Murphy Pendleton (
yardbird) wrote in
ataraxionlogs2012-09-25 09:32 pm
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Entry tags:
- "todd",
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SILENT HILL PLOT: NIGHTMARE FUEL
CHARACTERS: ALL OF YOU SICK-MINDED MOTHERFUCKERS.
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...
OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything inmust be on drugs darkness.
Now that I got that out of my system... Also note that communicators will not work in the Otherworld. They will, however, emit a static that will warn you when monsters are nearby. You might find this to be pretty handy.
There will also be "safe rooms", or areas that are seemingly devoid of monsters, so don't worry about it being constantly infested. However, I wouldn't bet your life on staying in one place for too long, because they'll probably hunt you out sooner or later. The goal is to get out of the Otherworld and back to a safer place (i.e. the Fog world). How do you do that?
Gee, I don't know. Got any pent-up issues that need sorting out, I wonder?
Crawl through a hole, maybe?
Collect puzzle pieces? Rubix cube?
Riddle me that!
Did you stock up as well? Very good.
Again: If you plan on shifting between the worlds in the middle of a thread, you cam link when starting a new thread in the other log. But again, it's up to you how you want to doit, and totally not mandatory. Just go have fun!
For information/questions, refer to this post.
THAT LOG WITH LOTS OF FOG IN IT
LOCATION: THE TRANQUILITY: OTHERWORLD EDITION.
WARNINGS: SURE IS RUSTY HERE, HUH?
(Also expect violence and unhappy things because haha survival/horror. Yeah.)
SUMMARY: YOU'RE WALKING ON THE SHIP;
THERE'S NO ONE AROUND AND YOUR COMMUNICATOR IS DEAD.
OUT OF THE CORNER OF YOUR EYE YOU SPOT THEM...
OOC: Congratulations! You've made it to Hell. It's not just you, either. It's this whole ship -- it's being invaded by the Otherworld. A world of someone's nightmarish delusions come to life. Little by little, the invasion is spreading. Trying to swallow up everything in
Now that I got that out of my system... Also note that communicators will not work in the Otherworld. They will, however, emit a static that will warn you when monsters are nearby. You might find this to be pretty handy.
There will also be "safe rooms", or areas that are seemingly devoid of monsters, so don't worry about it being constantly infested. However, I wouldn't bet your life on staying in one place for too long, because they'll probably hunt you out sooner or later. The goal is to get out of the Otherworld and back to a safer place (i.e. the Fog world). How do you do that?
Gee, I don't know. Got any pent-up issues that need sorting out, I wonder?
Crawl through a hole, maybe?
Collect puzzle pieces? Rubix cube?
Riddle me that!
Did you stock up as well? Very good.
Again: If you plan on shifting between the worlds in the middle of a thread, you cam link when starting a new thread in the other log. But again, it's up to you how you want to doit, and totally not mandatory. Just go have fun!
For information/questions, refer to this post.
EMBARASSED FOR YOU TBH
Vampires.
[ derek's tone is flat as he takes a step back, turning back to watch them. ]
How do I kill them?
[ you never know, okay. ]
he has passed the embarrassment event horizon ok
Stake through the heart, cut off their heads, shove them into a house uninvited - [ Then he stops himself, and now he finally stands, moves a few steps towards Derek but thinks better of it, glancing anxiously towards the vampires. ]
Wait, hang on, you can't just - he's... the one with the skin, he's my- [ searching for a word, friend seems like a stretch under the circumstances ] -roommate. You can't just kill him.
[ The vampire in question responds to the comment by breaking into somewhat hysterical laughter. They've been lingering at the edge of the room, apparently content to take their time, watch Derek and Josh throw together pointless plans. There's something unstable about them, unpredictable; even if the skinless one is waiting, patient but ready, the other isn't behaving like a predator should - passing up moments of distraction, letting the prey carry on. ]
gold star josh!!
Can't? I can't?
[ there's utter disbelief in derek's tone, even as he shifts to keep himself between the vampires and josh. the look on derek's face suggests that he thinks josh is brain-damaged in some way, like josh is suggesting they join the vampires on a killing spree. ]
youtried.jpg
[ Okay fine that's a valid excuse FORGIVEN
Josh gets it, and he makes a face that says he does - an almost comically conflicted face - because yes, this is bizarre, and yes they're clearly bloodthirsty, but that's his friend and the idea of dusting him is still hard to come to terms with. ]
Well - I don't know, maybe? If you're here I'm not in Boston, so these are those crazy spaceship shenanigans everyone was talking about, right? I just - I don't know if I'm really up for stabbing my friend, dream or no- [ While he's waffling over the issue, said friend finally makes a move. One moment the guy with skin intact is on the other side of the room, grinning and laughing, and the next there's a streak of motion, too fast for human eyesight to track.
One hand slams into Derek's throat hardly a second later, intent on driving him ten feet back into the far wall. ]
derek's life summed up in a single image.
the message in that is clear, as derek swipes at the creatures neck with his claws. if you won't kill it, i will.
the world according to derek is seperated into blacks and whites, threats and allies, and there's not a whole lot of wiggle room. threats need eliminating before they eliminate him. end of story. ]
bless
His grip on Derek's neck didn't let up, just loosened slightly so he could dodge the claws; but now he moves back in, only for a second, and the grip tightens twice over before he wrenches it left, throws Derek to the side.
Josh, meanwhile, had jumped back with a yell (definitely not a scream) when the vampire attacked, violently enough to stumble and end up on his ass. But he's not actually totally useless, and when he sees the skinless vampire heading his way, he scrambles towards the showdown that's partially demolished the wall. He's almost literally under their feet as he tries to yank a piece of splintered wood out of the shattered panels.
He's also seriously banking on Derek keeping the laughing guy distracted. ]
no subject
that's the fact foremost in derek's mind as he forces himself up out of the rubble. there's splinters digging into his skin, but that can be dealt with later. the vampire is savage and strong and still laughing even with blood drenching its neck.
derek wonders if it would die if he ripped it in half. that seems to be the tried and true method, even if it sickens him to do anything in imitation of the argents.
he can smell josh, is mildly horrified when he realizes josh is approaching. josh whose wolf doesn't come roaring to life on command. josh who is all too human at the moment. so clearly the best course of action is to throw himself at the nearest vampire with his claws out, slashing and praying something lands, that he's a big enough threat that he keeps its attention from josh. ]