axmods. (
ataraxites) wrote in
ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
- ai enma,
- alaric saltzman,
- alayne stone,
- alex summers | au,
- arthur pendragon,
- arya stark,
- bahorel,
- bucky barnes,
- captain hook (killian jones),
- carolyn fry,
- cassandra anderson,
- castiel,
- charles xavier,
- charlie bradbury,
- claire bennet,
- clint barton (1610),
- cora hale,
- courfeyrac,
- dana polk,
- dean winchester,
- elena gilbert,
- elizabeth of york,
- elizabeth woodville,
- emma swan,
- eric northman,
- faith lehane,
- fili,
- frodo baggins,
- gendry,
- harry lockhart,
- harry potter,
- ilde featherstonehaugh,
- isaac clarke,
- jack harkness,
- jaina solo,
- jean prouvaire,
- jenna sommers,
- juliana,
- leonard "bones" mccoy (xi),
- loki laufeyson,
- luke skywalker,
- lydia martin,
- lúthien,
- marty mikalski,
- master chief,
- melinda may,
- mr. gold (rumplestiltskin),
- nathan petrelli,
- ned | au,
- netherlands,
- nico di angelo,
- nill,
- nuala,
- peeta mellark,
- peter petrelli,
- pietro maximoff,
- rebecca crane,
- red scout,
- rick grimes,
- sam winchester,
- sapphire,
- seraphim dias,
- severus snape,
- sirius black,
- spike,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- tara knowles,
- tauriel,
- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
So you could...deal with this if you had some hope it would end.
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Are you asking me, if I could?
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Yeah. If I knew, that he'd-- [He pushes his hand through his hair, grips at the back of his head, hard, a moment, before he drops his arm.] Yeah. I could. Couldn't you?
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It's different for me. I have to go on even when I have no hope. I have duty to sustain me.
[Then, back on track:]
If you knew that he'd what?
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But the question of James distracts him anyways, as it always does and will.]
That we'd be able to save him. If we go back--I want to remember. If he's back at home, at least he's alive. If that's really what happens to us. He's alive, and if I can remember-- I can do something. I can keep it that way. Because he's not dying, I'm not letting that happen.
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So don't.
[Is there some facetiousness in this? Is there any condescension? Is he being at all patronizing? Edgeworth himself isn't sure; he's not entirely certain whether he's constructing some absurd fantasy for Sirius, whether he's building a lie for him to hold onto. But that's always the way with him. Edgeworth is devoted to the Truth, and he is devoted to Justice, but sometimes to keep from sinking under the waves of the misery about you you have to convince yourself there's a rock to cling to. You have to build a lie to keep yourself swimming. All criminals are evil, and the fight against them will improve the lives of those around him. Non-criminals are good and virtuous. A bit more research, and they'll find some way to get home. On some level, Edgeworth knows these things are only half-true, but he holds to them with fierce will because he needs to.]
You are determined to have that happen, aren't you?
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[He bites out his response, short, his tone a bit more clipped now that he's had time to bury any sudden surge of sadder emotions.]
But we don't know what happens. That's the point.
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[Edgeworth frowns; his chin lifts.]
Do Gryffindors typically get hung up on the fact that they can't pre-plan very effectively?
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[It's not, in its essence, very different. Not when it comes down to it. A shit plan that they make work, that's the way they always do it. Only these stakes feel higher, too high to gamble with.]
You don't know how we'd remember. No one does.
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You're right. I don't, and no one does. So what.
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[But he cuts off, with a scowl, and pushes a hand over his face.]
What are you doing?
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And yet there's one difference, and he says it, flatly:]
This is James.
[And he can't even begin to come to terms with the twist that he feels, deep in his chest, when he says his name. James. Quickly, he looks at the floor.]
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That means there'll be two Gryffindors working on it. I think that improves the odds.
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But after a beat of silence, he manages a quiet laugh.]
Two cleverest. Don't forget that.
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Two obscenely clever ones. That went without stating.
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And you being so clever yourself. That's quite the vote of confidence.
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[That causes him to give a little expression - a scrunched nose of dismay, just briefly there and then gone. He despises sounding egotistical; but anything to cheer Sirius up.]
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And you'll read all the books we don't want to, right? It's perfect.
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I like to be of help.
[It's a non-confession, but it still feels like something weighty. It's an admission, if only in his mind, that he wishes he had a place to fit in in their group.]
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Yeah. I know.
[And it's good, that he does. That goes unsaid. There's a beat, and then he reaches over to clap Edgeworth on the arm, once, bracing, far more like his usual self.]
You're a prat.
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I'm beginning to think prat might be a compliment.
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