Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
Awww got it now!
Yeah, he deserved that kick. His hand rubbed at his chest while he leaned back, still staring at her with wide eyes. What the hell was she talking about?
"Nothing has messed with my age! I don't know who you are. I don't know why you think you know me, but I'm not who you think I am. I'm..." he shifted back to his feet, moving away from her another step.
"I'm... sorry, I just... don't know you."
huzzah!
"You're capable of many things. Being intangible. Protecting those you love with barriers. You are the Crowing. And I am the Vishual."
A beat.
"If you want to look at it more simply, I'm 'Uncle Jesse's' daughter." The words sounded foreign, odd, and she immediately wanted to spit them out. Uncle Jesse didn't exist to her. Only Inferno did.
no subject
"I don't... don't know what you are talking about kid. I'm not this Crowing. I can't do anything. You have got to have the wrong guy. This jacket?" He tugged at it, as if to show her the jacket she already pointed out. "I stole this jacket just a few weeks ago. Maybe i took it from your--wait."
Oh, something caught on. He kept in place, staring at her in surprise. Uncle Jessie? His head shook no, over and over, looking surprised still. "Uncle...Jessie?" He stared at her a bit harder now; less surprised and more seriously studying her. "Uncle Jessie doesn't... have a Daughter. I mean I aint seen him in a year or so but he doesn't have kids..."
And yet how did she know? This was a puzzle. "You're from my future?"
no subject
"And I'm not technically his daughter. If we're to be precise, I share his DNA, but we are not a family. IRO-Bots function differently. I've no doubt you've wondered about yourself, but that's not quite important. What's important is that I introduce you to a number of the crew. The ones that I believe are our ticket out." Another pause.
"My name is Chase. As you are the Crowing, I am the Vishual."
no subject
"Look. Chase. The last time something called me the Crowing it tried to kill me so... you'll understand how uncomfortable that makes me." And yet he was sure it wasn't going to change anything. He settled down, frowning now.
"So, Chase the Vishual... we're related but not. You're my future but this is not. Yeah, I got a lot of questions for you kid."
no subject
Her smile thinned, however, and her face grew serious.
"Our primary objective should be to get you to the Grail Arbor, and away from Tranquility. But until then I recommend you talk to Robert Capa, Jim Kirk, Spock and Re-l Mayor." She nods, firm, swift, no-nonsense. "Anything else should be done in private."
no subject
"Grail Arbor?" He raised a brow, shaking his head. "My primary objective is to get off this tub and back into hiding, thanks." Which will change in a few days when he realizes he's 'safer' here then in the sewers back home. Or so he might think.
He made a mental list of the people though. Names he should keep an ear out for. "Right, Capa, Kirk, Spock and Mayor... sure. They the only trustworthy ones here?" Not that it means he will trust them.
no subject
"Those are the most suitable. And also..." How does she put this? "I trust them. I'm sure by now my words mean nothing to you, Crowing. Not yet. But they will--and you will. Soon."
Her smile thins, licking her lips, and she glances around.
"You shouldn't hide. I don't want to take Ambellina's job, but.. We have to prepare you. You have to be the Crowing. Even if we're sidetracked on this ship."
no subject
"Ambellina?" He frowned, not knowing this name either. This kid really must have the wrong guy. "I... don't have to be anything. No Crowing, no nothing. I'll be side tracked for a bit here, then go back to what I know, kid. It's safer that way." Or so he hoped.
No, it wont be easy to convince him that he's this Crowing. He didn't want to be.
no subject
"It'll take time. When I met you, you had a beard and were way strong. But unsure of yourself. I think we helped you be more confident...Well."
She says 'we' like it mattered.
Chase presses her lips into a thin line, softening. Slightly.
"This is..hard on you, I imagine."
no subject
Against his better judgement, he followed. After all, how bad can a kid be?
"Hard? Yeah, you could say so. Six months ago I found my sister dead in a pool of blood. I was attacked by some Priest thing. I have no idea what happened to the twins let alone my parents. For all I know they're dead too. The Fence is falling apart and even a prisoner doesn't want to be in my company. Personally... this tub is nicer then what I was going through back there and it's a hell of a lot nicer to be clean again. After all that you would think I would be alright with some kid calling me a Crowing and dragging me off somewhere---where are we going anyhow?"
no subject
She stops, now--because there's something more pressing, something lazily floating in the back of her head. She doesn't like it--but then again, she doesn't like a lot of what the ship was giving to her. Bad feelings. Bad hunches.
She doesn't know if she should push Claudio into it, because she's unsure if that's a wise idea. She's unsure if this is the right decision, either. What good is being The Vishual if you didn't have the proper vision?
"Please." She stops, for some reason, biting her lip.
"You... You need to see Spock and The Doctor."
no subject
When the girl stopped, biting her lip and actually looking like a young girl for a change, he stopped as well, head tilted and curious. Rubbing the back of his neck he gave a small shrug. "Yeah, sure. Spock and the Doctor. I'll get right on that." And as if he realized that doesn't sound so reassuring, he sighed and said a bit softer. "I'll talk to them. The ship can't be that big, so I'm bound to run into these people, right?"
no subject
no subject
He didn't like the idea of paradoxes and his future, and priests and what the hell was with his parents and when Uncle Jesse managed to have off spring or what not.
"Good idea, kid. So lets knock off with the reveling of my so called future, which I still don't think you got the right guy, but yes, lets wait and talk to these guys first. Better safe then sorry."
He frowned, shrugging his shoulders up a bit more, hunching. "So... this number, some kid told me, is where I'm staying, yeah? You got one too?"
no subject
"Crowing," She addresses--tone sharp, clear, no-nonsense, and then shakes her head. It's not worth it. Not now.
"Yes, we we all have numbers. 113 is mine. Although at the moment, I'm cohabitating with Dr. Robert Capa."