axmods. (
ataraxites) wrote in
ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
- ai enma,
- alaric saltzman,
- alayne stone,
- alex summers | au,
- arthur pendragon,
- arya stark,
- bahorel,
- bucky barnes,
- captain hook (killian jones),
- carolyn fry,
- cassandra anderson,
- castiel,
- charles xavier,
- charlie bradbury,
- claire bennet,
- clint barton (1610),
- cora hale,
- courfeyrac,
- dana polk,
- dean winchester,
- elena gilbert,
- elizabeth of york,
- elizabeth woodville,
- emma swan,
- eric northman,
- faith lehane,
- fili,
- frodo baggins,
- gendry,
- harry lockhart,
- harry potter,
- ilde featherstonehaugh,
- isaac clarke,
- jack harkness,
- jaina solo,
- jean prouvaire,
- jenna sommers,
- juliana,
- leonard "bones" mccoy (xi),
- loki laufeyson,
- luke skywalker,
- lydia martin,
- lúthien,
- marty mikalski,
- master chief,
- melinda may,
- mr. gold (rumplestiltskin),
- nathan petrelli,
- ned | au,
- netherlands,
- nico di angelo,
- nill,
- nuala,
- peeta mellark,
- peter petrelli,
- pietro maximoff,
- rebecca crane,
- red scout,
- rick grimes,
- sam winchester,
- sapphire,
- seraphim dias,
- severus snape,
- sirius black,
- spike,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- tara knowles,
- tauriel,
- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
Pess, that stalwart, takes advantage of the slack in the leash to try to climb Sirius' leg. Since her favorite person is not coming down to her, she is going to try to get to him.]
The...people on the bridge survived.
[He wonders if that's even an acceptable topic to broach. He wonders if it won't turn into anger that they lived when Potter was gone.]
no subject
Yeah. I saw.
[Another moment of silence, and then he gives in, a little, and leans down to give Pess his hand to sniff at, if only so she'll stop pawing at his legs.]
Good for them.
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It just comes out of his mouth.]
Potter is gone, isn't he?
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Eventually, though:]
'Course he is.
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I'm - sorry. It's not fair. Not when - just last month.
[Not when you just lost someone; that's what he means, haltingly and inarticulately.]
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[He steps back, shaking free of Pess, leaning his back against the lockers with his hands shoved into his pockets.]
But hey, we had a mutiny and all those bastards get to survive that.
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Pess, satisfied in the attention she got, sits down on Sirius' foot.]
No. It's not remotely fair. Not that we were brought here, and not that people get ripped away.
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What were they thinking they'd do?
[He looks over at Edgeworth again, his jaw still tight.]
They got on the bridge, and then they were going to take over and, what, get us home? It doesn't matter. Nothing we do matters.
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[He shakes his head. There, at least, there's no hesitation, no uncertainty; he had said from the beginning that the course of action was idiotic, and now that they've not been killed he can assert that even more strongly.]
But that doesn't mean that more intelligent action won't work.
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[He spits out the last word, his teeth grit together.]
Like what, exactly. We go over and over this, and there's never an answer. This ship does whatever the hell it wants, it takes anyone, any time, and there's nothing we can do! We can't get home--when we do get home, we can't remember being here--that's if we were ever there at all, because who's to say it's not just shoving more shit into our heads, making up memories for us--it's just one thing after another. Intelligence hasn't got anything to do with it. The ship, whoever controls it, it's got everything and we've got nothing.
no subject
Yes.
no subject
'Yes', what?
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Yes, you're right.
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That's it?
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[He looks down at Pess' ears.]
So what do we do as a result?
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[But he cuts himself off, because there's no good answer. And there's that hopelessness, again, made sharper by the loss of James. His throat suddenly feels thick and tight, and he doesn't say anything for a moment.]
We can't do anything.
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There's one thing we can do, though. We can survive.
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For how long?
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[His answer is quiet.]
Because an answer will come.
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It's easier to do now than it was before; after all, this was what he did when Remus left. He reaches out, and he pulls Sirius into a rough, fierce hug, holding him tightly, trying to give him some bracing comfort.]
no subject
But he still doesn't shrug away. Nor does he shift into it, or lean his weight against Edgeworth--but he doesn't lean away, either, just sits, stiffly, uselessly, his hands at his sides, staring furiously over Edgeworth's shoulder.]
no subject
[He's rotten at comfort, awkward and clumsy; he hugs too long, doesn't know what to say or do with his hands, doesn't read cues well. And, God, he's always so afraid in moments like this, that he'll overstep some boundary or do something wrong and wreck his friendship. So there's a measure of fear in it, doing that and saying that, but -
He's got to. The worst thing to do would be to back away like a coward. So even though his hug is awkward, and his words are meaningless, he has to try.]
I'm sorry. It's awful. But it will be all right.
no subject
[He grates it out, roughly, and he has to shut his eyes for that moment, at least, though he still doesn't grip back at Edgeworth or move his hands or anything.]
I fucking hate this place, I want--
[He can't finish that sentence, doesn't know how, and his shoulders raise sharply even though he's in Edgeworth's grip--not to shrug away, just defencive.]
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I know.
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