axmods. (
ataraxites) wrote in
ataraxionlogs2014-02-07 09:55 pm
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Entry tags:
- !jump,
- abed nadir,
- abigail mills,
- agent washington,
- ai enma,
- alaric saltzman,
- alayne stone,
- alex summers | au,
- arthur pendragon,
- arya stark,
- bahorel,
- bucky barnes,
- captain hook (killian jones),
- carolyn fry,
- cassandra anderson,
- castiel,
- charles xavier,
- charlie bradbury,
- claire bennet,
- clint barton (1610),
- cora hale,
- courfeyrac,
- dana polk,
- dean winchester,
- elena gilbert,
- elizabeth of york,
- elizabeth woodville,
- emma swan,
- eric northman,
- faith lehane,
- fili,
- frodo baggins,
- gendry,
- harry lockhart,
- harry potter,
- ilde featherstonehaugh,
- isaac clarke,
- jack harkness,
- jaina solo,
- jean prouvaire,
- jenna sommers,
- juliana,
- leonard "bones" mccoy (xi),
- loki laufeyson,
- luke skywalker,
- lydia martin,
- lúthien,
- marty mikalski,
- master chief,
- melinda may,
- mr. gold (rumplestiltskin),
- nathan petrelli,
- ned | au,
- netherlands,
- nico di angelo,
- nill,
- nuala,
- peeta mellark,
- peter petrelli,
- pietro maximoff,
- rebecca crane,
- red scout,
- rick grimes,
- sam winchester,
- sapphire,
- seraphim dias,
- severus snape,
- sirius black,
- spike,
- stefan salvatore,
- stiles stilinski,
- takeshi,
- tara knowles,
- tauriel,
- veronica mars,
- wichita,
- will graham,
- yuri petrov
twenty-eighth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.
It's getting closer.

YOUR EYES ARE OPEN.
KEEP LOOKING.
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: It could just be the standard sensation of air on wet skin, but if you bother to check, you might notice the steam rising from your body, barely there and gone within a minute. By the time you get to the showers, it will be clear that it's not just taking you time to adjust. The room is cold — colder than usual, but no worse than the last jump. While it's nothing dangerous, it's certainly motivation to hurry through the usual routine and get dressed quickly.

YOUR EYES ARE OPEN.
KEEP LOOKING.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
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[But he cuts himself off, because there's no good answer. And there's that hopelessness, again, made sharper by the loss of James. His throat suddenly feels thick and tight, and he doesn't say anything for a moment.]
We can't do anything.
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There's one thing we can do, though. We can survive.
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For how long?
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[His answer is quiet.]
Because an answer will come.
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It's easier to do now than it was before; after all, this was what he did when Remus left. He reaches out, and he pulls Sirius into a rough, fierce hug, holding him tightly, trying to give him some bracing comfort.]
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But he still doesn't shrug away. Nor does he shift into it, or lean his weight against Edgeworth--but he doesn't lean away, either, just sits, stiffly, uselessly, his hands at his sides, staring furiously over Edgeworth's shoulder.]
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[He's rotten at comfort, awkward and clumsy; he hugs too long, doesn't know what to say or do with his hands, doesn't read cues well. And, God, he's always so afraid in moments like this, that he'll overstep some boundary or do something wrong and wreck his friendship. So there's a measure of fear in it, doing that and saying that, but -
He's got to. The worst thing to do would be to back away like a coward. So even though his hug is awkward, and his words are meaningless, he has to try.]
I'm sorry. It's awful. But it will be all right.
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[He grates it out, roughly, and he has to shut his eyes for that moment, at least, though he still doesn't grip back at Edgeworth or move his hands or anything.]
I fucking hate this place, I want--
[He can't finish that sentence, doesn't know how, and his shoulders raise sharply even though he's in Edgeworth's grip--not to shrug away, just defencive.]
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I know.
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It's worse.
[Than Remus being gone, he means, but he doesn't qualify that.]
He was better than me. In-- everything. And he's gone back, and he's just going to die, because he's--stupid and noble and good, and-- [He makes an irritated noise between his teeth, shoves the heel of his hand against his eye--] Merlin. I hate this.
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[He pulls away entirely, dropping his arms awkwardly.]
Or he might not. Time stands still at home; people come from different periods; things are undone.
[A hesitation, and then, quietly:]
And if he dies, it's not because of his goodness. It's because some madman decided to kill him. It was his murderer who got him killed, not him. And not you for any perceived failing.
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It's his murderer, yeah, with help from the secret-keeper, who I insisted on. And if time does stand still, if everything they say is true--and we don't know that--then it's true that we forget everything, when we go back.
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[He shoves back as he snarls that out. He shoves away from Edgeworth and gets to his feet, quickly--too quickly, his hand aching--dizzy from all of this, from shifting so quickly from emotion to emotion--but he has to stand, he's too caged-in while sitting--]
We won't, we keep saying that, but-- there's nothing to figure out, there's-- fucking hell, just stop. I don't want to talk about this anymore. I don't want to think about any of it, I just want--
[Well, for James to be back. But that's impossible. He sucks in a breath, staring fixedly at the floor, and he doesn't finish that sentence.]
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He's not equal to it. He doesn't know what to do or to say.
So he just says, miserably, quietly:]
I'm sorry.
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In the silence, he breathes out, raggedly.]
I need to--
[He can't finish that one, either. He stops himself, and swallows, hard--but when he speaks, his voice is smaller than before.]
I don't know what to do. Without him. I don't know... what to do.
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You were without him when you first arrived.
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Yeah? And?
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[He gestures around, at their surroundings.]
Hardly the same fucking person that I was then.
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So you could...deal with this if you had some hope it would end.
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Are you asking me, if I could?
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Yeah. If I knew, that he'd-- [He pushes his hand through his hair, grips at the back of his head, hard, a moment, before he drops his arm.] Yeah. I could. Couldn't you?
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