thing about Seraphim is, she'd make good on that. They could sit and be quiet and that would be all right. And maybe it would help. He doesn't know what would help, right now, because the last time James was gone--he was in the ship. There was something to be done. This is nothing, this is just emptiness. James is gone, and there's nothing to be done about that. He has to live here with that.
He stares at the slate a moment longer, and then, abruptly, takes her hand and shoves away from the lockers, heading toward the lifts. His grip on her hand is tight, and he doesn't look around at her.]
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At the lifts she lets him decide the floor, whichever floor - hers, his, it doesn't matter. She has her notebook in her violin case, so if he just wants to sit and be quiet she'll work on math. If he wants to talk or hold her or scream, she'll let him do that too.]
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He stares furiously at the buttons, as the lift goes up, ignoring the drop in his stomach when it starts, ignoring the hot feeling behind his eyes--focusing instead on the clench of his hand in hers, the way that tenses his arm.]
James is gone.
[The words come out, dull and flat.]
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That's one benefit, she supposes, of not having her brother here. He would never disappear. Although Seraphim deals with those things differently, she closes her eyes and tries to disappear into the blackness behind them, as if it could swallow her up.
When the lift opens to the sixth floor, she leads the way. Her room is it's usual nest, white pillows and blankets everywhere.]
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Remus left last month. So now it's just me, I s'ppose. Better suited for this fucking place than either of them were anyways.
[And that isn't a compliment to himself. Far from it. He stares down at the floor again.]
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He's so angry.
She wishes she knew how to fix this.]
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And then he stands, all at once, pushing away from the bed, pacing across the room, and then pacing back again.]
I don't know what to do.
[He admits it, tightly.]
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She knows a little how to help Sirius.]
S C R E A M
[She holds it up, nods her head.]
Right now.
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Me?
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Yes. Scream. Just.
It'll make you feel better.
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That's not what I do.
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It can't hurt.
[She wishes she could scream sometimes. That she could open her mouth and something would come out. Maybe it's projection. It would make her feel better.]
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When he opens his mouth, he doesn't say anything that he was thinking, nothing about the effectiveness of screaming or shouting or anything.]
I just want him back.
[It comes out too thick; he swallows, furiously, his fingers still curled into a fist.]
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She looks over at her violin.]
I didn't know him well, but I can play what I remember.
[It might not be enough. It might make it worse.]
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He stares at her, and then his eyes flick over to her violin.]
Maybe.
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It's the hardest playing she's ever tried, really. She doesn't know him well enough, and sometimes notes elude her, they don't fit quite into place. But where it does work, she can capture it, where it does come together, for movements, he's there, in the room.
Those moments come a bit more as she gets into it, brief glimpses of who James is, but at the end it's not as good as when she plays Remus or Sirius, it's simply unfinished.]
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When she finishes, with those last notes hanging on the air, he still doesn't say anything, for a moment. And then he laughs, once, short and bitter. It snaps in the air. It sounds wrong, after all of that. Good and bold and happy and a little angry, but always back to happiness in the end. Brave and clever. That's James.]
Yeah. Good.
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She can't fix it but she can ease the hurt a little.]
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And he still doesn't say anything. He just grips at her hand, his shoulders tight and hunched.]
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Maybe this would be easier for him if he were a dog. But she doesn't think about it, she doesn't suggest it. She just keeps holding his hand as if he's a lifeline, or maybe as if she's his.]
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In a minute, maybe. Right now he grips tightly at her hand, staring past her, through her, a muscle working in his cheek.]
He's good. He's-- better than your music could get at. He's good, so much better than me, and he's gone back just to-- to fucking die. Because he's so good. It would be shit, to lose him, if I knew he was going back to something good, but I know what happens to him, to all of us, and there's nothing I can fucking do about it. Instead I'm here.
[He barks a laugh, once.]
And Snape. This bloody ship, it takes James and it gives me Snape instead. This-- total bastard, I can't fucking stand him, and it brings him instead. Who says this place doesn't have a sense of humour.
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(She cannot link them, Snape and someone named Severus who she met at the jump.)
So she reaches for hand with hers, squeezes, presses her forehead to his. There are words she could say except she can't, all she has to offer him is the neverending silence. Silence and a half-finished song for a boy she doesn't know.
But then she lets go.]
This place is horrible. But I'll give you whatever you need.
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And when he does, he smiles, small, miserable.]
I know.
[Maybe ten minutes before, he would have snarled at her, dismissed that. Maybe later he still will. His emotions feel fucking mercurial right now, unpredictable, shifting from place to place. But he grabs for her hand again, letting that steady him. Trying to make it steady him, or let it.]
Thanks.
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